Patch Notes and Spectrum Testing MOTD.
This uses a feed from the very nice people at TrackerSC.com
(Monday) We are currently preparing a new 4.2.1 RC1 build for a potential PTU publish later today
Gameplay
@General News
Gameplay
@General News
Alpha 4.2.1 contains nearly 160 bugfixes for issues occurring in 4.2.0, 46 of which originated from the Issue Council.
We’re aware of the issues affecting the freight elevators and appreciate the flags. Initial investigations uncovered a few issues, including how obstruction detection is functioning and how elevators can sometimes behave (risk of state breakdown) when areas stream in and out.
The hotfix we deployed last night to address low intro mission rates unexpectedly caused more players to be funneled to the same location. This isn’t the intended behavior, as the system is designed to distribute players more evenly, and we’re currently validating a fix that we intend to roll out directly to Live.
We’ll keep you updated as we have more to share!
In about 20-30 minutes we are going to start enabling the backend changes for the latest hotfix that will allow the intro missions to be load balanced across locations. If you are still in the game without the client hotfix you won’t see the benefits until you update!
(We’ve also hit 8-digit build numbers for the first time!)