The video analyzes the best medical bed module combinations for the Apollo ship in Star Citizen Alpha 4.3.1, recommending dual tier two beds for their balanced healing capabilities, long respawn range, and magile capacity. It also notes the limitations of tier three and tier one beds, suggesting tier one modules be used sparingly for extended range, especially since the Idris carrier’s tier one beds have been downgraded.
In this video, the presenter discusses the upcoming Star Citizen Alpha 4.3.1 update, which introduces the modular medical ship Apollo, available in Triage and Medevac variants. The Apollo stands out because it allows players to equip two medical bed modules—left and right—with three different types of medical beds (tier one, two, and three). The video aims to analyze the best module combination for maximizing the ship’s medical capabilities.
The tier three beds module offers six beds in total (three on each side) with a respawn range of 50 kilometers and 1,200 units of magile, enabling 12 respawns. However, these beds can only heal tier three injuries, limiting their usefulness in many combat scenarios where tier two or tier one injuries are common. While the number of beds is high, the limited healing capability and short respawn range make the tier three beds less optimal for most gameplay situations.
Tier two beds provide four beds total with a much greater respawn range of 8,000 kilometers, covering an entire planet or moon. Each tier two bed holds 400 units of magile, totaling 1,600 units and allowing 16 respawns. They can heal both tier two and tier one injuries, which is a significant advantage given the increasing difficulty of NPC enemies. The presenter recommends the dual tier two beds module as the best overall choice for the Apollo, citing its balance of range, healing capability, and magile capacity.
Tier one beds have the longest respawn range (reported as 750 gigameters in patch notes but likely 75 gigameters in practice), theoretically covering the entire Star Citizen universe. They can heal all injury tiers but only provide two beds total, limiting their utility in group play. Due to the rarity of tier one injuries and the limited number of beds, tier one modules are best used sparingly or in combination with tier two beds to extend range and healing versatility.
Lastly, the video touches on the Idris carrier’s medical beds, noting that its tier one beds have been downgraded to tier two beds in the latest patch. This nerf reduces the Idris’s long-range respawn capability, making it necessary to bring an Apollo equipped with tier one beds for extended range in large-scale space combat. Overall, the presenter plans to equip all Apollos with dual tier two beds modules for general use, occasionally adding a tier one bed module for specific long-range needs.