The video provides a detailed update on the Polaris, highlighting recent changes such as the rebalance of the size 6 Bliss cannon, AI-controlled NPCs using these weapons effectively, and reduced maneuverability impacting combat tactics. It also discusses issues with the ship’s Point Defense Cannons, turret recoil, and torpedo bugs, offering workarounds and emphasizing the need for strategic adaptation in gameplay.
The video provides an in-depth update on the Polaris, focusing on recent changes, features, bugs, and workarounds. The first major point discusses the size 6 Bliss cannon, which has recently been rebalanced by CIG. Its range has been increased from 3.6 km to nearly 4.9 km, while its health and alpha damage remain high. Despite the high damage potential, actual effectiveness is limited by shield and ballistic resistance, making it important to understand how to utilize the cannon effectively in combat.
The second point highlights the AI-controlled Polaris NPCs, which have learned to use the size 6 cannons with impressive accuracy. The NPC Polaris targets the player’s ship effectively, even hitting critical areas like the bridge, demonstrating how dangerous these weapons can be when used by AI. The video emphasizes the importance of being aware of this threat and the need to adapt strategies accordingly in engagements.
The third major update pertains to the maneuverability of the Polaris, which has been further reduced in the latest patch. The pitch, yaw, and roll rates are now lower, especially during dogfights, making the Polaris less nimble and more challenging to outmaneuver. The video explains how the ship’s boosted maneuverability is tied to engine pips, with full engine power during boosting significantly increasing the ship’s agility, especially in yaw and roll, which has important implications for piloting and combat tactics.
The fourth point discusses the ship’s Point Defense Cannons (PDCs). It was discovered that these PDCs can be removed via the vehicle weapons menu, which could potentially disable their functionality if the patch goes live. The video demonstrates how removing and re-equipping PDCs affects their operation, including their inoperability during combat, and highlights the current issues with PDC targeting and firing accuracy, especially against friendly ships and incoming missiles.
Finally, the video covers turret recoil and torpedo functionality. It shows how recoil for manned turrets can be eliminated by adjusting game settings, resulting in smoother firing. Additionally, a workaround for the torpedo bug—where phantom torpedoes appear and prevent proper firing—is demonstrated. By unequipping and re-equipping torpedoes across the racks, players can reduce the number of loaded torpedoes from 32 to 28, although some torpedoes remain unusable. The video concludes with a demonstration of torpedo firing and destruction, emphasizing ongoing issues and potential fixes for the Polaris’s weapon systems.