Testing Respawn Range Of All Types Of Medical Beds - And T-1 Range Problem | Star Citizen 4.3.1 PTU

The video tests the respawn ranges of tier 1, 2, and 3 medical beds in Star Citizen 4.3.1 PTU, confirming that tier 2 and 3 beds function correctly within their stated ranges, while the tier 1 bed fails to respawn the player even at close distances, suggesting a bug or typo. The creator highlights this issue as a significant problem needing developer attention, contrasting it with the properly working tier 2 and 3 beds.

In this video, the creator investigates the respawn distances for different tiers of medical beds (medbats) in Star Citizen 4.3.1 PTU. Initially, he clarifies a previous oversight regarding the medical bay on the Anvil Carrick, showing that it only has one tier 2 medbat, unlike other ships. He also explores the medical beds on the Apollo, highlighting the locations of tier 2 and tier 3 beds and their respective magile insertion points. A particular challenge was identifying where to insert medgels for the tier 1 bed module on the Apollo, which he eventually resolves by finding the correct spot on the medbat console.

The testing begins with tier 3 beds on the Apollo, which according to patch notes, have a respawn range of 50 kilometers. The player sets the spawn point on a tier 3 bed and flies away within 45 kilometers to test respawning, which succeeds. However, when moving beyond 50 kilometers, respawning on the tier 3 bed fails, and the player is instead respawned at the default hospital location, confirming the stated range limit.

Next, the focus shifts to tier 2 beds, which have a much larger respawn range of 8,000 kilometers (8 megameters). The player tests this by traveling to a mining base 7.5 megameters away, successfully respawning on the Apollo. When flying beyond 8 megameters, respawning fails, and the player is returned to the hospital, confirming the tier 2 bed range is accurate and consistent with the patch notes.

The final and most problematic test involves the tier 1 bed, which supposedly has an enormous respawn range of 750 million kilometers (750 gigameters), theoretically covering the entire known universe in the game. The player attempts to respawn on the tier 1 bed from distances up to 81 gigameters but consistently fails, being sent back to the hospital instead. This discrepancy leads him to suspect a typo or bug, hypothesizing the actual range might be 75 million kilometers rather than 750 million.

Despite multiple attempts flying closer within the presumed correct range, the tier 1 bed respawn never works as intended. The video concludes that the tier 1 bed’s respawn functionality appears to be broken or bugged in the current patch, unlike the tier 2 and tier 3 beds, which function correctly within their stated ranges. This issue highlights a potential problem needing developer attention for future fixes.