#sc-patch-notes

Spectrum MOTD:

:fallen_leaf:(MĂĄnadagr) We are currently working on a new 4.0.1 update for a targeted PTU release later today. With this release, we will limit the PTU regions back down to US only.

Spectrum MOTD:

(Tuesday) We are currently working on a new 4.0.1 build and targeting a release to PTU later today.

We are also working on a DGS hotfix for 4.0_PREVIEW with multiple deadlock fixes. This will roll out throughout today.

SC-Testing-Chat - Wakapedia-CIG:

The DGS hotfix has already started rolling out to servers on 4.0 but will take time to propagate. As servers hit the crash they will be replaced with the hotfix.
Depends on how crashy they are. This only fixes a couple crashes so if it doesn’t hit that crash for a long time then good! If it does then also good cause it will come back with the fix!

Star Citizen Alpha 4.0.1 PTU.9484757 Patch Notes

Audience: All Backers

Features and Gameplay

Gameplay

  • Save Stanton Ch 2: Added progress tracker journal entries for Save Stanton Chapter 2. Replaced Phase 8 cave destinations with bunkers. Further Mission Description updates.
  • IR/EM Class Modifier Adjustments to Slightly Reduce Impact of Stealth Components

Ships and Vehicles

  • Updated Mustang Alpha Cargo Storage proxies to help with the Cargo loading/unloading

Bug Fixes

  • Fixed an issue causing players to get stuck loading and 0 entities for long periods and time out (STARC-151027)
  • Fixed - PU - Pyro - Save Stanton Ch 2 - Phase 6 - Missions - Player can Accept and Complete all 3 faction intro paths softlocking further progression
  • Fixed - PU - Missions - Medical Rescue Beacon - Service Beacon / UI / Mission Marker - The mission marker for the Medical Rescue Service Beacon is missing (STARC-131026)
  • Fixed - Multivehicle - Quantum Travel - Nested vehicles are left behind when transitioning authority boundaries during Quantum Travel (STARC-145688)
  • Fixed - Hawk landing gear is in a ‘middle’ state between deployed & retracted when spawning (STARC-109275)
  • Fixed - Jump Points - Physical entities outside of a ship in tunnel are not effected by tunnel forces (EVA should no longer work inside a jump tunnel due to this)
  • Fixed - MISC Prospector - Vehicle - HUD UI - Entry Markers - AR Entry markers are missing on the Prospectors Ladder
  • Fixed - PU - Stanton - microTech - Landing Zone (LZ) - New Babbage - Locations / Lighting - Multiple Lighting issues present within the Hospital ward corridors
  • Fixed - PU - Pyro - Save Stanton Ch 2 - Phase 8 - mobiGlas / Missions - Both faction Phase 8 missions have the same title in the mobiGlas
  • Fixed - PU - Storage Kiosk/UI - A transparent box can be seen overlapping the “Transaction Confirmation” Screen when trying to complete hauling missions
  • Fixed - PU - Pyro - Derelict Outposts - Locations / Core Tech / Collision - base of various Derelict building have no Collision in certain spots
  • Fixed - RSI Constellation Series - ( ALL VARIANTS ) - PU - Vehicles - Art / GFX - There is a vertex color issue along the interior bridge struts displaying as purple
  • Fixed - PU - Maker’s Point - Locations / UI - Maker’s Point Commodity Kiosk inventory selection drop down menu has no inventories available

Technical

  • Fixed 2 Client Crashes
  • Fixed 2 Server Crashes
  • Fixed 2 Server Deadlocks
  • Fixed 1 Hybrid Service Crash

@GeneralNews

Spectrum MOTD:

:fallen_leaf:(Waka’s Day) We are currently working on a new 4.0.1 update for a targeted PTU release later today

sc-testing-chat | Wakapedia-CIG: Everyone ready for station turrets with 7x faster aiming?

Patch greenlit

Star Citizen Alpha 4.0.1 PTU.9486737 Patch Notes

Audience: All Backers

Features and Gameplay

Locations

  • Further Contested Zone Client Performance Optimizations
    Gameplay
  • Greatly increased AI Defense Turret Rotation and Acceleration Speeds

Bug Fixes

  • Fixed - PU - Multivehicle - Audio - Vehicles - Annunciator panel alerts constantly beeping (STARC-151861)
  • Fixed - PU - Missions / Locations / AI - Law - Space Bounty Hunting - Bounty targets that spawn at an Outpost will use its Armistice Zone to protect itself (STARC-145050)
  • Fixed - PU - Stanton - Orison - Locations - Stratus Center doors have short interaction range (STARC-130417)
  • Fixed - PU - Pyro - Contested Zones (CZ) - Orbituary - Art / Locations - Players can exit the map / Station due missing assets in a hallway accessing via a vent that lacks collision (STARC-152441)
  • Fixed - Multivehicle - PU - Vehicles / Actor / UI - HUD - Lens - After getting up from a flight-ready ship cockpit seat, an aiming reticle with ReplaceMe materials is visible and follows the actor (STARC-151758)
  • Fixed - Tumbril Cyclone RC - PU - Vehicles / Art / Components - Paints - Cyclone Slipstream tint does not apply correctly to the vehicle, leaving mixed default and applied tint colors (STARC-114297)
  • Fixed - PU - Inventory - Equipped items will not be selectable/highlighted until hovering the cursor over an inventory window
  • Fixed - PU - Mission Refactor - Stanton - Area18 - NPE - Mission Content / Locations - After accepting the tutorial in frontend the client will load into Area18 without the mission active
  • Fixed - PU - Stanton - Orison - Locations - Temperature variation at Orison spaceport shuttle platform
  • Fixed - Drake Corsair - PU - Vehicles / Audio / Dialogue - There is no computer audio cue for multiple ship systems
  • Fixed - SC - Vehicles / Art - MFDs - ANVL Centurion /Ballista / Spartan - MFD screens for Centurion /Ballista / Spartan have a strange white line at the bottom of every screen

Technical

  • Fixed 3 Client Crashes
  • Fixed 6 Server Crashes
  • Fixed 1 Server Deadlock
  • Fixed 1 Hybrid Service Crash

@GeneralNews

Spectrum MOTD:

(Thursday) We currently have a new 4.0.1 build cooking and are targeting a PTU release later today

SC-Testing-Chat - Wakapedia-CIG:

Build will be out in a bit here but a big callout for just tonight.
For tonight’s build the Jump Tunnels will not fully work and kick players out shortly after entering. Please avoid using them tonight as we will work on these for Friday.

Star Citizen Alpha 4.0.1 PTU.9487629 Patch Notes

Audience: All Backers

Known Issues

Important! For tonight’s build the Jump Tunnels will not fully work and kick players out shortly after entering. Please avoid using them tonight as we will work on these for Friday.

Features and Gameplay

Locations

  • Added Harvestables to Acidic Caves

Ships and Vehicles

  • Moved Missile Warning Implementation to Advanced Hud Alerts

Bug Fixes

  • Fixed - PU - Backend Services / UI - When kicked to main menu after encountering an error, the user is locked on a black screen until the error is acknowledged
  • Fixed - PU - Pyro - Rundown Stations - Cargo Center wall missing collision, allows CZ bypass access (STARC-152737)
  • Fixed - PU - Locations / Art - Terra Gateway station has misplaced geometry at landing pad (STARC-98776)
  • Fixed - Sabre Comet wrong Color (STARC-131037)
  • Fixed - PU - Mission Refactor - Mission Content / Locations - Destroy Items Narcotics - Narcotics are not present in mission location
  • Fixed - Crusader Mercury Star Runner - PU - Vehicles - Physics - Collision - Player can fall through the bed area in Habitation due to missing collision
  • Fixed - Multivehicle - AC - Vehicles / AI - PDC Turrets not shooting at ships if the player is seated in the pilot seat and in an Online game mode (STARC-139933)

Technical

  • Fixed 5 Client Crashes
  • Fixed 4 Server Crashes

@GeneralNews

Spectrum MOTD:

(Friday) We are currently targeting a new 4.0.1 PTU publish later today with the goal of letting this build soak until Tuesday.

Star Citizen Alpha 4.0.1 PTU.9390680 Patch Notes

Audience: All Backers

Features and Gameplay

Locations

  • Expanded asteroid exclusion on Jump Tunnel Exits to prevent asteroids being too close

Gameplay

  • Increased the number of handy man missions in Pyro

Bug Fixes

  • Fixed - Multivehicle - PU - Vehicles - Power settings reset when changing Master modes (STARC-145236)
  • Fixed - Multivehicle - PU- Vehicles / Resource network - Server meshing - power pips are set to default crossing DGSmesh (STARC-144226)
  • Fixed - Drake Corsair - PU - Vehicles / Beds - Some of the ship’s Beds are Missing (STARC-142493)
  • Fixed - PU - Personal Hangars - Spawning in Personal hangar is missing several Audio (STARC-151741)
  • Fixed - PU - Pyro - Handyman - Missions - Objectives can not be completed for repairing pipes (STARC-151811)
  • Fixed - PU - Missions - Lorville / NPE / Tutorial - Your First Steps - Player is occasionally spawned in the wrong room when starting at Lorville (STARC-105760)
  • Fixed - CRUS Spirit A1 - PU - vehicles - Crusader A1 Cargo can occupy same space as bombs (STARC-131552)
  • Fixed - PU - UI / Missions - mobiGlas - Contract Manager - Hovering over the Share option of an accepted contract whilst not in a Party will cause the tooltip to persist (STARC-146227)
  • Fixed - PU - ASOP Terminal / Freight Manager / UI - Accessing an ASOP Terminal / Freight Manager Terminal with a weapon or gadget in-hand can result in user being instantly kicked out of the interface (STARC-147573)
  • Fixed - PU - Vehicles - Law - attempting to land in party members vehicle hangar and bumping the ships causes turrets to turn hostile towards ship attempting to land
  • Fixed - Jump Points - Distortion build up is incredibly slow making a fail virtually impossible
  • Fixed - PU - Front End - Character Creator - Player is unable to go back and return to the Character Creator screen after progressing to Primary Residence selection
  • Fixed - PU - Pyro - Ruin Station - Medical Screens - UI - Overhead medical screens dont display any information after respawning with the medical elevator
  • Fixed - AC - Multiple Modes - Performance - Client stall when commencing FPS game modes
  • Fixed an issue causing no disconnect errors to display

Technical

  • Fixed 1 Client Crash
  • Fixed 2 Server Crashes
  • Fixed 2 Server Deadlocks

@GeneralNews

:fallen_leaf:(Tysdagr) Current Goals

  • We are currently putting together a new 4.0.1 build for a targeted release to PTU later today
  • We are currently testing a client side hotfix for 4.0_PREVIEW with fixes for the Top 5 client crashes. This will roll out today once we are done compatibility checking

Star Citizen Alpha 4.0.1 PTU.9491444 Patch Notes

Audience: All Backers

Features and Gameplay

Locations

  • Pyro Outpost Polish Pass to update various floating loot boxes and assets

Gameplay

  • ArcCorp & BlacJac Faction Space Bounties now have intro missions
  • Slightly Reduced Rewards for Several Bounty Missions

Ships and Vehicles

  • Greatly Increased the Mirai Guardian QI Dampener Health (22x)
  • Refined Drake Herald ship proxy to allow the player to re-place missiles correctly after removing them with the tractor beam

Core Tech

  • Physics Network Sync Optimizations
  • RMQ Hybrid-Service Network Optimizations
  • Added Software Cursor CVAR Support to help players on remote desktops. (pl_pit.forceSoftwareCursor 0/1)

Bug Fixes

  • Potential Fix - PU - Transit/Elevators - Elevators are present but panel buttons stop functioning (STARC-121322)
  • Potential Fix - Multivehicle - PU - Vehicles - UI - HUD - Advanced HUD goes away (STARC-145359)
  • Potential Fix - PU - Stanton - AI / Locations / Missions - AI in UGF’s can occasionally become stuck in Spawn Closets preventing Players from completing missions in the area (STARC-145988)
  • Fixed - PU - Pyro - Cargo/Hauling - Some Freight Elevators are missing in “First Haul System” mission (STARC-145264)
  • Fixed - PU - Contested Zones (CZ) - Vehicles / Ship Components / VMA - Unable to equip components from contested zone (STARC-145524)
  • Fixed - Stanton - PU - Multivehicle - Ships / Vehicles / Game Code / Controls - The Power Toggle doesn’t power down if some Components are Powered Off (STARC-114537)
  • Fixed - PU - ASOP Terminal / Freight Manager / UI - Accessing an ASOP Terminal / Freight Manager Terminal with a weapon or gadget in-hand can result in user being instantly kicked out of the interface (STARC-147573)
  • Fixed - PU - Pyro - Location / Art - Player fall through the ground by dropping or walking on boxes in an outpost vent/crawlspace (STARC-88025)
  • Fixed - Crusader Industries Mercury Star Runner - Mercury Star Runner (MSR) from inside recreation area has ship texture in doorway (STARC-119553)
  • Fixed - Argo ATLS - PU - Mounts - ATLS teleports around area when entered by player in motion (STARC-133112)
  • Fixed - PU - Multi-System - Missions / UI - Defend Ship - Defend Ship missions do not display mission markers for the player (STARC-147044)
  • Fixed - Vehicle - Tints/Liveries - Tumbril Nova Tank : The Badlands and Gunmetal tints for the Tumbril Nova are not applied appropriately (STARC-114071)
  • Fixed - Jump Points - Interference Visuals from Jump Point Distortion build-up is not reflected on the holographic MFDs
  • Fixed - SC - Ships / Art - Anvil Arrow - Anvil Arrow MFDs have a small line between the top and bottom MFDs
  • Fixed - Drake Corsair - Ships / Vehicles - Core Tech - Collision - Player can clip into and get stuck in various points in Corsair Turret compartments
  • Fixed - PU - ANVIL C8R Pisces Rescue - Physics / Vehicles - Player can jump on top of the medical bed, but they cannot get off of it
  • Fixed - PU - Orison - Locations / Art / Collision - User clips through the wall when walking to the sides of the doorway entrance at Orison General Hospital
  • Fixed - PU - Character Customization - The Character Customization screen is blacked out and unusable when the player tries to recustomize their character after exiting to the menu and re-entering PU
  • Updated Mission Giver logic to fix Eckhart, Hurston and Clovus not standing in their usable spot

Technical

  • Fixed 11 Client Crashes
  • Fixed 8 Server Crashes
  • Fixed a Server Deadlock
  • Fixed a Hybrid-Service Crash

@GeneralNews

Star Citizen Alpha 4.0.1 PTU.9493308 Patch Notes

Audience: All Backers

Features and Gameplay

Locations

  • Buffed Size 6 and 10 Station Turrets Aiming Prediction

Ships and Vehicles

  • Disabled Drop Shadow on all Holographic Ships’ MFDs

Bug Fixes

  • Possible Fix: PU - Stanton - Audio / Locations - While in your personal hangar, you can hear the sound from other players’ hangars (STARC-118500)
  • Possible Fix: PU - Missions - Lorville / NPE / Tutorial - Your First Steps - Player is occasionally spawned in the wrong room when starting at Lorville (STARC-105760)
  • Possible Fix: PU - MultiSystem / MultiLocation - Shopping / Shopping Kiosk / Interaction / ASOP Terminal - Interacting a kiosk within a certain range will kick the player out of interaction (STARC-153508)
  • Possible Fix: Ship Loadout will not save after inserting salvaged parts (STARC-150084)
  • Possible Fix: Hit Registration/Pip Calculation Incorrect (STARC-152351)
  • Possible Fix: Multivehicle - AC Only - Vehicles / VMA - Remote turrets can be equipped to weapon slots that are not meant to be Size 4 Hard Points
  • Possible Fix: PU - Storage Kiosk/UI - A transparent box can be seen overlapping the “Transaction Confirmation” Screen when trying to complete hauling missions
  • Possible Fix: PU - Pyro - Courier - Mission Content / UI - Boxes are not marked upon accepting the mission
  • Possible Fix: PU - Cargo - Hauling Missions - Warehouse orders not counting collected & delivered cargo correctly (STARC-145445)
  • Possible Fix: PU - Vehicles - Law - attempting to land in party members vehicle hangar and bumping the ships causes turrets to turn hostile towards ship attempting to land
  • Possible Fix: PU - Stanton/Pyro - Jump Points - Ships / Vehicles / Game Code - Jump Failure does not always Place the Player at a Random Failure Point
  • Possible Fix: PU - Cargo Hauling - Mission Content / Mission Refactor / Game Code - Supplies will remain in players warehouse and not successfully deliver
  • Possible Fix: PU - Pyro - Mission Refactor - Hauling - Mission Content / Reputation - Players are able to access the other intro missions after completing one for a different Org

Technical

  • Fixed 3 Client Crashes
  • Fixed 1 Server Crash

@GeneralNews

Spectrum MOTD:

(Thursday) We are currently targeting a new 4.0.1 PTU update later today.

Star Citizen Alpha 4.0.1 PTU.9494582 Patch Notes

Audience: All Backers

Bug Fixes

  • Possible Fix: PU - Locations - Elevator carriage is missing, causing a black hole that players can fall through (STARC-146418)
  • Possible Fix: Stanton - Locations - Aberdeen - Klescher Rehabilitation Facility - Transit - Players can’t leave Klescher because the elevators open to a void instead of sending them to their hab on the surface (STARC-62605)
  • Possible Fix: PU - ATC / Locations - Instanced Hangars - When a player is forced to wait in queue for an approved hangar gateway, they will time out before 100 seconds and lose the hangar quickly when it’s their turn (STARC-120568)
  • Possible Fix: Multivehicle - PU - Vehicles / resource network - Power allocation, Power pips, set to 0 or off randomly (STARC-152982)
  • Possible Fix: MISC Hull C - PU - Vehicles - Art / Graphics - Panels for the Engineering elevator are blank and very bright white color (STARC-131190)
  • Possible Fix: PU - FOIP / VOIP - Audio - Players cannot hear other players through any audio channel
  • Possible Fix: PU - Vehicles - Law - attempting to land in party members vehicle hangar and bumping the ships causes turrets to turn hostile towards ship attempting to land
  • Possible Fix: Ships - UI - Max/Current QT fuel readouts are capped at 1M
  • Possible Fix: MISC Prospector - PU - Ship Mining UI / Mining / UI / Ships / Vehicles - UI is difficult to read due to Bloom/Small Font Size

Technical

  • Fixed 2 Client Crashes
  • Fixed 2 Server Crashes
  • Fixed an issue causing Server Hangs

@GeneralNews

Late, but:

4.0.1-9494582-9494971 client/server hotfix has been applied to the PTU to fix a DGS crash

Spectrum MOTD:

(Friday) We are currently targeting a new 4.0.1 PTU release for later today