#sc-patch-notes

[All Backer PTU] Star Citizen Alpha 4.3.0 PTU 10069046 Patch Notes

Audience: All Backers

Mesh Configuration: 7:3:600

Features & Gameplay

  • Locations
    • Onyx Facility Performance, LOD, Audio, Lighting, and Art Polish
  • Ships and Vehicles
    • ESPERIA TALON (and Shrike)
      • Increased angular speeds (Pitch)
      • Improved angular acceleration (Pitch and Yaw)
      • Buffed linear acceleration (Upward and Lateral)
      • Cross Section emissions adjusted to enhance the ship’s stealth profile
    • VANDUUL BLADE
      • Previous capacitor buffs tuned down slightly following feedback and performance data
  • Weapons and Items
    • Removed Volt Rifle from Shops in Game (still in loot pools)
  • Core Tech
    • Further Server Performance Optimizations

Bug Fixes

  • Potential Fix: Multivehicle - PU - Vehicles / UI - NO Missile lock UI
  • Potential Fix: PU - Stanton - ASD Delving - Locations / Transit - Elevator Carriages are not present if player spawns at ASD Onyx Facility (STARC-176219)
  • Potential Fix: Volt Zenith Sniper - PU - Weapons / Animation - Trigger pull animation is missing on VOLT Sniper
  • Potential Fix: PU - inventory - Weapons - Equipping weapons to the armor and then equipping a backpack breaks the weapon from never being able to reload (STARC-171130)
  • Potential Fix: PU - Personal Inventory - Freight elevator / UI - Capacity of the warehouse changes based on what is filtered or selected
  • Potential Fix: PU - GFX - Dynamic Weather - Snow causes puddles to form on the ground

Tonight’s build re-enables the updated ladder improvements

(No Earlier Than)

ETF playtest delayed to NET Wednesday

ETF-testing-chat | Wakapedia-CIG: expect 4.2.1 levels of content for the tech-preview

:video_game: (Monday) We are currently putting together a new 4.3.0 build for a potential PTU release this afternoon

:video_game: (Monday) We have further leads on the audio crashes that have been occurring in many ships and are working on a potential fix for 4.3.0. With this, we are holding off the PTU publish until this fix is in and QA verified for Tuesday.

:video_game: (Tuesday) We are currently putting together a new 4.3.0 build for a potential PTU release later today

[All Backer PTU] Star Citizen Alpha 4.3.0 PTU 10082412 Patch Notes

Audience: All Backers

Mesh Configuration: 7:3:600

Features & Gameplay

  • Locations
    • Onyx Facility Performance, VFX, Audio, and Art Polish
    • Added cloud cover to the poles of Pyro 3

Bug Fixes

  • Potential Fix: Hawk radar is flipped 180 degrees (STARC-176593)
  • Potential Fix: PU - Stanton - ASD Delving - Mission Content / Game Code - There is sometimes no Comm Call when Accepting the Missions
  • Potential Fix: PU - ASD Delving - Missions / UI / Quantum Travel - P1M1 - The first mission can be Quantum Traveled to
  • Potential Fix: PU - ASD Delving - Locations / Art / UI - Onyx Engineering kiosk brings up empty popup after selecting download (STARC-176265)
  • Potential Fix: Zenith sniper doesn’t charge after overheating (STARC-176166)
  • Potential Fix: PU - Stanton - Onyx Facility - Phase 2_M1 - UI / Mission Content - Mission Objective markers for the pipes do not appear after player enters engineering wing
  • Potential Fix: PU - Stanton - Onyx Facility - Phase 2_M1 / Phase 2_M2 / Phase 2_M4 - Mission Content / UI - There is no Deliver Objective after Collecting Data Drives
  • Potential Fix: PU - Stanton - Armor / UI / Narrative - Clothing / Inventory - ASD Jumpsuit Variant does not include the Variant Edition name (STARC-176081)
  • Potential Fix: PU - Stanton - Onyx Facility- Mission Content / Design - Phase 2 M1 Repeat mission does not reward ASD Drive (STARC-176521)
  • Potential Fix: PU - Stanton/Pyro - Locations / UI - Patient Check-In Kiosks are stuck displaying “Room 0” and are not interactable (STARC-160847)
  • Potential Fix: PU - Pyro - Bloom (Pyro 3) - VFX / GFX - Dynamic Weather - Weather particles are not spawning when the temperature is above a certain level but other weather indictors are
  • Potential Fix: PU - VFX - Dynamic Weather - Visor VFX caused by the snow disappears when facing certain angles
  • Potential Fix: Multivehicle - PU - Vehicles/ UI - Radar shows 34.35m default too short range for vehicle radar default to be 5km
  • Potential Fix: Multitool - Code - Reloading salvage canister into empty multitool does not work

Technical

  • Fixed a Client Crash
  • Fixed a Server Deadlock

:video_game: (Wednesday) We are currently preparing a small hotfix build for the 4.3.0 PTU environment. This update will be our LIVE RC build.

:video_game: (Thursday) We are currently warming up the LIVE environment with the goal of releasing 4.3.0 to LIVE later this evening CDT.

Spectrum MOTD:

(Thursday) We are currently aiming to get some further fixes onto the PTU tonight that are fully needed due to their severity. Due to this we are going to re-evaluate the situation Friday morning after testing the fixes overnight on PTU.

:video_game: (Friday) We’re currently testing potential leads for the Wolf sync and stow issues. Will update here once we have more information as this is needed for any further publishes.

Spectrum MOTD:

(Friday) We have released a new 4.3.0 PTU build for all backers! This update has animation desync fixes for the wolf. More details in the notes but if you could hammer the Wolf tonight for feedback on the fixes and let us know that would be great!

Spectrum MOTD:

(Saturday) Things were looking great overnight with the latest fixes on the PTU. We are currently warming the LIVE environment with the goal of releasing 4.3.0 to LIVE later this afternoon CDT. No ETA

:green_circle: SC Alpha 4.3.0 will be going LIVE shortly with a zero downtime deployment!

Patch_pushed

:video_game:We’ve deployed an shop inventory fix to LIVE for fuel inventories

:video_game:We are currently working on further hotfixes for shop services in the PU for further inventory updates including landing services

:video_game: (Thursday) We are currently preparing further 4.3.0 LIVE Client/DGS hotfixes for stability and QT Spline issues that we intend to slowly rollout on the DGS side later today as well as opening the HOTFIX channel for top client crash fixes