IDRIS Updates & Changes In The 4.2 PTU | Detailed Testing | Star Citizen 4.2 PTU Updates Pt. 3

The video offers a detailed overview of the 4.2 PTU updates to the Aegis Idris in Star Citizen, highlighting improvements such as increased turret rotation speeds, enhanced weapon capacitors, and stronger door durability. It also covers weapon reclassifications, torpedo capabilities, and ongoing bugs like turret control issues and inconsistent door health, providing players with insights into the ship’s new features and remaining challenges.

The video provides a detailed overview of the latest updates to the Aegis Idris in the 4.2 PTU patch for Star Citizen, focusing on both the Idris P and Idris M variants. The host showcases the different configurations of the ships, equipped with various weapons such as lasers, real guns, and torpedo modules, to demonstrate the new features and improvements. A key highlight is the significant increase in turret rotation speeds, which have been boosted from 35 to 60 degrees per second, enhancing the ship’s targeting capabilities. Additionally, the weapon capacitors for all turrets have been increased, allowing for prolonged firing durations, especially when guns are detached and redistributed across the ship.

The host conducts several tests to verify these changes, including measuring the capacitor values for different turrets. For instance, laser turrets now have capacitors exceeding 180, enabling continuous fire for nearly two and a half minutes. Detaching guns from the ship further increases capacitor capacity, with some turrets reaching over 200. The video also highlights a bug where controlling turrets as a pilot allows control over all turrets simultaneously, which is likely unintended. Rotation speed improvements are confirmed for all manned turrets, though some heavy guns like the IFR-77 show only slight increases due to their weight.

The durability of the Idris’s doors has been substantially increased, with front and rear hangar doors now having 100,000 hit points each, making breaching more challenging. The docking collar remains relatively easy to breach with FPS weapons, but the hangar doors require more effort, though the back ramp’s health appears to be incorrectly set at 350,000 instead of the expected 700,000+ based on damage tests. The host demonstrates breaching these doors with weapons, noting the increased resilience but also pointing out some inconsistencies in the health values.

Weapon and module updates are thoroughly examined, including the reclassification of the size seven laser cannon from the 9 series Long Sword to the Conqueror 7, with no significant changes in stats. The laser’s firing effect is visually impressive, and the host tests its damage against targets like fighters and ships, noting its slow firing rate and limited effectiveness against fast-moving light fighters. The main guns, including the real gun and god laser, have had their health pools increased dramatically, with the real gun reaching 728,000 HP and the laser 750,000 HP, making them less vulnerable to damage and easier to detach and replace.

Finally, the host explores the torpedo systems, testing the size 12 torpedoes’ range, lock-on capability, and destruction potential. The torpedoes can be fired from 5 to 40 kilometers, with the host demonstrating successful hits and explosions, though some torpedoes are destroyed prematurely by PDC defenses due to blast radius effects. The host also experiments with firing multiple torpedoes simultaneously, including smaller size five torpedoes, to test their effectiveness and timing against PDCs. Overall, the video provides comprehensive insights into the improvements and ongoing issues with the Idris in the 4.2 PTU, highlighting both the progress and bugs that players can expect.