ETF-testing-chat | Wakapedia-CIG: 3.24.2a is priority tonight but weâre still trying to see if we can get everything out tonight
3.24.3 will be back next week on PTU```
Star Citizen Alpha 3.24.2a PTU.9400471 Patch Notes
Audience: All Waves
Testing/Feedback Focus
3.24.2a combines all the current hotfixes on LIVE along with many new stability fixes and upcoming Save Stanton Updates
We are planning on running this build throughout the weekend on PTU with the goal to send it to LIVE early next week
Bug Fixes
- Fixed - PU - Stanton - ASOP / Locations - Personal Hangar - Retrieving a ship results in âWe are unable to deal with your request at this timeâ and no ship : TimeOut Fail (STARC-129836)
- Fixed - PU - Locations - Majority of transit managers can stop functioning for a given shard for hours with no Entity Graph lag present (STARC-133703)
- Fixed - PU - Interaction / ASOP / Server Recover - A Player interacts with an ASOP while a server error occurs can block this kiosk from being interacted with by another player (STARC-73038)
- Fixed - Multivehicle - PU - Vehicles / Vehicle Components - Quantum Drives - Cannot initiate quantum jump (STARC-131460)
- Fixed - PU - Hauling Missions - Hauling missions give full reward without delivering all cargo when the âSubmitâ button is pressed (STARC-120213)
- Fixed - PU - Stanton - Actor / Health - Audio / SFX - Medical / Respawn - Permanent Incapacitated Audio loop after respawning (STARC-121829)
- Fixed - Controls - Pilot / Co-pilot / Gunner - Vehicles - RSI Zeus ALL VARIANTS - PU - When a player is in the co-pilot or gunner seat, the player in the pilot seat will not be able to swap between SCM and NAV modes
- Fixed - PU - Transit - Transit appear to be failing to stream back in after being streamed out
- Fixed - AC - Spawning not possible after rejoining lobby (STARC-130221)
- Save Stanton - Fixed - PU - Stanton - Phase 1 - Mission Content - After accepting the Cargo Recovery mission the âLocate the Missing Shipâ objective can complete itself and remove the QT marker before player reaches the mission location
- Save Stanton - Fixed - PU - Stanton - Phase 1 - Locations / Mission Content / Cargo / Freight Elevators - Resources deposited through the freight elevator go directly to inventory instead of towards mission
- Save Stanton - Fixed - PU - Stanton - Phase 1 / 3 - Players receive additional duplicate objectives when another player accepts the same mission.
- Save Stanton - Fixed - PU - Stanton - Phase 2 - Mission B - Subsequent âSabotage Gang Operationâ missions are not appearing after completing the first one
- Save Stanton - Fixed - PU - Stanton - Phase 2 - AI are sometimes failing to spawn at the mission locations
- Save Stanton - Fixed - PU - Stanton - Phase 3 - Mission Content / Turrets - Turrets are not hostile to the player upon arriving at mission location
- Save Stanton - Fixed - PU - Stanton - Phase 3 - Missions / UI - Timer does not update in real-time
- Save Stanton - Fixed - PU - Stanton - Missions - mobiGlas - Journal Entries - Journal entries to not persist after Clearing Persistent Gamedata
Technical
- Fixed 9 Client Crashes
- Fixed 23 Server Crashes
- Fixed 3 Hybrid Crashes
- Fixed multiple issues with Extremely High Entity Counts in Stanton
- Made Further Client Physics Performance Improvements
- Made Further Background Service Stability Improvements
@GeneralNews
**SC Alpha 3.24.2-ptu.9400471 is now available for download on the RSI Launcher in the PTU channel! **
New 4.0 build just went out to Evos. Patch notes arenât very special, just some crash fixes and bugfixes for some issues
Spectrum MOTD:
**(FrjĂĄdagr) Weâre currently working on 2 publishes today
-
We have a hotfix build in the works for 3.24.2a that pulls in fixes for the server crash that is very frequent on PTU
-
We have another possible 4.0 build in the works for Evocati later today.**
sc-testing-chat | Wakapedia-CIG:
We have the hotfix build done and doing quick compatibility checks to hopefully get 3.24.2a hotfixed very shortly here. This fixes the major DGS crash as well as another Deadlock on the server. Will update here as soon as we start hotfixing the PTU
Goal is to leave this up over the weekend
@LeakNews
[Evocati Playtest] Star Citizen Alpha 4.0 Playtest #7
Streaming is allowed.
Shard configuration: 4:250
Updates Since Previous Test
- Fixed Multiple Client and Server Crashes
- Further Contested Zone Polish
- Further Water Performance Polish
- Further Jump Drive Performance Polish: Turbulence, gust, and spline distance to be calculated locally and not networked
- Further Jump Tunnel VFX Polish: Added Interference effects driven by distortion and tuning. Adding a distance to the tunnel read out when a drive is in the tunnel.
- IFCS / Gunnery: Reset persistent settings to user default if the user of the seat has changed
- Fixed - Multivehicle - PU - UI - Quantum Drive UI Can Get Stuck in Jump Mode while in Navmode (STARC-136923)
- Fixed - PU - Pyro - Contested Zones (CZ) - AI / Art / Locations - Specific Combat AI have ReplaceMe armor
- Fixed - Multivehicle - PU - Stanton / Pyro - Game Code - Jump Points - QT fuel isnât consumed when traversing jump point tunnels
- Fixed - Kruger All variants - PU - Vehicles / UI / Annunciator Panel - Shows QTM on the HUD but the Kruger has no Quantum capabilities
- Fixed - PU - Stanton - microTech - Dunboro - Locations / Art / Graphics - Flickering assets can be observed while navigating through Dunboro
- Fixed - AC - Pirate Swarm - UI - Lives left counter doesnât track properly when multiple players have died in game
Weâre doing a short [4.0] downtime at 4pm to update the client and servers to add more jump point logging, help fix frame hitches entering the jump point, as well as fix exit location of jump point
(Sunnudagr) Today on the 3.24.2a PTU we are running a 3 hour timed playtest along with the QA team for the Save Stanton Global event! This will start at 2pm CDT | 20:00 UTC Playtest and Feedback Thread
Wakapedia-CIG:
Still in discussion but 3.24.2a current goal is to go onto LIVE early Tuesday