#sc-patch-notes

Patch Notes and Spectrum Testing MOTD.

This uses a feed from the very nice people at TrackerSC.com :star:

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:video_game: (Waka’s Day) We are currently working on a new 4.2 build for a potential Wave 2 PTU release later today.

Base Guardian now has the MX MFDs and cockpit glass

(current for comparison), it appears the entire MX seat has been moved over to the base Guardian, which includes easier access to the exit function on the seat harness.

Star Citizen Alpha 4.2 PTU 9812325 Patch Notes

Audience: Wave 1

Mesh Configuration: 10 DGS - 600 Players

Features & Gameplay

  • Gameplay
    • Scanning Mode UI and Feature Update
      The Scanning Mode UI has been updated with further visual improvements. Lowered the required base emission to scan for a the drivers name in a ship from 80% to 10%, allowing you to scan a player name more quickly and from further away.
  • Characters
    • Further New Hair Inclusions and New Hair Polish into the Character Creator
  • Locations
    • ASD Facilities: Lighting, Music, and Optimization Polish. Added Exclusion area to prevent AI from entering the ASD Facility Clinics.
  • Ships and Vehicles
    • ATLS Variants can now be called using the Freight Elevator in the Hangar after delivering it to the location on the ASOP
    • Swapped Regen & Slapdown balance for shield generators
    • Updated all Engineering Components Health Scaling with increases and decreases across components
    • Added Gimbals to Ground Vehicle Remote Turrets
  • Weapons and Items
    • R97 Shotgun Balance
      • Decreased pellets per shot from 12 - 8
      • increased damage from 3.66 to 4
      • decreased ADS spread modifier from 0.66 to 0.75
      • increased min spread from 2 - 3
      • max spread increased from 5.85 to 6.5
      • increased yaw recoil from 0.3 to 0.45

Core Tech

  • Updated Rain Effects: Polish, including better balancing with stronger wind, more visible, and adding screenspace collision impacts. Made Default Camera Rain Droplets and Slush Effects More Subtle.
  • Tech Update to add ability for locked doors to require multiple forms of authentication to open (ie: Requiring armor + helmet instead of just one or the other)

Bug Fixes

  • Potential Fix: PU - Pyro - Storm Breaker - Locations / Design - Multiple exterior buildings are missing interior atmospheres at Lazarus Research Facilities
  • Potential Fix: PU - Pyro - Stormageddon - Locations / PES - Data Center printer progress will continue even when the location is streamed out
  • Potential Fix: PU - Storm Breaker - Locations / Design / Interactions - Players can become locked in the egg room at the Lazarus Complex when interacting with the egg chamber (STARC-169572)
  • Potential Fix: PU - Storm Breaker - Pyro - Locations / Transit - Players must jump from the shuttle to the Research Facility as the shuttle does not correctly align with the research facility platform
  • Potential Fix: ARGO ATLS IKTI- PU - Storm Breaker - Locations / Mission Content - Research Facility garages are missing the doors and powerbanks
  • Potential Fix: PU - New Babbage / Brentworth Care Center - UI / Medical Screens - Check-in medical kiosk is stuck on “Checking availability” loading screen
  • Potential Fix: Multilocation - PU - Pyro / Pyro IV - Interactions / UI - Storm Breaker - “Keycard Required” can still be seen and interacted while at the other side of the door
  • Potential Fix: PU - Stanton - Wikelo’s Emporium - The Collector - Missions - Armor missions have the incorrect amount for Ace Helmets required (max 3)

Technical

  • Fixed 4 Client Crashes
  • Fixed 2 Server Crashes

ATLS Variants can now be called using the Freight Elevator in the Hangar after delivering it to the location on the ASOP

https://cdn.discordapp.com/attachments/587796274338856961/1299118982212616222/Patch_pushed.gif

New hairstyle

new Bun

Wave 2 is now open

Spectrum MOTD:

:video_game: (Thor’s Day) A new 4.2 build is being prepared for a potential Wave 2 PTU release later today, while we work on addressing server performance and desync issues encountered last night before opening more waves.

Wakapedia-CIG:

In this evening’s new PTU build, we’ve updated the mesh configuration to a new 5:5 setup, which includes separating Pyro I and Pyro IV into distinct meshes. Additional improvements have also been made to address desync issues and overall performance.
We’ll be closely monitoring the build overnight following its release before expanding access to additional waves.

Star Citizen Alpha 4.2 PTU 9815640 Patch Notes

Audience: Wave 2

Features and Gameplay

Gameplay

  • Further Storm Breaker Gameplay, LOD, Art, Audio, Visual, and Performance Polish Pass
  • Further Wickelo Favor Recipe Adjustments
  • Reward Balance for Rayari Gathering Missions
  • Adjusted all Radiation Emitter Sources to use a Falloff Curve
  • Further Rain/Storm Audio Polish with Planetary Surface Material Type Inclusions

Ships and Vehicles

  • Reduced the Anvil Asgard/Valkyrie Cross-Section Emissions

Bug Fixes

  • 9 Potential bug fixes

Technical

  • Fixed 7 Client Crashes
  • Fixed 1 Server Crash

@General News

Spectrum MOTD:

:video_game: (Frjádagr) A new 4.2 build is currently being prepared for a potential PTU release later today, with the goal of initiating the next phase of Storm Breaker and opening to All Waves after a couple hours.

sc-testing-chat | Wakapedia-CIG: :alien_monster: We are currently expecting the next build to be ready for PTU within the hour

:green_circle:

Star Citizen Alpha 4.2 PTU 9819310 Patch Notes

Audience: Wave 2 (Build will be open for 1-2 hours to assess opening to All Waves tonight)

Features and Gameplay

Gameplay

  • Storm Breaker Polish: Gameplay, Art, Audio, and Performance Polish Pass. Introduction of the final phase of the activity.
  • Audio Mixing Polish: mix changes to ambient sounds within the Storm Breaker locations. Further Rain ducking audio mixing. Slightly Limited of the dialogue wildlines from the security NPCs. Increased volume of the planetary wind game-wide.
  • All medbed’s will now protect players from damage for a small amount of time after respawning (30 seconds or leaving the bed ends effect)
  • Adjusted the Radiation sickness thresholds for Teir 3,2,1 injuries so you actually get them
  • Shop Additions:
    • Controller Flight Blades added to shops
    • Volt Shotgun Mag added to shops
    • Environmental suit added to shops

Locations

  • Increased Pyro 4 Temperatures

AI

  • Further Juvenile/Adult Traversal, Lightning stun strikes, and impact effects
  • Increased Adult Valakar Slam Explosion Radius

Ships and Vehicles

  • Slight Reduction in Gladius Max Pitch Velocity
  • Aegis Idris: Added missing gimbals on turrets. Retuned remote turrets traversal speed.

Core Tech

  • Further Client Performance Improvements

Bug Fixes

  • Potential Fix: PU - Klescher - Prisoner loot table - Prisoners can have Janalite and Feynmaline in their backpacks not able to turn in for merits
  • Potential Fix: AEGIS Idris ALL Variants - PU - Vehicles / Art / Lighting - Idris Don’t Have Exterior Lights (STARC-168380)
  • Potential Fix: PU - Pyro - Storm Breaker - Mission Content / Exploit - Valakkar Egg can be taken from the nursery with a tractor beam skipping the egg procedure
  • Potential Fix: Aegis Idris ALL Variants - PU - Vehicles / Art - ReplaceMe balls are present in lift area of the internal hangar (STARC-170129)
  • Potential Fix: PU - Pyro - Storm Breaker - Farro Data Center - Art / Locations - Physics proxies around servers extend too far outward causing weapon fire to be obstructed even when the player has a clear line of sight
  • Potential Fix: Multivehicle - PU - Vehicles / Ship Weapons - Turrets - Manned turrets can be controlled alongside the pilot’s guns after entering or exiting the turret seat (STARC-168867)
  • Potential Fix: PU - Pyro - Storm Breaker - Locations / Collision / Art - Doorsways in the Staircase room have Collision is blocking player shots at Lazarus Research Labs
  • Potential Fix: PU - Pyro - Locations / Interactables - Contested Zones (CZ) - Checkmate - Fuse by the first door of does not have interactions

@General News

https://cdn.discordapp.com/attachments/587796274338856961/1299118982212616222/Patch_pushed.gif

apex valakkar