Cyberpunk 2077 Switch 2 - DLSS Confirmed By CD Projekt RED

The video discusses CD Projekt RED’s confirmation that “Cyberpunk 2077” will utilize DLSS technology on the upcoming Nintendo Switch 2, supporting various performance modes in both handheld and docked configurations. The hosts express curiosity about the visual quality and challenges of implementing DLSS on a lower-powered device, while also raising concerns about potential compromises in image quality due to lower resolution effects.

The video discusses the recent confirmation from CD Projekt RED that “Cyberpunk 2077” will utilize DLSS (Deep Learning Super Sampling) technology on the upcoming Nintendo Switch 2. The announcement highlights that the game will support DLSS across all four modes in both handheld and docked configurations. The hosts express curiosity about how this implementation will appear visually, considering the unique challenges of running a high-fidelity game on a low-powered device like the Switch 2.

The discussion delves into the complexities of identifying DLSS in the game’s footage. One host mentions that the typical indicators of DLSS, such as the smoothing of aliasing edges, are harder to detect due to various visual factors, including the game’s lower resolution particle effects and motion blur. These elements obscure the edges that DLSS usually enhances, making it difficult to ascertain its effectiveness in the provided press trailer footage.

Further analysis reveals that CD Projekt RED has confirmed performance and quality settings for the game, targeting 30 fps and 40 fps for both handheld and docked modes. The handheld performance mode is specifically aimed at 720p at 40 fps, while the docked modes target 1080p. However, dynamic resolution scaling (DRS) is in play, meaning the actual resolution could fluctuate, which raises questions about the clarity and quality of the visuals.

The hosts also reflect on how low-resolution post-processing elements may compromise the overall image quality, particularly in a game like “Cyberpunk 2077.” They express concerns that the use of lower quality motion blur and other effects could detract from the visual experience, drawing parallels to other titles that suffered similar issues. This leads to a broader discussion about the potential implications of these compromises on gameplay and user experience.

Lastly, the video emphasizes the ongoing interest in the DLSS implementation for the Switch 2 and the speculation surrounding whether it represents a unique version of DLSS tailored for Nintendo’s hardware. The hosts express a desire for more transparency from Nintendo regarding the technical capabilities of their development kits and anticipate further exploration of how other titles might leverage DLSS on the Switch 2. The conversation signals a commitment to revisiting the game’s visuals as more information becomes available.