#sc-patch-notes

ETF-testing-chat | Wakapedia-CIG: If we give :avocado: some things to test today, promise you’ll share?

Evocati getting the 4.1 ship probably

Star Citizen Alpha 4.1 PTU 9636689 Patch Notes

Audience: All Backers

Features and Gameplay

Locations

  • Hathor Location Optimization Polish Pass
  • Further Hathor Facility Beam Audio, VFX, and Damage Polish
  • Lifted Wikelo Hangar GreenZone restrictions for FPS, but keeping ship weapons locked and self-destruct disabled
  • Moved Collector bases further away from their neighboring planets

Gameplay

  • Further Loot and Medical Crate content Updates and Reductions
  • Disabled Handyman and Multiple location Courier missions for 4.1.0
  • Item Recovery Looting Art Polish

Ships and Vehicles

  • Added New Vehicle: ATLS GEO
  • Added New Ship: Drake Golem

Weapons and Items

  • Volt Rifle: Improvements to volt rifle recoil (mainly regarding a bug with being unable to pull down during the beam). Fixed spread being persistent when aiming with the volt rifle. VFX impact updates.
  • Increased FS9 Projectile speed from 400 to 600

Bug Fixes

  • Potential Fix: PU - Personal Inventory - Item Recovery - User will lose their previously equipped loadout upon leaving Klescher Rehabilitation Facility (STARC-160697)
  • Potential Fix: Aegis Vanguard - ALL Variants - PU - Vehicles / Graphics / Art - Objects are culled in the left and right cockpit windows
  • Potential Fix: PU - Mission Content - Placing powerbanks into OLP before all PAF’s are aligned will prevent the Charge Laser button from appearing

Technical

  • Fixed 2 Client Crashes
  • Fixed 1 Server Crash
  • Fixed 2 Deadlocks

@GeneralNews

:fallen_leaf:(Thursday) We are currently putting together a new 4.1 build for a potential PTU release later today

Thanks for testing the Golem and GEO! We are going away to do a bit more polish, so access to the ships will be removed for now.

[All Backer PTU] Star Citizen Alpha 4.1 PTU 9639392 Patch Notes

Features & Gameplay

  • AI
    • Juvenile Valakkar Art Texture Updates
    • Added Dozens of New NPC Heads for a wider range of looks around populations

Ships and Vehicles

  • Fixing Corsair gun loadout having wrong wing gun on it by default. This brings it back to the intended 4xS4 and 2xS5 not 5xS4 and 1xS5.

Core Tech

  • Updated Loading and Splash Screens

Bug Fixes

  • Fixed an issue causing transit gateway doors to desync, leading to doors opening to a void
  • Potential Fix: PU - Gamewide - Graphics - Vulkan and DLSS enabled causes graphical artifact issues and can cause crash the client to crash with Nvidia GPUs that have GPU Driver v572.16
  • Potential Fix: PU - Stanton - Locations - Freight Kiosk / Freight Elevator - Freight Manager gets stuck on “Transferring to Warehouse” when lowering the gate for the Freight Elevator (STARC-143879)
  • Potential Fix: PU - Personal Inventory / Item Recovery - Clothing items are not kept as part of the loadout when a player respawns (STARC-160651)
  • Potential Fix: PU - Personal Inventory - Item Recovery - User will lose their previously equipped loadout upon leaving Klescher Rehabilitation Facility
  • Potential Fix: PU - Item Recovery T0 - Upon being incapacitated the UI is showing a Fee + Tax % not meant for T0
  • Potential Fix: PU - Stanton - Area18 / Lorville - ASOP / Elevator / Location - Baijini Point and Everus Harbor ASOP and elevator terminals can not be interacted with
  • Potential Fix: PU - Stanton - Bunker - Locations / physics - players can fall through the ground at Hathor bunkers
  • Potential Fix: ARGO ATLS - ALL Variants - PU - Mounts / Weapons / Vehicles - Player is able to fire their equipped weapon while seated on the ATLS

Technical

  • Fixed 1 GPU Client Crash
  • Fixed 1 Deadlock

New splash screen

New loading screen

:fallen_leaf:(Friday) We are currently putting together a new 4.1 build for a potential PTU release later today

sc-testing-chat | Wakapedia-CIG: Just got the 30 min headsup from RQA on the ptu build

(posted at :35 past, so any minute now)

[All Backer PTU] Star Citizen Alpha 4.1 PTU 9641265 Patch Notes

This build has additional failsafe measures applied to help Align and Mine reset between runs.

Bug Fixes

  • Fixed an issue sometimes causing Wikelo’s Dialog Audio not to trigger
  • Fixed incorrect explosion damage radii on EM S1 missiles causing massively more splash damage than intended
  • Potential Fix: PU - Personal Inventory / Respawn screen / Item Recovery - User will respawn with the Prison loadout equipped after leaving Klescher Rehabilitation Facility
  • Potential Fix: PU - ATC - Simultaneous ATC hangar requests put players in a queue even though there are available physical hangars to use
  • Potential Fix: PU - AI / Respawn Screen / Actor - Users are able to revive corpses after leaving and returning to the location

Technical

  • Fixed 3 Client Crashes

Spectrum MOTD:

020 is running a 7:3 mesh test with Aberdeen and Daymar in their own territories

Spectrum MOTD:

:fallen_leaf:(Monday) We are currently putting together a new 4.1 build for a potential PTU release later today

Star Citizen Alpha 4.1 PTU 9645347 Patch Notes

Audience: All Backers

Features and Gameplay

Locations

  • Final Hathor Station Beam VFX Polish Pass

Gameplay

  • Made Further Wikelo Polaris Collector Mission Progression Updates

Core Tech

  • Further Fail-safes Applied to Hathor Alignment Terminals to help sop them getting Stuck with the Cards
  • Further BWIN Streaming Optimizations
  • /bow has been temporarily disabled for 4.1

Bug Fixes

  • Fixed an issue that caused an overcharged mineable to kill all players in the cave during Align and Mine
  • Fixed valakkar not being damaged by collisions with vehicles
  • Fixed players being able to take valakkars on a ride by driving their cars over them
  • Potential Fix: PU - Transit / Elevators / Locations - Elevator Panel is unresponsive and missing UI elements (STARC-160654)
  • Potential Fix: PU - Stanton - Missions - NPE / Tutorial - HUD objectives can be missing during Tutorial Missions, not flow blocking (STARC-161224)
  • Potential Fix: Aegis - Aegis Eclipse - PU - Vehicles/weapons - VMA shows the eclipse having weapons equipped but no weapons are present on ship after spawning (STARC-162265)
  • Potential Fix: PU - Pyro - Courier - Mission Content - Boxes are not spawning during courier missions (STARC-157576)
  • Fixed the names of the ROC and DS Ore Pods (STARC-162283)

Technical

  • Fixed 1 Client Crash
  • Fixed 3 Server Crashes

(Very very late post, here for all who want it)

Spectrum MOTD:

:fallen_leaf:(Tuesday) Are are currently putting together a new 4.1 build for a potential PTU release later today

:joystick: Star Citizen Alpha 4.1 PTU RC1 9648530

Audience: All Backers
Server Info: PTU Channel

Fixes and Updates

  • Further Optimizations to reduce BWIN spikes
  • Potential Fix: PU - Multilocation - Locations / Actor / Respawn - Upon death, player gets stuck on black screen with current location of “INVALID LOCATION ID” (STARC-161958)
  • Potential Fix: PU- Creatures - Worms can be seen floating sideways over the ground when moving to a new location

Technical

  • 8 Known Issues

@GeneralNews

Spectrum MOTD:

:fallen_leaf:(Thursday) We are currently not planning on releasing a new PTU build today!

:green_circle: Star Citizen Alpha 4.1 LIVE

Version: 4.1-LIVE.9650658
Server Meshing: 7:3:600 Player Shards

This release is highly focused on Mining, Mission Updates, Collector/Align & Mine Additions, QoL, and Bugfixing

Features and Gameplay

AI

  • New Fauna: Juvenile Valakkar
  • Dynamic Conversations and NPC Population Updates
  • Additional AI Updates

Locations

  • New Hathor Alignment Facilities and Orbital Platforms
  • Volumetric Cloud Updates for Moons

Gameplay

  • New Persistent Sandbox Activity: Align & Mine
  • Wikelo, Rayari, Collector Missions, and Asteroid Base
  • Ground Vehicle Mining and FPS mining update
    • New minables that are exclusive to the Ground vehicles and FPS mineables separately. There are now 4 dedicated mining heads for the ROC. See notes for more details.
  • Item Recovery T0
    • You will respawn with the exact gear you had equipped at the time of death. The equipped gear on your corpse will not be lootable. Inventory contents will remain on your corpse and are lootable. See notes for more details.
  • Many Missions have been updated for Server Meshing
  • Additional Gameplay Updates

Ships & Vehicles

  • Collision Physics Update
  • Added Additional Ships to PU Ship Shops
    • ARGO CSV-SM, Crusader Intrepid, Anvil Terrapin Medic, MIRAI Pulse LX, and RSI Lynx
  • Heavy Fighter General Archetype Balance Pass
  • Modified several ships to behave as if the turrets are slaved to the pilot by default
    • Reclaimer, Carrack, Valkyrie, Raft, and Starlifter
  • Argo ATLS: Can now be destroyed. Updated with health and damage states
  • Additional Ship and Balance Updates

Weapons & Items

  • New Weapon: VOLT Paralax rifle
  • FPS Weapon Rebalances
    • Grenade Launcher, Ripper SMG, Custodian, P8AR, and FS9

Core Tech

  • We have made numerous updates to help reduce BWin spikes which caused many delays around the PU
  • Additional Core Tech Updates

Arena Commander

  • Added Crossroads of Crime Map - Free Flight & Elimination
  • Tank Royale and Team Elimination are now Active by Default

Fixes & Technical

  • Fixed 45 Bugs
  • Fixed 15 Crashes
  • 17 Known Issues

:warning: We are currently investigating a new high frequency DGS crash that appeared after releasing to LIVE. We’ve identified the cause and have a potential fix in the works.

Crash due to old string data (4.1.0 9650658)

We’ve identified that there is a frequent client side crash occurring for some users which have outdated string data in their game installation. For anyone that is encountering frequent in game crashes, here’s how to verify if this is the cause:

  1. Immediately after the game crashes ( do not launch the game again), navigate to the installation directory for the game
  2. Open the game.log file
  3. At the end of the file, there will be a log line that says digest=
  4. Find the string of numbers and letters that form the digest ID

Installations that are running into this issue will see 3cfc1a89a86450923d5e0b9d3dc812ac as their digest ID for the crash.

If this is the case, delete the Data.p4k file for the game installation and redownload it to get up to date string data.