Torpedo Change & Test In Alpha 4.6: Idris & Polaris Torpedoes | Star Citizen 4.6 PTU Testing Pt.5

The video explains that torpedo firing on the Idris ship in Star Citizen 4.6 has been relocated to a dedicated C08 seat, requiring coordination between pilot and torpedo gunner, and demonstrates the mechanics, tracking capabilities, and limitations of torpedoes on both the Idris and Polaris ships. It highlights the strategic challenges posed by limited torpedo quantities, enemy defenses, and high restocking costs, while showcasing the impressive visual and tactical aspects of torpedo combat.

In this video, the creator addresses viewer questions about the status of torpedoes and size five missiles on the Idris ship in Star Citizen patch 4.6, clarifying that these features were never broken but rather relocated. Previously fired from the pilot seat, torpedo firing has been moved to a specific seat labeled C08 on the Idris bridge. The video demonstrates how to access this seat, power it on, and use its remote turret controls to fire torpedoes, showing that the pilot seat no longer has missile firing capabilities, which requires coordination between pilot and torpedo gunner due to audio cue limitations.

The video then explores the Idris AM equipped with 10 size five torpedoes, showcasing the firing mechanics from the C08 seat. The creator highlights the ability to queue up to four torpedoes, repair, and restock (at a high cost). Testing reveals that torpedoes track targets effectively, although the torpedo operator cannot hear the missile lock audio cues, which only the pilot hears. The torpedoes can curve around targets, providing an impressive visual and tactical experience, though the limited number of torpedoes on the Idris AM restricts sustained use.

Next, the focus shifts to the Idris P fitted with the Idris Torpedo Kit, which carries 20 size 12 torpedoes. Similar control mechanics apply, with torpedo operation from the C08 seat and two remote turrets providing comprehensive views. Testing against enemy Corsair ships reveals a torpedo safety distance mechanic requiring the attacker to maintain at least 1,500 meters distance. The video demonstrates the difficulty of hitting targets due to enemy turret defenses, which can shoot down multiple torpedoes before they reach the target, highlighting the challenge of using torpedoes effectively in combat.

The creator then revisits the Polaris ship’s torpedo systems, correcting a previous oversight by showing that the torpedo bay seat allows queuing up to eight torpedoes, compared to four from the bridge seat. Testing reveals that the Polaris’ stock IR torpedoes have poor tracking, making it advisable to switch to EM or cross-section torpedoes for better performance. Despite firing multiple torpedoes in quick succession, many are intercepted by enemy point defense turrets, though some hits are achieved, demonstrating the potential and limitations of torpedo volleys on the Polaris.

Finally, the video concludes with a demonstration of torpedo combat against enemy ships, including Corsairs and another Polaris. The torpedoes’ ability to curve and track targets is highlighted, along with the visual spectacle of rapid-fire torpedo barrages. While the damage output is significant, the high cost of restocking torpedoes and the effectiveness of enemy defenses make torpedo combat a strategic challenge. Overall, the video provides an in-depth look at the current state of torpedo mechanics on the Idris and Polaris ships in Star Citizen 4.6, emphasizing both their strengths and operational considerations.