#sc-patch-notes

sc-testing-chat | Wakapedia-CIG: Currently expecting the new PTU build to be ready within an hour

:green_circle:

[All Backer PTU] Star Citizen Alpha 4.2 PTU 9834229 Patch Notes

Audience: All backers

Mesh Configuration: 5:5 - 600 Players

Features & Gameplay

  • Gameplay
    • Fix for loot containers not opening and also prevented players from being able to manually close them so players always know if a location has been looted
  • Storm Breaker and ASD Location Polish
    • Location LOD, Lighting, and Art Polish. AI Navigation and Behavior Polish. Location Music Improvements.
  • Valakkar Polish
    • Removed adult explosion radius (was not intended). Reduced Apex VCalakkar explosion radius from 20m to 10m. Adjusted Apex Valakkar Non-weakspot damage multiplier to 1%. Stopped it so when you mined the Valakkar pearls everyone would die. Animation and Attack Movement Polish. Removed ability to scan the Apex Valakkar from above the storm with a ship.

Ships and Vehicles

  • Added new Scanning Mode UX Updates for more clean information
  • Updated all 300 series loadout kits to use 1:1 gimbal size setup to match current game design as originals used size down gimbals

Core Tech

  • Further Server and AI Navigation Performance Optimizations

Bug Fixes

  • Potential Fix: Origin 300i - ALL VARIANTS - Ship / Customization / Components - 300i Series Customizations are missing in Live (STARC-148868)
  • Potential Fix: PU - Stanton - Wikelo’s Emporium - The Collector - Missions - The Polaris mission has the incorrect amount for Wikelo Favors required (60→50)
  • Potential Fix: Radiation - SFX - Geiger Counter audio sticks on the initial sound even if the radiation level changes
  • Potential Fix: PU - New Babbage / Brentworth Care Center - UI / Medical Screens - Check-in medical kiosk is stuck on “Checking availability” loading screen
  • Potential Fix: ANVIL Carrack ALL - Vehicles / Art / Cargo - The ANVIL Carrack and Expedition Variant are missing their Cargo Grid, Cargo Bay Doors and the corresponding collision
  • Potential Fix: PU - Place holder - Shopping Kiosk / Economy / UI - Subcategory for flight blades and bomb racks is named “Placeholder”
  • Potential Fix: Freelancer MIS is missing missiles (STARC-131512)
  • Potential Fix: ARGO ATLS All Variants - PU - Mounts / Cargo / Inventory - ATLS suits with a player inside can be stored via freight elevators
  • Potential Fix: PU - Pyro I - Storm Breaker - Locations / UI / Missions - Egg Pylon timer out of sync with location cooldown
  • Potential Fix: PU - Pyro - Missions / Locations / AI - Farro Data Center - Eliminate All - Data Center Turrets open fire on Player with a lawful mission for that location
  • Potential Fix: PU - Stanton - Missions / UI - PVP Bounty - There is no notification pop-up if an accepted contract is withdrawn for any reason
  • Potential Fix: PU - Creatures - Irradiated Kopions- Irradiated Kopions can be found stuck not moving (but in idle) at their spawn locations
  • Potential Fix: ARGO ATLS GEO IKTI - PU - Mounts / Vehicles / VMA / MobiGlas - Player can equip Mining Laser heads to their ATLS GEO IKTI via VMA

Technical

  • Fixed 1 Server Crash
  • Hybrid-Service Crash Fix

:video_game: (FrjĂĄdagr) We are currently preparing a new 4.2 build for a potential PTU release later today

sc-testing-chat | Wakapedia-CIG: …we have fixes in for ground vehicle jitter going into today’s PTU build for STARC-82528

ETF-testing-chat | Wakapedia-CIG: Might have a quick extra callout for feedback in tonight’s build. Yogi fixed a longstanding issue with flight turbulence and might be something to check out to see how it feels!

Fixed an issue which caused ground turbulence to disappear in the PU. (Players will now notice flight turbulence in storms and when near ground surfaces)

Star Citizen Alpha 4.2 PTU 9837837 Patch Notes

Audience: All Backers

Features and Gameplay

Gameplay

  • Equipment Swapping Hierarchy
    • Equipment swapping now has some hierarchy when swapping out gear using the new UI. This iteration will transfer items equipped to the outside of the armor to the newly swapped out one but not items stored inside. This will also only work using the latest looting UI and not the old interface so using kiosks currently behave like before.
    • When the player is attempting to swap equipment, e.g. looting an enemies armor, then: Every item attached to the old armor or undersuit such as weapons, grenades, medpens, and backpacks should attempt to transfer to the relevant slots on the new armor or undersuit. If there is not enough space on the new armor for the items, then they should be placed within the backpack inventory. If there is not enough space within the backpack, then they will be dropped on the floor.
  • Storm Breaker and ASD Location Polish
    • Added Lighting changes for cool down phase in the data center credential printer. FPS AI Numbers adjustments around Storm Breaker locations to slightly reduce their numbers in key areas. ASD Buildings Art and LOD Pass.
  • Apex Valakkar Polish
    • Increased Damage and Radius of Valakkar Explosion. Further Valakkar Performance Optimizations

Ships and Vehicles

  • ATLS IKTI Rad
    • ASD Location IKTI has been given it’s own variant name of Argo ATLS IKTI Rad. This version does not come with the jump pack and is currently only found at the ASD facility.
  • Esperia Prowler Polish
    • Wing and Joint Health Increases. Lesser Torque Imbalance Multiplier. Small increase to Quantum fuel amount.

Core Tech

  • Further Cleanup and Server Performance Improvements
  • Further Rain Audio Mixing Polish
  • TAA (Temporal Anti-Aliasing) Enabled for Comms Notifications

Bug Fixes

  • 17 potential bug fixes

@General News

:video_game: (MĂĄnadagr) We are currently preparing a new 4.2 build for a potential PTU release later today

[All Backer PTU] Star Citizen Alpha 4.2 PTU 9841460 Patch Notes

Audience: All backers

Mesh Configuration: 5:5 - 600 Players

Features & Gameplay

  • Gameplay
    • Storm Breaker and ASD Location Polish
    • Valakkar Egg Health Light States. Shuttle Navigation Spline Polish.
  • Core Tech
    • Server Performance Optimization Polish
    • Further Density Manager updates to help with weapons and other NPC dropped items not getting cleaned up over time
    • Further rain tweaks. Better balancing of the near and far effects, so the camera blur issue looks less skittish. Also reduced draw distance and overall count of the splat particles.

Bug Fixes

  • Potential Fix: RSI Constellation Aquila - PU - Vehicles / Vehicle Components - SCM / NAV - The Constellation Aquila has lower SCM and NAV speeds than all other Constellation series spaceships
  • Potential Fix: GATAC Syulen - PU - Vehicles / Vehicle Components - Physical Damage Modifier - The GATAC Syulen is missing the Armor Physical Damage Modifier
  • Potential Fix: MultiVehicle - PU - Vehicles/ UI - Missing Advanced HUD with Multitool on hip (STARC-155374)
  • Potential Fix: PU - Freight elevator - contested zone freight elevators Internal Error (STARC-164663)
  • Potential Fix: PU - Freight elevator - Cannot send items down in contested zone freight elevator unless it is your own location, freight elevator returns back up with item still on grid
  • Potential Fix: PU - Daymar Hathor - Locations - Lamina PAF has terrain displacement issues creating artificial cliffs
  • Potential Fix: PU - Storm Breaker - Pyro - Creatures / Mission Content - Creatures aren’t spawning once egg has been taken
  • Potential Fix: PU - Storm Breaker - Actor / Armor / Radiation - When a suit is dropped by any means, radiation resistance will be set to 0
  • Potential Fix: Radiation - SFX - Geiger Counter audio sticks on the initial sound even if the radiation level changes
  • Potential Fix: PU - Pyro - Storm Break - Mission Content / Exploit - Valakkar Egg can be taken from the nursery with a tractor beam skipping the egg procedure (STARC-169639)
  • Potential Fix: Idris Turret Recharge Rate is Slow (STARC-169436)
  • Potential Fix: MultiVehicle - Vehicle/IFCS- There is drag in space in certain locations (STARC-171362)
  • Potential Fix: PU - Storm Breaker - AI - Apex Valakkar can lock into an animation and stop moving
  • Potential Fix: AC - Vehicle Radar & Scanning - Boxouts are visible when they shouldn’t be
  • Potential Fix: Crusader Hercules Starlifter A2 - PU - Vehicles / Vehicle Components - Physical Damage Modifier - The A2 is missing the Physical Damage Modifier
  • Potential Fix: PU - Stanton / Pyro - Medical Beacon / UI / Notification - Medical Beacon notification does not show up for the Victim and Medic Player
  • Potential Fix: PU - Vehicles / Starmap / Quantum Travel - Cannot route Quantum Travel back to Ship (STARC-162589)

Technical

  • Fixed 1 Client Crash
  • Fixed 4 Server Crash

:video_game: (Tysdagr) We are currently preparing a new 4.2 build for a potential PTU release later today with the focus on fixes for mass spawning AI and many other performance updates as well as the addition of the Storm Breaker Freight elevators.

[All Backer PTU] Star Citizen Alpha 4.2 PTU 9844762 Patch Notes

Audience: All Backers

Mesh Configuration: 5:5 - 600 Players

Features & Gameplay

  • Gameplay
    • Storm Breaker and ASD Location Polish
    • Added one way freight elevators to Lazarus location allowing transfer of good from near the Apex Valakkar to outside at the transit facility. Further ASD location AI Pathing Polish. Apex Valakkar Arena Ground Polish.

Ships and Vehicles

  • Adjusted Excessive Polaris Ground Turbulence
  • Added Missing C8 Pisces Armor Damage Reduction Modifier

Core Tech

  • New Spawn Closet Subsumption logic to pause and reset auto spawn tasks. This will help limit locations to the amount of FPS AI we set for the area.
  • Further Server Performance Optimizations

Bug Fixes

  • Potential Fix: PU - Pyro I - Storm Breaker - Locations / UI / Missions - Egg Pylon timer out of sync with location cooldown
  • Potential Fix: PU - NPE / Tutorial - Mission / Location - There’s a chance that the “Take an elevator to the tutorial ship’s hangar” wouldn’t update even after taking the elevator to tutorial ship’s hangar
  • Potential Fix: Multivehicle - PU - Vehicles / SFX - Dynamic Weather - The rain SFX inside ships are the same as being outside in the rain
  • Potential Fix: PU - Storm Breaker - Pyro - Creatures / Collision - The Apex Valakkar has no collision once killed
  • Potential Fix: PU - Stanton - Performance - Mining / Game Code - Server and Client Performance drops when Shattering Large FPS Deposits
  • Potential Fix: RSI Ursa Rover ALL Variants - PU - Vehicles / SFX / Audio - Missing audio on opening and closing ramps and doors (STARC-171363)
  • Potential Fix: PU - Storm Breaker - locations - Valakkar - Adult valakkar are spawning in the air the ground is sloped behind the tower
  • Potential Fix: PU - Pyro - Storm Breaker - Locations - New safe codes do not open safes after streaming out / in if the safe has previously been opened

Technical

  • Fixed 5 Client Crash
  • Fixed 1 Server Crash

:video_game: (Waka’s Day) We are currently preparing a new 4.2 build for a potential PTU publish later today.

[All Backer PTU] Star Citizen Alpha 4.2 PTU 9848416 Patch Notes

Audience: All Backers

Mesh Configuration: 5:5 - 600 Players

Features & Gameplay

  • Gameplay
    • Re-enabled Combat FPS Missions in Stanton
  • Storm Breaker and ASD Location Polish
    • ASD Location Performance, Lighting, and LOD Polish. Reduced Viable Egg Time to 15 minutes.
  • Weapons and Items
    • Added weight and dampening to Valakkar Pearls to reduce rolling
  • Core Tech
    • Spawn Closet Performance Optimizations

Bug Fixes

  • Potential Fix: PU - The Collector / Missions / Mounts - The Collector ATLS rewards are not owned by the player (STARC-171492)
  • Potential Fix: All Remote Turrets - UI - VJoy and several PIPs missing (STARC-168157)
  • Potential Fix: PU - Storm Breaker - Locations / Interactions - The Irradiated Valakkar Egg cannot be picked back up when the actor holding it is knocked down by an Adult Valakkar
  • Potential Fix: PU - Storm Breaker - Actor - Inventory / Interactables -Dropping the Apex Valakkar chiton or skin will yield a Valakkar Pearl
  • Potential Fix: PU - Pyro - Storm Breaker / Freight Elevator / Valakkar - Killing a Valakkar near a freight elevator platform can block the freight elevator from being used
  • Potential Fix: PU - Pyro - Storm Breaker - Lazarus Transport HUB - hostiles are stuck inside Physical Spawn closets modules
  • Potential Fix: PU - Scanning Mode / Vehicle HUD - When scanning a rock there will be no scan result until after toggling the scan mode (STARC-109368)
  • Potential Fix: Multivehicle - PU - Vehicles/ UI - Unable to Locate Ships or QT Back to Them After Bed Logging (STARC-167944)
  • Potential Fix: MultiVehicle - Vehicle/IFCS- There is drag in space in certain locations (STARC-171362)
  • Potential Fix: PU - VFX - Dynamic Weather - Rain splash VFX appears above the ground
  • Potential Fix: PU - Storm Breaker - Locations / Physics / Harvestables - Apex Valakkar Fang launches itself into the distance upon being detached from Apex Valakkar mouth

Technical

  • Fixed 1 Client Crash
  • Fixed 2 Server Crashes

https://cdn.discordapp.com/attachments/564248916061847575/1362513058043531314/Patch_pushed.gif

Spectrum MOTD:

(Thursday) We are currently preparing a new 4.2 build for a potential PTU release later today.
This will be the final build before we start having release candidates for the incoming LIVE release later next week and we are highly focused on the final blocking issues and performance improvements we can make, especially with the new Storm Breaker activity. If you can join tonight and stress the system after the PTU updates, that would be amazing! Thank you all so much!

[All Backer PTU] Star Citizen Alpha 4.2 9856488 PTU Patch Notes

Audience: All Backers

Mesh Configuration: 5:5 - 600 Players

Features & Gameplay

  • Gameplay
    • Storm Breaker and ASD Location Polish
    • Updated ASD Facility Freight Elevator to be one way out to the transport hub. Further LOD, Lighting, Art, and Performance Optimizations at ASD Locations.
  • Locations
    • Further Exterior Proxy Polish Pass to Space Stations and Landing Zone Locations
    • Further Rain Polish
    • Better balancing of the near and far effects, so the camera blur issue looks less skittish. Also reduced draw distance and overall count of the splat particles

Ships and Vehicles

  • Reworked the angle constraints of the Polaris Front Turret to not clip

Core Tech

  • Further Global and Storm Breaker Server Performance Optimizations
  • Area18 traffic CPU to GPU Conversion Update
  • Further 3d comms call Visual Polish Pass

Bug Fixes

  • Potential Fix: PU - Storm Breaker - Locations / Mission Content - Valakkar egg already in rotten state when in the egg chamber
  • Potential Fix: PU - Stanton / Pyro - Medical Beacon / UI / Notification - Medical Beacon notification does not show up for the Victim and Medic Player
  • Potential Fix: PU - Stanton - Locations - Rest Stops - ASOP Kiosk / UI / ATC - ASOP terminals are stuck on the loading animation with trace error “NO LINK TO ATC - Verify and export OC” / “Stand by, accessing list of available vehicles” (STARC-171390)
  • Potential Fix: PU - Dynamic Rain - Audio Code - Cutlass Black side doors produce inconsistent rain audio when they are in different open states to each other
  • Potential Fix: PU - Locations - Executive Hangar - Actor / Damage - Comp Boards - The Executive Hangar’s death zone remains active after all comp boards are inserted (STARC-166156)
  • Potential Fix: PU - Stanton - MultiLocation - Some Elevator Panels / Gateways are not linked to the transit manager (STARC-165142)
  • Potential Fix: All Remote Turrets - UI - VJoy and several PIPs missing (STARC-168157)
  • Potential Fix: PU - Storm Breaker - Locations / Collision - Valakkar Egg at Storm Breaker event clips / falls through ground if you fall over (STARC-171204)
  • Potential Fix: Multivehicle - PU - Vehicles / SFX - Dynamic Weather - The rain SFX inside ships are the same as being outside in the rain
  • Potential Fix: PU - Stanton - Performance - Mining / Game Code - Server and Client Performance drops when Shattering Large FPS Deposits
  • Potential Fix: PU - Pyro - Storm Breaker - Props - Egg has no visible degradation when its health is at 0%
  • Potential Fix: RSI Constellation Aquila - PU - Vehicles / Vehicle Components - SCM / NAV - The Constellation Aquila has lower SCM and NAV speeds than all other Constellation series spaceships
  • Potential Fix: Multivehicle - PU - Audio / Vehicles - Leaving and boarding a vehicle that is in NAV mode will cause the SCM → NAV mode switch SFX to trigger with an infinite spooling sound (STARC-107508)
  • Potential Fix: PU - Shopping/Kiosk - Refinery - Refinery Orders once completed cannot be loaded onto a cargo ship (STARC-161528)
  • Potential Fix: PU - Weapon / Multi-tool / Attachment - After switching the attachment, the Multi-Tool doesn’t work and doesn’t Display Which Attachment is attached
  • Potential Fix: PU - Pyro - Storm Breaker - Pyro 1 - Locations / AI - All AI at Lazarus Complex are not hostile to players when they are entering the Research facility
  • Potential Fix: GATAC Syulen - PU - Vehicles / Vehicle Components - Physical Damage Modifier - The GATAC Syulen is missing the ARMR Physical Damage Modifier
  • Potential Fix: PU - Multivehicle - Vehicles / Ship Components / Tractor Beam - Once internal Ship Components are detached from a vehicle via Tractor Beam, they can’t be placed back in their Component Bays (STARC-146054)
  • Potential Fix: PU - Storm Breaker - Locations / Inventory / Design - You are unable to store the IKTI Rad via the vehicle / freight elevator
  • Potential Fix: PU - Pyro - Stormageddon - Radiation / Actor - Radiation from the egg is able to penetrate walls / objects

Technical

  • Fixed 2 Client Crashes
  • Fixed 1 Server Crash

Spectrum MOTD:

:video_game: (Friday) We are currently preparing a 4.2 RC1 build for a potential PTU release later today. We are going to have this soak on the PTU over the weekend with another last stress test on Saturday to gather more performance information. (Time TBA)

[All Backer PTU] Star Citizen Alpha 4.2 PTU 9864495 RC1 Patch Notes

Audience: All Backers

Mesh Configuration: 5:5 - 600 Players

Features & Gameplay

  • Locations
    • ASD Facility LOD and Performance Polish

Ships and Vehicles

  • Ground Vehicle Scanning Adjustments
    • Set ground vehicle driver to be same baseline (0.1) as pilot driver. Standardized scan baselines to signal quality range requirements for ships and ground vehicles scan information:
      • 0, 0.1 - poor signal
      • 0.5 - medium signal
      • 0.76 - good signal

Core Tech

  • Further Server Frametime Performance Optimizations
  • Terrain Physicalization Performance Optimizations
  • Slightly Reduced Water Light Reflections to be less intense due to Intense Flashing

LTP Additions

  • Added FlightBlade and BombRack item types to LTP Records
  • Added Fauna Harvestables to LTP Records:
    • Kopion Horn / Irradiated Horn
    • Marok Gem
    • Ranta Dung
    • Amioshi Plague
    • Irradiated Valakkar Fang (Adult/Juvenile/Apex)
    • Valakkar Skin / Chitin

Bug Fixes

  • Potential Fix: PU - Error - Network - 30000 - Reason="Remote Disconnect (STARC-167946)
  • Potential Fix: PU - FPS - Heart monitor beeping never stops after being revived
  • Potential Fix: PU - Stanton - Locations - Rest Stops - ASOP Kiosk / UI / ATC - ASOP terminals are stuck on the loading animation with trace error “NO LINK TO ATC - Verify and export OC” / “Stand by, accessing list of available vehicles” (STARC-171390)
  • Multivehicle / Multilocation - PU - Vehicles / Location / Physics - Ships Experience Increased ICFS/Thruster Activities while inside a Hangar
  • Potential Fix: PU - Pyro - Storm Breaker - Creatures / Server Recovery -The Apex Valakkar corpse will despawn after a server recovery
  • Potential Fix: PU - Pyro - Locations / Collision - Players and AI are able to shoot through glass windows (STARC-160382)
  • Potential Fix: PU - Pyro IV - Farro Data Center IV - Locations - Farro airlock asphyxiates player (STARC-168893)
  • Potential Fix: PU - Pyro - Pyro I - Storm Breaker - Creatures - Irradiated Apex Valakkar does not spawn after activating the Pylon
  • Potential Fix: PU - Pyro - Missions - Ship Battles V1 - Ambush - Travel objective does not complete/update after arriving at the mission location
  • Potential Fix: PU - Comms Notifications - Graphics / UI - 3D comms call has no shadows rendering
  • Potential Fix: PU - Pyro - Pyro 1 - Storm Breaker - Lazarus Research Laboratory - Locations / Collisions - Power Bank outside the research lab has no collisions
  • Potential Fix: PU - Orison - Collision - When entering or exiting a shuttle at Orison, you can fall through the glass door near where it connects to the platform causing players to get stuck and potentially killed (STARC-171061)

Technical

  • Fixed a Hybrid-Service Crash

:video_game: (Monday) We are currently preparing a new 4.2 RC2 build for a potential PTU release later today with further updates and performance optimizations found from the weekend stress test.