sc-testing-chat | Wakapedia-CIG:
Latest Client hotfix from the HOTFIX channel will be moving onto the LIVE client in just a few minutes!
âș 4.1.0 LIVE Client CL 9687209
âș 4 Client Crash Fixes (including one for MFD crashes while entering Pilot Seats)
âș Potential Fix: PU - Actor - Inventory / Interactions - Cannot hold anything through âCarryâ from Inventory into Hands unless item is dropped
Also, 4.1.1 Evocati build in the works for a weekend-spanning playtest
(Monday) Goals for the week:
- [4.1.1-PTU] We are currently not planning on publishing a new build today with the goal of having one Tuesday with the possibility of Wave 1
- [4.1.0-LIVE] We are currently building and testing a new Surface Mineables and Fauna Entity hotfix for LIVE with the goal of testing with Evocati tonight and if all is well, rolling all hotfixes onto LIVE on Tuesday/Wednesday during a server maintenance window
[4.1.0-LIVE] We have rolled out a DGS hotfix on select shards for testing. This hotfix has work for Surface Mineable issues as well as fauna causing large entity counts. From our testing, this new hotfix is now stable and appears to have resolved the issue so we have made it the default replacement build to replace instances that crash. This will slowly scale as this happens but will fully replace any that havenât been hotfixed during the maintenance on Wednesday (current goal day)
(Tuesday) Goals for the week:
- [4.1.1-PTU] We are currently cooking a new 4.1.1 PTU build for an Evocati and Possible Wave 1 publish tonight. (WIll be up with Evocati for a couple hours to validate before opening wave 1)
- ** [4.1.0-LIVE] We are currently testing further Surface Mineable hotfixes for more edge cases we found last night and plan on rolling these out with the server maintenance on Wednesday if all goes well.**
Audience: Evocati Only with chance of Wave 1 after a couple hours
Features and Gameplay
Locations
- New Space POIs: Asteroid Cluster Mining Base
- Added Dozens of new Asteroid Cluster Mining Base POIs around Stanton and Pyro used for missions such as the new Ship Battle V1 Mission Additions and more. These Asteroid Bases will have gameplay features such as turrets and gas tanks for use in the various missions but do not have an interior.
Gameplay
- Ship Battle Missions V1 (Part 1)
- Patrol Missions
- Ambush Missions
- Advanced Combat Training Gauntlet
Ships and Vehicles
- Argo Raft Cargo Improvements
- The 3 arms of the RAFT has been retired in favour of a single grid that supports 192 SCU cargo capacity instead of the previous 96 SCU.
- Anvil Valkyrie: Greatly increased all around hull and joint health. Further thrust capacity increases but with a very slight max speed adjustment.
Weapons and Items
FPS Balance Passes:
Karna
- Min spread increased from 0.1 to 1
- Max spread increased from 5.5 to 7
- Spread per shot increased from 1.37 to 1.8
- Reduced alt fire projectile speed bonus from 2.5 to 1.75 (1500 â 1050, inline with snipers)
Gallant
- Adjusted headcam shake to make the weapon feel âsmootherâ to fire
- Damage increased from 19 to 21
ParaMed Medical Device
- The Paramed is now is used in the pistol slot.
Bug Fixes
SC Alpha 4.1.1 contains over 140 bugfixes for issues occurring in 4.1.0, 38 of which originated from the Issue Council
Technical
- Fixed 8 Client Crashes
- Fixed 9 Server Crashes
- Fixed a Mainthread Deadlock
@GeneralNews
This second hotfix for 4.1 LIVE is meant to address many stability, landing gear, and surface mineable issues
Client - 9687209
- 7 Client Crash Fixes
- Fixed an issue causing Vehicle Landing Gear to be left static around the PU when a ship is destroyed
- Fixed an issue where players could not hold anything through âCarryâ from Inventory into Hands unless item is dropped
- Fixed an issue causing cargo to become stuck if a player loads the cargo while the vehicle is unstowed
Server - 9696298
- 6 Server Crash Fixes
- Fixed an issue causing Surface Mineables to become unscanable and have no collision
(Wednesday) We are currently not intending on a new PTU publish today while we work on 4.1 LIVE maintenance and further updates for the next possible publish on Thursday
CIG has decided that the PTU was too not PVP and needed more PVP. All weekend Polaris will be spawnable by all backers in PTU. Reminder currently PTU is Wave 2. âYou will need to repair/recopy your account to get the Polaris on PTUâ. May the deities of Stanton have mercy on our Size 10 souls and may the wreckage of endless Polaris not block your extra large hangar exit.
(Wednesday) We are currently cooking a new 4.1.1 PTU build for a potential publish/wave 3 release today. New build should have Patrol and Handyman missions re-enabled!
Audience: Wave 2 (Looking to go to wave 3 shortly after release to PTU)
Mesh Configuration: 7:3:600
Ship Battle Patrol missions have had sharing enabled in tonightâs build but we are expecting issues with shared players not seeing many objectives. Solo play is recommended.
Features & Gameplay
- Gameplay
- Enabled Patrol and Handman Missions
Bug Fixes
- Potential Fix: [ANVL Arrow] - PU - Vehicles - Anvil arrow HUD radar inverted (STARC-164731)
- Potential Fix: PU - Pyro - Ship Battles V1 - Patrol / Ambush - Headhunters - Missions / UI - Headhunter missions are in the unverified tab when in Pyro
- Potential Fix: PU - MultiSystem - Ship Battles V1 - Missions - Patrol / Search & Destroy Foxwell - Mission markers and Satellites are missing upon player arrival
- Potential Fix: Argo Raft - PU/AC - Vehicles - Raft spawning with landing gear up and no collision to the feet of landing gear (STARC-165937)
- Potential Fix: PU - Ship Battles - Ace Pilot - NPC - Player is unable to interact with ace pilot & can clip though npcs body (STARC-165302)
- Potential Fix: PU - UI / MFD - The Vehicle RTTs are not showing up on holographic MFDs (STARC-155025)
- Potential Fix: PU - Ship Battles V1 - Patrol / Ambush - Missions / Vehicles - <=Unintialized=> is displayed in the MFD during Comms
- Potential Fix: MISC - Some Variants - PU/AC - Vehicles/ shields - Freelancer and freelancer dur shields are not protecting the ship (Will help during Protect Missions as well)
- Potential Fix: PU - ASOP / Ship / Cargo - Upon the Ship auto storing through leaving game or leaving hangar; on initial retrieval the Cargo disappears and Cargo Grid is locked from being used (STARC-151964)
Technical
- Fixed 3 Client Crashes
- Fixed 4 Server Crashes