#sc-patch-notes

Patch Notes and Spectrum Testing MOTD.

This uses a feed from the very nice people at TrackerSC.com :star:

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Spectrum MOTD:

(Monday) We are currently preparing a new 4.2.1 RC1 build for a potential PTU publish later today

Star Citizen Alpha 4.2.1 PTU 9951003 Patch Notes

Audience: All Backers

Features and Gameplay

Gameplay

  • Updated Stanton mining asteroid bases with monitored zones

Bug Fixes

  • Potential Fix: PU - Cargo / Freight Elevator / Locations - Resource Gathering - After attempting to lower the freight elevator, it does not move and the Freight Kiosk is stuck on “Transferring to Warehouse” (STARC-173387)
  • Potential Fix: PU - Missions - Resource Gathering - Second Life Resource Drive missions missing from contract manager app (STARC-174360) This will also fix many other missions not appearing when they should
  • Potential Fix: PU - Mission - Resource Drive / Recover Cargo - Recovered cargo in the mission is not recognized when the one who accepted the contract abandons the contract and the remaining party member submits it.
  • Potential Fix: PU - Stanton - Resource Gathering - Recover Cargo / Recover Cargo FPS - Mission Content - Mission will not progress to next phase due to multiple drop off locations
  • Potential Fix: PU - Freight Elevator - Internal Error w/ “Failed to read SuperGUID” trace when attempting to move items to the warehouse using freight elevator (STARC-164663)
  • Potential Fix: PU - Missions - Resource Gathering - Missions do not have personal cooldowns after completion

Technical

  • Fixed 1 Client Crash
  • Fixed 1 Server Crash

@General News

https://cdn.discordapp.com/attachments/564248916061847575/1362513058043531314/Patch_pushed.gif

:video_game: (Tuesday) We are currently preparing a new 4.2.1 RC2 build for a potential PTU release later today

[All Waves PTU] Star Citizen Alpha 4.2.1 PTU 9955360 RC2 Patch Notes

Audience: All Waves

Mesh Configuration: 5:5 - 600 Players

Bug Fixes

  • Potential Fix: PU - Stanton / Pyro - Personal Inventory / Local Inventory / Inventory - While attempting to drop, transfer and/or equip items, there’s a chance for it to return to the inventory where it’s from (STARC-173295)

:video_game: (Wednesday) We are currently preparing a new 4.2.1 RC3 build for a potential PTU release this afternoon

Star Citizen Alpha 4.2.1 PTU 9958723 RC3 Patch Notes

Audience: All Backers

Features and Gameplay

Gameplay

  • Removed personal cooldown for Resource Drive event missions

Bug Fixes

  • Fixed an issue causing Quantum Travel to be much faster than intended
  • Potential Fix: PU - Wikelo Emporium - Missions / Locations / Freight Elevator - Mission rewards items are not coming up with the Freight Elevator

Technical

  • Fixed 1 Client Crash

@General News

:video_game: (Thursday) We are not expecting any further PTU updates today as we warm up the 4.2.1 LIVE environment for release this afternoon

Star Citizen Alpha 4.2.1 LIVE 9958723 Release Notes

Audience: LIVE

Mesh Configuration: 5:5:600

Full 4.2.1 Release Notes: https://robertsspaceindustries.com/en/comm-link/Patch-Notes/20702-Star-Citizen-Alpha-421

Features and Gameplay

  • Gameplay
    • Resource Drive event
    • New Mission Type: Ship Escort
    • PVP interdiction
    • Wikelo recipe updates - Removal of random rewards
    • Greenzone Security Re-Activation
  • Locations
    • Station defense updates
  • Characters & AI
    • Apex Valakkar aggressiveness and movement updates
  • Ships & Vehicles
    • Flight Tuning changes
    • Executive ship loadouts reverted to previous tier
    • Salvage Balance
    • Reclaimer PDCs
  • Weapons & Items
    • New FPS Weapon: Volt “Pulse” Pistol
  • Core Tech
    • Performance and Stability Improvements
    • Network Stall Optimizations

Bug Fixes

Alpha 4.2.1 contains nearly 160 bugfixes for issues occurring in 4.2.0, 46 of which originated from the Issue Council.

  • Fixed 6 Client Crashes
  • Fixed 7 Server Crashes
  • Fixed a Server Deadlock

Zyloh-CIG

We’re aware of the issues affecting the freight elevators and appreciate the flags. Initial investigations uncovered a few issues, including how obstruction detection is functioning and how elevators can sometimes behave (risk of state breakdown) when areas stream in and out.

The hotfix we deployed last night to address low intro mission rates unexpectedly caused more players to be funneled to the same location. This isn’t the intended behavior, as the system is designed to distribute players more evenly, and we’re currently validating a fix that we intend to roll out directly to Live.

We’ll keep you updated as we have more to share!

Wakapedia-CIG

In about 20-30 minutes we are going to start enabling the backend changes for the latest hotfix that will allow the intro missions to be load balanced across locations. If you are still in the game without the client hotfix you won’t see the benefits until you update!

:video_game: (Monday) We are currently preparing further hotfix updates for the LIVE environment with further cargo and mission updates. These will start rolling out to the HOTFIX channel and LIVE servers tonight and over the next couple of days.

Update to part of the MOTD

“…further mission flow fixes, cargo platform fixes (STARC-174707), and Wine connection issues (STARC-174915).”

:video_game: (Friday) Goals for today and the upcoming week

- Today we are focusing on further hotfixes for LIVE with possible top client crash fixes coming today as well as looking into service changes for missions not appearing

- Our next goal is to have 4.3.0 with Evocati early next week

:video_game: (Monday) Current goals for the week

- We are currently building a new 4.2.1 LIVE client/DGS hotfix with fixes for stacked boxes on freight elevators.

- We are working on further updates for 4.3 with the goal of starting up Evocati publishes sometime in the next couple of days (not today)

Freight Elevator stacking hotfix is now on the LIVE channel! 4.2.1-LIVE.10007308

(We’ve also hit 8-digit build numbers for the first time!)

:video_game: (Tuesday) We are not currently planning on any new PTU builds today and are currently planning for 4.3 builds by this Friday.

:video_game: (Thursday) Goals by end of week

- We are currently working on further hotfixes for missing reward issues on LIVE from the event as well as freight elevator updates.

- We are working to have a 4.3 PTU build ready for Friday. Goal is to initially roll it out to Evocati for a couple hours and then wider audience shortly after for the weekend.