A Ship That Money Can't Buy!

In this video, Loud Guns embarks on acquiring and upgrading the rare F7CM Super Hornet in Star Citizen, a ship that cannot be bought with in-game currency but must be earned through dedicated gameplay involving missions, resource gathering, and crafting. He highlights the depth and challenges of the crafting system, the importance of quality materials, and the personal satisfaction of building a unique ship entirely through effort rather than purchase.

In this video, Loud Guns sets out to acquire a unique ship in Star Citizen that cannot be purchased with money, emphasizing the value of earning rare in-game items through gameplay rather than buying them. He chooses the F7CM Super Hornet, a dual-seater fighter not available for direct purchase with in-game credits, requiring players to engage with the alien faction Wikelo to obtain it. This involves collecting specific items such as Wikelo favors, ace interceptor helmets, a pristine ctography medal, and DCHSO5 comp boards by completing various patrols, missions, and contested zone runs, showcasing the grind and dedication needed to acquire such a ship.

Once the ship is secured, Loud Guns focuses on upgrading it through Star Citizen’s crafting system, aiming to enhance components like the quantum drive, power plant, and weaponry to outperform standard versions. He discusses the importance of planning, using resources like semb.net to understand mission requirements, blueprints, and crafting materials. The crafting system’s quality mechanics are explained, where a baseline quality of 500 equates to standard shop-bought parts, and higher quality materials improve component stats, adding depth to the upgrade process.

Mining plays a crucial role in gathering the necessary high-quality materials spread across Star Citizen’s three systems: Stanton, Pyro, and Nyx. Loud Guns details his solo mining efforts, particularly in remote asteroid bases for rare materials like Stellaron and Ryight, while occasionally calling on friends for help with more challenging resources such as civilium. He highlights improvements in the game’s crafting and resource quality system in recent patches, which have made inventory management and material grading more manageable and less cumbersome.

The crafting process itself involves long wait times for component production, which Loud Guns finds somewhat frustrating, especially since fabricators require active presence to avoid losing materials. He suggests that a passive manufacturing system in public fabricators could improve the experience by allowing players to queue crafting jobs and log off safely. Despite these minor issues, he appreciates the crafting system’s depth and the personal satisfaction of building and customizing a ship that truly feels unique and earned through effort.

In conclusion, Loud Guns reflects on the joy of setting personal goals within Star Citizen’s sandbox environment, where players can pursue projects like building a rare, upgraded ship entirely through gameplay. He encourages players not to be discouraged by material quality thresholds and to enjoy incremental improvements as they gather better resources. The video serves as both a guide and inspiration for players interested in engaging deeply with Star Citizen’s crafting and progression systems, emphasizing the rewarding nature of earning something that money cannot buy.