The video explores the new hauling contracts in Star Citizen 4.8, highlighting their potential for earning reputation and significant payouts while demonstrating both small and large cargo deliveries. However, it also reveals frustrating bugs causing cargo and ship losses, particularly with Covalex contracts, making hauling a rewarding yet risky activity in the current patch.
In this video, the creator explores the changes to hauling in Star Citizen patch 4.8, focusing on hauling contracts—a new feature that allows players to earn reputation and bigger payouts with companies like Covalex. The presenter starts by demonstrating a simple hauling contract, picking up a small cargo load from Bajini Point and delivering it to Area 18. Despite some initial issues with mission crediting, a logout and login resolved the problem, and the contract was successfully completed with reputation gained.
Next, the video covers larger hauling contracts involving over 100 SCU of cargo, which required switching from the smaller Zeus ship to the larger C2 to accommodate the volume. The creator emphasizes that while the contracts may seem intimidating due to the cargo size, they are manageable and even enjoyable, highlighting the relaxing nature of hauling gameplay. Multiple contracts can be taken simultaneously, and the presenter tests delivering several contracts in one trip to Rucker Memorial Spaceport.
However, the video also reveals significant bugs affecting hauling in 4.8. During a multi-contract delivery, the creator experiences a major glitch where the ship and cargo disappear, resulting in a loss of approximately 200,000 UEC worth of cargo. Attempts to resolve the issue by logging out and back in confirm the loss, and further contracts show similar bugs that prevent successful cargo transfer. These issues appear to be particularly prevalent with Covalex contracts, although it is unclear if other hauling missions are affected.
Despite the bugs, the creator still believes hauling can be a lucrative activity when functioning correctly, with the potential to earn around 500,000 UEC per trip. However, the risk of glitches causing cargo or ship loss adds a layer of frustration and uncertainty. The video concludes with a call for viewers to share their own experiences with hauling in patch 4.8, asking whether they have encountered similar bugs or if they are engaging in other gameplay loops like mining or salvaging.
Overall, the video provides a practical look at the state of hauling in Star Citizen 4.8, showcasing both the potential rewards and the current technical challenges. While hauling contracts add new depth to blue-collar gameplay, persistent bugs hinder the experience, making it a mixed bag for players. The creator encourages community feedback and invites viewers to subscribe for more guides and updates on the game’s evolving mechanics.