The video tests the new size 10 Polaris torpedoes in Star Citizen PTU, highlighting their high damage potential but also their slow speeds, limited lock ranges, and vulnerability to defenses, all compounded by ongoing bugs and technical issues. The presenter concludes that, despite their promise, these torpedoes are currently unreliable and require further development to become truly effective in combat.
4.1.1 New Types Of S10 Torpedoes - Testing: Which Is Combat Effective? | Star Citizen PTU Testing 4k
In this video, the presenter tests the new size 10 Polaris torpedoes introduced in Star Citizen PTU. There are two main types of torpedoes from different manufacturers: Talon and Burring. Each manufacturer offers three types—IR (infrared), cross-section, and EM (electromagnetic)—distinguished by unique symbols and colors. The presenter demonstrates the cost of retrofitting the Polaris with these torpedoes, which is quite expensive at around 14 million credits, and proceeds to equip the ship with various torpedoes, noting a bug that limits the number of torpedoes per tube to six.
The presenter then examines the torpedoes’ specifications, comparing damage, speed, and lock range. The Vanquisher torpedoes from Talon have the highest damage but are slower, with a damage of about 805,000 HP and a speed of 255 m/s. The stock torpedoes have slightly lower damage and higher speeds, while the Burring torpedoes, such as the EM and IR types, show varied stats. The lock ranges differ significantly, with some torpedoes capable of locking at several kilometers, and others, like the Vandu Cleaver, only at close range, which may be a bug.
Subsequently, the presenter conducts live testing by locking onto targets at various distances. The Vanquisher IR torpedo struggles to lock at 15 km, but the cross-section and EM torpedoes can lock and hit targets at different ranges. The tests reveal that all torpedoes are vulnerable to PDCs (Point Defense Cannons), as they get shot down quickly, and their slow speeds make them easy targets. The presenter notes that these torpedoes lack stealth features, making them less effective unless used with dumbfire tactics, which often results in self-damage due to their sluggish speed.
The second part of testing involves Burring torpedoes, which are visually similar to stock types but with some differences in speed and behavior. The IR Burring torpedo is faster than the Talon version, but some torpedoes, especially EM types, appear to be bugged or not loading properly during tests. Despite attempts, many torpedoes are shot down or fail to lock onto targets, highlighting significant bugs and issues with functionality. The presenter observes that even stock torpedoes are bugged, with loading problems preventing effective use, indicating ongoing development issues.
In conclusion, the presenter summarizes that the new size 10 torpedoes in Star Citizen are still plagued by bugs and limitations, such as slow speeds, lack of stealth, and vulnerability to PDCs. While they offer higher damage potential, their practical effectiveness is limited by technical issues and their slow travel times, which make them easy prey for defenses. The testing underscores the need for further development and refinement before these torpedoes can be considered reliable or combat-effective in the game’s current state.