4.0 T2/T3 Medbed/Fast Travel Testing & Awesome Polaris Flyby Fun | Star Citizen Science & Fun [4k]

In the video, the host tests the respawn mechanics of tier 2 and tier 3 medical beds in Star Citizen, discovering that the expected distance rules for respawning do not seem to function correctly. Despite moving their Polaris and Pisces ships beyond the specified distances, the host finds they can respawn directly on the ships, raising questions about the game’s mechanics while showcasing some stunning visuals and humorous moments.

In the video, the host explores the mechanics of medical beds in Star Citizen, specifically focusing on tier 2 and tier 3 medical beds. The rules governing respawn distances are explained, with tier 2 beds allowing respawn within 50 kilometers and tier 3 beds within 20 kilometers of the bed. The host notes that tier 1 medical beds are not yet available in the game and are expected to be released alongside the Idris and Apollo ships. The video aims to test whether these respawn rules still apply in the current version of the game, 4.0.

The host begins by boarding a Polaris, which is equipped with tier 2 medical beds. After storing their gear, they set their spawn point on the Polaris and take off to perform a flyby maneuver. The host showcases some impressive visuals while flying through the clouds, but during one of the flybys, they inadvertently lose a wing of the ship. After enjoying the stunning scenery, they move the Polaris to a location more than 50 kilometers away to test the respawn mechanics.

Upon attempting to respawn, the host is surprised to find that they teleport back to the Polaris, despite it being 52 kilometers away. They end up underwater in the ship, which has flooded, indicating that the 50-kilometer rule for tier 2 beds may not be functioning as intended. This unexpected result raises questions about whether this is a bug or a feature within the game.

Next, the host conducts a similar test with a Pisces ship, which has tier 3 medical beds. They set their spawn point on the Pisces and repeat the process of flying the Polaris away. After enjoying another beautiful flyby, the Polaris is moved to a location 27.5 kilometers away. The host attempts to respawn on the Pisces to see if the 20-kilometer rule applies, but again, they find they can respawn directly on the Pisces, suggesting that the distance rules for medical beds may not be enforced as expected.

Finally, the host decides to test the fast travel mechanic by moving the Polaris to Stanton. After fast traveling from Monarchs, they successfully respawn back on the Pisces, further demonstrating that the game’s mechanics may not adhere strictly to the stated distance rules. The video concludes with the host humorously noting that the Pisces is flooded again, but this time with cleaner Stanton ocean water, highlighting the whimsical and unpredictable nature of Star Citizen’s gameplay.