The video reviews approximately 36-37 minutes of Cyberpunk 2077 gameplay on Switch 2, highlighting significant visual improvements over PS4 and Xbox Series S, especially with DLSS, though performance issues remain during fast-paced scenes. Overall, the footage suggests a promising, high-quality port that balances impressive visuals with some compromises in performance, showcasing the potential of running demanding games on portable hardware.
The video discusses the recent release of approximately 36-37 minutes of gameplay footage of Cyberpunk 2077 on the Switch 2, provided by CD Projekt Red. This extensive footage offers valuable insights into how the game performs and looks on the new hardware, sparking curiosity about its final quality and how it compares to existing versions on other consoles. The presenters highlight that the footage may not represent the final build but provides a promising glimpse into the game’s potential on Switch 2.
The comparison between the Switch 2 version and previous consoles, particularly PS4 and Xbox Series S, reveals notable improvements. The Switch 2 version demonstrates significantly sharper visuals, better noise reduction, and more detailed textures, outperforming the PS4 in image clarity. When compared to Series S, the Switch 2’s use of DLSS results in a sharper, cleaner image, especially in static scenes, although motion scenes still show artifacts and challenges. Overall, the footage suggests that the Switch 2 offers a competitive and high-quality experience, close to last-gen and current-gen counterparts.
Performance analysis indicates that the game runs smoothly in on-foot scenarios within densely packed areas, but encounters issues when traveling at high speeds, such as driving through the city. Frame drops and performance dips are noted, particularly during fast-paced or CPU-heavy moments. The game features multiple modes, including a docked 1080p, 30fps quality mode, and a 720p performance mode targeting 40fps, with the footage primarily showcasing the docked quality mode. Concerns remain about CPU limitations and whether more aggressive upscaling options could improve performance further.
The discussion also touches on the technical aspects of image quality, especially the effectiveness of DLSS in handling motion and dynamic scenes. While static shots benefit greatly from DLSS, fast-moving scenes, like driving or fast action sequences, reveal artifacts and aliasing issues due to the lower pixel count and the complexity of motion. The presenters compare this to PC versions and note that DLSS’s strengths and weaknesses are consistent across platforms. They also mention that the game’s performance may be affected by CPU constraints, particularly during high-speed traversal.
Finally, the presenters express optimism about the overall quality of Cyberpunk 2077 on Switch 2, emphasizing that it appears to be a strong, competitive port developed directly by CD Projekt Red. They acknowledge some performance and visual compromises but highlight the impressive achievement of running such a demanding game on portable hardware with a 10-watt power budget. They also speculate about the potential of portable mode, raising questions about internal resolution and visual fidelity, and look forward to further testing with the final version of the game. The discussion concludes with anticipation for how the game will perform once fully released and the hardware’s overall capabilities, especially in comparison to upcoming titles like Star Wars Outlaws.