#sc-patch-notes

Patch Notes and Spectrum Testing MOTD.

This uses a feed from the very nice people at TrackerSC.com :star:

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Star Citizen Alpha 3.24.3 PTU.9419143 Patch Notes

Audience: All Waves

Features and Gameplay

Locations

  • Reduced Audio Mix Volume of Planetary Wind

Gameplay

  • Save Stanton Phase 4 now set to complete on Idris Pilot Death instead of full fleet

Ships and Vehicles

  • Polaris Polish Pass
    • Added extra collision to hangar interior floor as part of the exterior, to counter large ships going through the floor from outside the physics grid. Further Torpedo Loading Optimizations.
  • Starlancer MAX Polish
    • Pilot MFD + Hud rework. Lighting and Audio Ambience Polish Pass. Added working mirrors to Starlancer MAX HAB Bathrooms
  • Further LOD and Performance Polish for Polaris, Terapin Medic, Starlancer MAX, and Intrepid
  • Further MISC Prospector Dashboard Art Feedback/Polish
  • Further ANVIL Terrapin Medic Thrusters fx, Audio, and Deathmask Polish

Bug Fixes

  • Fixed - MISC Starlancer - PU - Vehicles / Bed logout - no option for bed logout (STARC-138614)
  • Fixed - UI Tech - Vehicle RTT - Sometimes a ship will fly off the Vehicle RTT on both casts and MFDs. (STARC-129864)
  • Fixed - Origin 400i - PU - Vehicles / Art / GFX - Visarea - There are visarea issues with the component bays and cargo bay door in the 400i (STARC-105219)
  • Fixed - PU - Stanton - IAE2024 - New Babbage - Locations / Vehicle - Day 3 MISC - The ramps of the MISC Starfarer and MISC Starfarer Gemini do not extend blocking access to the vehicle (STARC-69579)
  • Fixed - Crusader Hercules Starlifter - ALL VARIANTS - Vehicle / Landing Gear/ Ramp - Hercules spawn/land off balance on hangar floor (STARC-130372)
  • Fixed - Multivehicle Polaris/Retaliator/Eclipse - PU - Vehicles / Weapons - Unable to remove missiles or torpedoes from animating racks (STARC-139461)
  • Fixed - RSI Polaris - Vehicles - PU - Player falls out of Polaris when falling inside reactor pool (STARC-138742)
  • Fixed - RSI Ursa Medivac - PU - Stanton - Vehicles / Vehicle Feature - Medical Bed - The med bed exit animation is not working properly and has player clipping into the bed upon exit (STARC-135797)
  • Fixed - PU - VFX / Vehicles - Bullet impact decals appearing above surface of ship
  • Fixed - RSI Polaris - PU - Vehicles / Audio - Player hears beep sounds while in or around the Polaris
  • Fixed - Anvil Terrapin ALL (Variants) - PU - Vehicles / GFX - Objects can be seen culling early from the pilot seat in certain areas of the cockpit glass when not intended
  • Fixed - Anvil Terrapin Series - Vehicles / Multivariant - Tech Art / Damage - PU - Debris element between the Terrapins main thrusters and the body of the ship can be broken off extremely easily
  • Fixed - PU - Save Stanton - Phase 1 - Mission A - AI / Missions - AI will stop shooting the attacked hauler mid-way through the phase
  • Fixed - PU - Save Stanton - Phase 4 - Missions - The Slicer Idris’ PDC are tagged as UEE Advocacy and are causing attacking players to be flagged as hostile
  • Fixed - PU - Stanton - AEGS Retaliator - Ships / Vehicles / Ship Components / Game Code - The AEGS Retaliator cannot enter Nav Mode

Technical

  • Fixed 3 Client Crashes
  • Fixed 4 Server Crashes

@GeneralNews

While going through the 4.0 build tonight we found some issues that are going to block Wave 1 tonight but are hotfixable for tomorrow. Our plan now is to still publish the build a bit later tonight on EPTU for Evocati to test overnight, hotfix in the morning CST, and start the 2-3 hour test to determine Wave 1

**Goal is to be at an EU friendly time Friday. We have moved the Polaris and Starlancer MAX over into the 4.0 stream for the next release to EPTU.The expo halls are still running tonight for an accelerated 2 hour cycle each and the ships should be rentable again **

sc-testing-chat | Wakapedia-CIG: As we are done with the “Playtest” phase of 4.0, notes will now be public for tonight’s 4.0 release to Evocati and forwards. We locked it down to keep comments to evocati feedback on the playtests but we’re now moving into formal release notes phases

ETF build is greenlit

Star Citizen Alpha 4.0 EPTU.9418963 Patch Notes

Audience: EVOCATI

Testing/Feedback Focus

We are still treating this somewhat as TECH-PREVIEW at this point. We are monitoring the build overnight and will assess Wave 1 viability Friday Morning

  • Stability & Bugfixes
  • Server Meshing 2:2:380 (2 solar systems, 2 servers per system, 380 players total per mesh)
  • Pyro Star System and New Locations
  • Jump Points

Features and Gameplay

Locations

  • New Star System: Pyro
  • Outposts: Colonialism
  • New Location: Space Station Contested Zones
  • New Location: Asteroid Bases

AI

  • Full Universe AI Animation, Audio, and Loadout Overhaul

Gameplay

  • Jump Points

Core Tech

  • Server Meshing V1
  • Mission System Refactor (Ongoing)

@GeneralNews

https://cdn.discordapp.com/attachments/564248916061847575/1306755332818866256/Patch_pushed.gif

Spectrum MOTD:

:fallen_leaf:(Frjádagr) 2 goals for today
1) We are working on a hotfix for the current EPTU 4.0 build to update as soon as we are able. Goal is to monitor the build for a couple hours and open up to Wave 1 today if possible.
2) We are working on a new 3.24.3 build for release onto PTU later today

EPTU is down to hotfix it. Will be assessed for Wave 1 viability after it comes back

**@Wakapedia-CIG

Just got the 30 minute heads up for 3.24.3 from the QA team**

Star Citizen Alpha 3.24.3 PTU.9420892 Patch Notes

Audience: All Waves

Features and Gameplay

Ships and Vehicles

  • Crusader Intrepid Polish
    • Based on player testing and feedback on the Intrepid’s firepower, we have upgraded the default loadout from a Size 3 to a Size 4 KLWE Laser Repeater
  • Starlancer MAX: Copilot now has Radar Access. Various Starlancer MAX Lighting, LOD, and Art Polish.
  • Updated Quantum Fuel values for most ships to fit designated archetypes and ranges. This will increase some while decreasing others.
  • Bombs now Inherit the Hostility of the Launcher Entity (AI and PDCs can now detected hostile bombs)
  • Terrapin Medic additional breakable parts and destruction VFX Polish
  • Terrapin and Hornet Variant Afterburner Polish

Core Tech

  • Further Entity Performance Polish

Bug Fixes

  • Fixed - AI - PDC - Prevent PDCs firing at their owner ship’s ordenance (STARC-139967)
  • Fixed - Aegis Eclipse - PU/AC - Vehicles / UI - Radar is in center of hud elevated above intended radar position (STARC-130274)
  • Fixed - Multivehicle - PU - Medical - Ship medical bed screens are stretched and cannot be interacted with (STARC-132489)
  • Fixed - MISC Freelancer - PU/AC - Vehicles / Invulnerable Spots - Freelancer has invulnerable spots causing it to take no damage (STARC-135414)
  • Fixed - Polaris Fuses are destroyed easily and shuts power off to ship (STARC-139854) (Disabled Fuse system as setup not intended for 3.24.3)
  • Fixed - RSI Polaris - PU - Vehicles / Audio - The Audio cue for enabling and disabling weapons and shields via the power management MFD does not play
  • Fixed - Multivehicle - PU - Vehicles - UI - Star Map UI will briefly pop up over the radar when the player exits the pilots seat
  • Fixed - Anvil Terrapin Series - Vehicles / Multivariant - Tech Art / Collision - Landing Gear- PU - The Anvil Terrapin lacks complete landing gear collision allowing players to walk through them
  • Fixed - Crusader Intrepid - PU - Vehicles / GFX - Lighting - It is not possible to change room light states manually anywhere but engineering
  • Fixed - Anvil Hornet F7C - All Variants - PU/AC - Vehicles/loadout - The F7A Mk2 Nose Turret is equippable on the F7C Mk2 Variants
  • Fixed - PU - Stanton - IAE2024 - Lobby - New Babbage - Locations / Streaming / Performance / Transit - All days - When moving from the IAE halls via the elevator to the IAE main lobby it is slow to stream in

Technical

  • Fixed 1 Client Crash
  • Fixed 1 Server Crash

@GeneralNews

we got the name of the anvil concept (probably)
its the Paladin

New 4.0 EPTU Hotfix is up (still evo for now)

Jump seat <:blondglass:665155364580229170>

CitCon Bed
Sandworm plushie
Vanduul skull are in the patch

Premium Goodies Pack “UEE Pennant Flag” ty @meijin_viper