We sold a Polaris for 450 Million aUEC!

Lounge Guns details a week-long project where his organization successfully assembled and sold a Polaris spaceship for 450 million aUEC in Star Citizen, overcoming challenges like rare resource gathering and coordinating complex logistics through their player-driven trading house. The video highlights the importance of teamwork, strategic planning, and community trust in navigating the game’s evolving P2P trading system and large-scale shipbuilding endeavors.

In this video, Lounge Guns shares an in-depth review of a week-long project undertaken by his organization to assemble and sell a Polaris spaceship for 450 million aUEC in Star Citizen. The project was managed by their newly founded trading house wing, which specializes in player-to-player (P2P) trading—a system still in its early stages within the game. Due to the lack of formal trading conveniences like auction houses, their organization created a reputation-based trading ring within their Discord to provide buyers with confidence and timely communication across different time zones. When a buyer sought the missing parts for a Polaris hand-in, the org took on the challenge to source and deliver all components for profit.

Pricing the Polaris involved breaking down each required part and applying a bulk discount, initially valuing the full kit at 475 million credits. After accounting for difficult-to-source items like pure caronite, the final price was negotiated down to 400 million credits, with a 175 million credit deposit paid upfront to secure the job and mitigate risks. The project required extensive coordination, including bounty systems for gathering smaller items and organizing large-scale raids for rare materials such as pure caronite and apex worm parts. This collaborative effort encouraged group gameplay and allowed members to earn rewards by contributing to the collection of necessary components.

Lounge Guns also highlights some challenges faced during the project, especially with the game’s resource mechanics. A significant bottleneck was the acquisition of Atlassium, a rare commodity required in large quantities but available only in limited stock and slow refresh rates at specific locations. This scarcity led to frustrating waiting times and competition among players, which detracted from the enjoyment of the grind. Despite improvements to the Wiccolo ship hand-in system that reduced RNG elements, the Atlassium requirement remains a tedious hurdle, illustrating the need for better game design in resource gathering.

The final stage of the project involved a careful and time-consuming transfer of goods to the buyer to avoid losing items due to game glitches. The team used a combination of storage containers and freight elevators to move the parts in small batches, ensuring safety during the handover. They also earned an additional 50 million credits by escorting the goods to the delivery point, rounding out a highly profitable week. After completing the sale, Lounge Guns distributed shares to all participating members and reflected on the challenges and lessons learned, including some underpricing of certain materials.

Overall, the video showcases the complexity and excitement of large-scale P2P trading and shipbuilding in Star Citizen, emphasizing the importance of teamwork, strategic planning, and community reputation. Lounge Guns invites viewers interested in mercantile gameplay or smaller trading needs to join their Discord and engage with their organized trading efforts. The video concludes with gratitude for the viewers and anticipation for future projects, highlighting the dynamic and evolving nature of player-driven economies within the game.