Patch Notes and Spectrum Testing MOTD.
This uses a feed from the very nice people at TrackerSC.com
(Mánadagr) We are currently internally testing multiple fixes for issues on LIVE since the release of 4.1 and have started to test some of these on some select shards. Once we can confirm things are going ok I’ll have more updates for you all on further plans for the client side and the HOTFIX channel
Hey guys, wanted to share some upcoming FPS changes!
We have some upcoming changes to FPS gameplay that I’m sure people will love!
- TTK & Armour adjustments
To ensure pure realism we’ve Adjusted armours to more accurately reflect their intended purpose
- Heavy armour
Players can no longer aim, sprint, move or aim when wearing heavy armour
Players cannot be ran over or knocked over by vehicles
Increased damage resistance to 99%
**- Light armour **
Removed movement speed cap
- Clothes
Adjusted all clothes to give +5 Charisma and +1 Rule of cool
- Time To Kill
TTK now scales depending on your current task
For example if you are mining you will have much higher health allowing you to react to combat engagements
Health is decreased permanently for each sniper glint post you’ve made on spectrum
Drunken status effect now also increases your HP but decreases your accuracy
- Player Movement
Implemented dolphin diving, cart wheeling and tactical prone rolling
Rifles
- Parallax Rifle
Removed this weapon until volt guy posts 500 more times
- P8-AR
Due to the art having a full auto switch on we’ve decided it would be best to allow this weapon to be fully automatic
Damage is the same (Lore accurate)
- S71
To keep in line with Gemini branding we’ve also decided to allow this weapon to be fully automatic but reduced the damage to keep it authentic and allow players to feel ‘cool’
- Gallant
Re-introduced fully automatic fire mode (sorry for removing it)
- Snipers
Removed sniper glint
Implemented a full screen pop up window that informs you when a sniper is aiming at you to ensure a fair playing field for snipers max distance
- SMGs
Removed the custodian ability to deal damage (Due to it’s large magazine size)
Lumin V damage decreased so it can go back to it’s intended purpose of being a sign to make fun of people who enjoy burst weapons
- Shotguns
Deadrigs aim down sight time increased to 4
Deadrig spread when aiming down sight decreased to 0
introduced a slot machine UI that shows on screen when firing the deadrig, 3 Xs mean you can 1 tap an enemy
- R97
Equips a clown hat when using this weapon
- LMGs
FS9 magazine size reduced to 15
- Pistols
CODA now does extra damage if wearing a cowboy hat
Yubarev tweaked to be less of a meme
- Creatures
Added Saddles to be able to mount any creature
These can be summoned and unsummoned with a whistle
We are hoping to deliver these changes Today! <:zacattac:1308058129694461994>
This first hotfix for 4.1 LIVE includes many fixes for issues encountered since the LIVE release.
(Wednesday) Maintenance complete and a new hotfix build is now available on the LIVE channel. For more information on the hotfix please check out the hotfix central post!
(Thursday) We are currently continuing to investigate a handful of issues on LIVE that may be hotfixable (Including surface mineables).
Current goal is to start up PTU as early as next week with 4.1.1 builds.
(Frjádagr) We are currently putting together multiple fixes for surface mineables, cargo grids getting locked, and client crash fixes for some limited testing over the weekend. (client crash fixes would utilize the HOTFIX channel to connect to LIVE) If the fixes hold up we are looking to expand these out early next week.
Current goal is to start up PTU as early as next week with 4.1.1 builds.
**
(Frjádagr) HOTFIX channel for clientside hotfix (CL 4.1.0_9672945) is now open for testing over the weekend. This will connect to the LIVE environment and has a couple updates.
(Tuesday) We are currently cooking a 4.1.1 build for a potential Evocati release later today.
We are also working through the blocking issues for 4.1.1 and may have a new build for Evocati today or tomorrow if all goes well. Goal is to accelerate 4.1.1 waves asap after a couple Evocati publishes.
Very late but here for those interested.
For today, we are compatibility checking a new 4.1.0 LIVE hotfix to replace the current one on the HOTFIX channel and hopefully have that up in the next couple hours. This has extra fixes for a couple issues: