Loud Guns and his community successfully built the Wikelo Polaris ship in just 48 hours through coordinated efforts in resource gathering, mining, combat, and exploration, demonstrating strong teamwork and planning. He critiques the Wiko system’s RNG and grind elements, emphasizing the value of community collaboration, and looks forward to future content in Star Citizen’s upcoming patch 4.2.
In the video, Loud Guns recounts an organized community effort to build the Wikelo Polaris ship within a 48-hour timeframe during a weekend event. The goal was to simulate what it would be like to coordinate a large-scale, multi-group activity similar to an org during a live game release. The event aimed to test the feasibility of gathering all the necessary materials and completing the build within the tight schedule, while also providing a different gameplay experience from their usual raid-style content.
The process involved collecting a complex list of ingredients required for the Polaris, including Wiko favors, Polaris bits, rare items, and various trade-in materials. To streamline this, the team broke down the collection into constituent parts, such as scrap and quantanium, and divided their efforts into smaller specialized groups focusing on mining, combat, and exploration. They mined resources on specific locations, engaged in PvP and PvE missions for combat gear, and searched for rare items like the Tavvarian war medal and Pico Ball, using strategic approaches to maximize efficiency.
Throughout the event, the team faced challenges such as the difficulty of acquiring certain materials like selenium and the randomness involved in obtaining full armor sets. They employed tactics like grouping for missions that paid script rewards and coordinating their efforts to gather rare items from derelict outposts and other locations. The entire collection phase was completed in under 40 hours, with the team starting early Saturday and finishing by Sunday evening, demonstrating effective collaboration and planning.
Loud Guns offers a critical perspective on the Wiko system, describing it as akin to a crafting mechanic with some frustrating elements, particularly the mission-based, shared nature of the gathering process and the RNG involved in obtaining specific items. He argues that these design choices can lead to unnecessary grind and reliance on third-party trading, which detracts from the player experience. Despite these issues, he emphasizes that the system’s RNG elements make sense in certain contexts, like ship or item drops, but should not dominate the entire crafting process.
Finally, Loud Guns reflects on the personal and community achievements of the event, highlighting the effort involved—estimated at 300 to 400 hours of gameplay—and the value of working together to accomplish such a goal. He praises the event as a positive example of org-level teamwork that rewards collaboration and shared purpose. Concluding with an invitation for viewers to join their community, he encourages multiplayer gameplay and hints at upcoming content in Star Citizen’s upcoming patch, 4.2, promising more exploration and new features to enjoy in the future.