4.3 Respawn Beds Testing & Misinformation (Re-Upload) - RSI Apollo Incoming This September

The creator clarifies that despite recent knowledge base updates suggesting otherwise, tier three medical beds in Star Citizen’s 4.3.x patch still allow respawning but with a distance limitation, meaning players must be near the medical bed to respawn there. He cautions against relying solely on the knowledge base for current mechanics, shares detailed testing results, and speculates that future patches—especially with the RSI Apollo’s release—might change respawn rules.

In this video, the creator addresses a recent issue regarding misinformation about the respawn capabilities of tier three medical beds in Star Citizen’s 4.3.x patch. Initially, he posted a video discussing changes to the medical beds based on the Star Citizen knowledge base, which indicated that tier three medical beds no longer allow death respawn. However, shortly after posting, he realized that this information might be incorrect and unpublished the video to avoid spreading misinformation. He explains that despite the knowledge base showing an update just one day ago, the restriction on respawning at tier three beds has actually been in place for a long time.

The creator then discusses his own testing of the respawn mechanics in the current patch. He found that players can still respawn on tier three medical beds, such as those on the Pisces, Ursa, and other medical ships, but only if they are within a certain distance. If the player is too far away from the medical bed, they will respawn at their home location instead. This suggests there is a distance limitation on respawning, regardless of whether the bed is tier one, two, or three.

He further speculates on why the Star Citizen knowledge base might show conflicting information. One possibility is that the website contains outdated or incorrect data that needs correction. Another is that the developers may be planning to remove respawn capabilities from tier three medical beds in an upcoming patch, especially with the RSI Apollo medical ship’s imminent release. However, he clarifies that this is only speculation based on community feedback and not confirmed by official sources.

The video includes detailed demonstrations of his tests, including respawning near and far from medical ships like the Pisces, Ursa, Terapin, and Idris. In all cases, when the player is close to the medical bed, respawning works as expected. But when the player is in a different system or far away (e.g., on Crusader instead of Lorville), they respawn at their home location instead of the medical ship. This confirms the presence of a distance-based respawn limitation in the current patch.

In conclusion, the creator emphasizes caution in relying solely on the Star Citizen knowledge base for up-to-date information, especially regarding medical bed respawn mechanics. He promises to continue testing in future patches to verify any changes, particularly after the release of the RSI Apollo. His goal is to provide accurate information to the community and prevent the spread of misinformation about respawn mechanics in Star Citizen.