#sc-patch-notes

Patch Notes and Spectrum Testing MOTD.

This uses a feed from the very nice people at TrackerSC.com :star:

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:jack_o_lantern:(Mánadagr) We are currently building a new 3.24.3 update for release onto the PTU later today along with further Save Stanton updates.

[All Waves PTU] Star Citizen Alpha 3.24.3 PTU.9395201 Patch Notes

New Global Event: “Save Stanton” Playtest!

Tonight on the 3.24.3 servers we will be running the first 3 phases of a new global event called Save Stanton!
This will start up shortly after the build has been released and run overnight with mission phases 1-3.

Features & Gameplay

Core Tech

  • Dedicated Borderless Mode has been re-added to graphics settings to allow resolutions outside of monitor ratio (using 16:9 on a 32:9 monitor)

Bug Fixes

  • Fixed - Front End - Core Tech - Graphics - Resolution / Upscaling / GPU / NVIDIA - While Vulkan is on, Enabling Nvidia DSR upscaling causes a bigger fullscreen window than the native monitor resolution (STARC-107329)
  • Fixed - FPS - Bullets such as the grenade launcher projectile do not explode correctly on contact

Technical

  • Fixed 1 Client Crash
  • Fixed 7 Server Crashes
  • Fixed 3 Hybrid Crashes

New console command was added: r_displayFrameGraph 1

Much easier to see whether you’re GPU or main thread limited

Spectrum MOTD:

:jack_o_lantern:(Tysdagr) We are currently putting together a new 4.0 build for a timed Evocati playtest later today.

MOTD Update

:jack_o_lantern:(Tysdagr) We are currently putting together a new 4.0 build for a timed Evocati playtest later today. Goal is to leave the build up longer and overnight.

ETF-testing-chat | Wakapedia-CIG: Should be resolved in today’s 4.0 test:

Fixed - PU - Stanton / Pyro - Jump Points / Vehicles - Upon exiting Jump Point, player vehicle is launched at high velocity with player unable to slow before collision with objects

45min to new Evo build according to Waka. “loads of new loadouts and animations for NPCs in Orison and New Babbage so there’s a possibility one of those broke it but we’ll find out tomorrow”

(Orison is broken in the new build)

ETF-testing-chat | Wakapedia-CIG: We’re tracking quite a few crashes that just started to happen on the build. Taking a bit longer than expected

Spectrum MOTD:

(Tuesday) 4.0 test today soulcrushed. We’ll try again soon as we get a publish window! <:salutmonpote:469565563732099083>

:jack_o_lantern:(Waka’s Day) We are currently putting together a new 4.0 build for a hopeful Evocati Playtest later today.

ETF-testing-chat | Wakapedia-CIG: Just got the 30 minute heads up from the live qa team for 4.0. Hopefully in the next 45 min or so then!

ETF-testing-chat | Wakapedia-CIG: intending to leave this build up overnight if stability allows

Build greenlit. Also orison is fixed and streaming is still allowed

@LeakNews

[Evocati Playtest] Star Citizen Alpha 4.0 Playtest #5

Updates Since Previous Test

  • Replaced old NPC behaviors with newly updated animations and loadouts in New Babbage and Orison
  • Included missing contested zones content

Bug Fixes

  • Fixed - PU - Stanton / Pyro - Jump Points / Vehicles - Upon exiting Jump Point, player vehicle is launched at high velocity with player unable to slow before collision with objects
  • Fixed - PU - Pyro - AI / AI Animation - AI is unresponsive to player action and enters a default T-pose when attacked
  • Fixed - PU - Pyro - Derelict Outposts - AI / Design / Locations - AI are Idle at Occupied Derelict Outpost
  • Fixed - PU - Game Code / Network - Jump Points - After recovering from a client crash near the end of a jump point, the player can recover in a state where they are stuck looping in and out of the jump point
  • Fixed - PU - Pyro - Contested Zones (CZ) - Ghost Arena - AI / Locations - Combat NPC’s are standing around idle and not reacting to players
  • Fixed - PU - Pyro - Contested Zones (CZ) - Orbituary Station - AI / Design - AI are failing to leave spawn closets in Orbituary Contested Zone
  • Fixed - PU - Pyro - Pyro-Stanton Jump Point Station - ATC does not assign hangar and is displayed as “Magnus Gateway” in Comms app
  • Fixed - PU - Pyro - PYR3 LEO - Rundown Station - Orbituary - Art / Visarea / Locations - Cargo elevator cabin has a visarea issue on the Cargo Deck floor
  • Fixed - PU - Stanton - Multiple Locations - Locations - Personal Hangar - ASOP / Vehicles / Ships - It’s possible to spawn multiple ships in one hangar
  • Fixed - SC - Audio-SFX - “No water SFX in water pools”
  • Fixed - PU - Creatures / Fauna - Quadruped - Quasi Grazer - Quasi Grazer is invincible to damage (includes new force reactions)
  • Fixed - Behring P8-AR - PU - Actor - Weapons - The P8-AR has no Recoil

Technical

  • Fixed Multiple Server and Hybrid Crashes

:jack_o_lantern:(Álfblót) Goals for the Day - We are currently putting together 2 builds

  1. We are working on a new 3.24.2a build for an all waves PTU tonight and through the weekend. This build encompasses all the hotfixes done to LIVE along with dozens of other crash and bug fixes that were not hotfixable. We are intending this to go onto LIVE early next week.
  2. We are building a new 4.0 build for further Evocati testing later today.
3.24.3 will be taken offline for the weekend while we run 3.24.2a```
Since going to LIVE with 3.24.2 we've done approximately 24 hotfixes onto the servers and hybrids 
 

Build today will have all those fixes + further that weren't hotfixable

- Here's what we've hotfixed for stability so far since going to LIVE + going in today
Fixed 8 Client Crashes
Fixed 22 Server Crashes
Fixed 3 Hybrid Crashes
Made Further Client Physics Performance Improvements
Made Further Background Service Stability Improvements```

Wakapedia-CIG: …we are working through the [4.0] build but it’s going to be a bit late :slightly_smiling_face: