Hauling in Star Citizen 4.10 - What Has Changed?

In Star Citizen patch 4.10, previously broken hauling missions have been fixed, allowing players to successfully accept, pick up, and deliver cargo, including handling multiple contracts simultaneously without issues. Captain Zir Hayes tested these improvements firsthand, confirming a smoother hauling experience and encouraging players to revisit hauling while continuing to provide practical gameplay insights after each major patch.

In Star Citizen patch 4.9, hauling missions were largely broken for many players, including the video creator, Captain Zir Hayes. Players could accept contracts and travel to pickup locations, but the cargo often failed to appear in the freight elevator, rendering the missions impossible to complete. Various attempts, including running contracts individually or stacking multiple contracts, all failed. However, with the release of patch 4.10, Cloud Imperium Games (CIG) specifically addressed these hauling bugs, promising fixes for issues such as missing cargo at pickup points, stuck elevators, and grayed-out claim modes.

To test these fixes, Captain Zir Hayes returned to the same hauling location that failed in 4.9 and attempted a simple contract. This time, the cargo appeared correctly in the freight elevator, allowing him to load it into his ship and successfully complete the delivery. He also noted that the Atlas ship, which previously had issues with hauling, seemed more stable and responsive in this patch. Despite a few humorous in-game mishaps, the hauling loop worked smoothly from start to finish for a single contract.

Next, he pushed the limits by accepting and stacking multiple hauling contracts destined for the same location. Loading all the cargo simultaneously and delivering it without any problems demonstrated that the fixes were robust enough to handle more complex hauling scenarios. The successful completion of multiple contracts further confirmed that the hauling gameplay loop was restored in patch 4.10, a significant improvement over the previous patch.

Captain Zir Hayes emphasized that while these fixes mark a notable progress, Star Citizen is still a work in progress, and occasional bugs may still occur. However, based on his real-time testing, players who avoided hauling in 4.9 due to persistent issues should feel confident to try it again in 4.10. His channel aims to provide honest, practical insights into the game’s blue-collar gameplay loops—such as mining, salvaging, and hauling—after each major patch, helping players save time and frustration.

In conclusion, hauling is back to a functional state in Star Citizen 4.10, allowing players to accept, pick up, transport, and deliver cargo as intended. Captain Zir Hayes encourages viewers to share their own hauling experiences with the new patch and suggest which gameplay loops they want tested next. His ongoing mission is to provide straightforward, hands-on feedback on the game’s evolving mechanics, helping the community stay informed and engaged.