(Wednesday) We are currently putting together a new 3.24 build for a Wave 1 PTU release later today.
(Thursday) We are currently cooking a new 3.24 PTU build for release to wave 1 later today
(Thursday) Tonightâs build failed validation so we are going to hold off a publish and work on more fixes for a new build on Friday along with a hopeful Weekend playtest of Blockade Runner. See you all tomorrow!
(Friday) We are currently building a new 3.24 release for PTU later today. Goal is to run this build with Blockade Runner over the weekend as well as a possible Wave 2 opening if certain bugfixes resolve blocking issues.
Audience: Wave 1
(possible wave 2 Saturday morning if fixes work)
Playtest This Weekend Saturday/Sunday
- Blockade Runner Global Event
Features and Gameplay
Gameplay
- Updated Rank on certain Hauling Missions to improve progression
Ships and Vehicles
- Updated Aurora series cargo physics proxies to help manual loading of cargo
Bug Fixes
- Fixed - PU - Stanton - ATC/Hangars - ATC gateway queue appears to get slowed down and causes hangars to not open with higher traffic (STARC-120837)
- Fixed - PU - Transit/Elevators - Elevators are present but panel buttons stop functioning (STARC-121322)
- Fixed - PU - Freight Manager - Hauling Missions - UI / Locations / Missions - Extra Mission Cargo icons show in the Freight Manager Kiosk (STARC-119867)
- Fixed - PU - Network / Actor / Locations - Local area is temporarily missing atmosphere after Server Recovery causing the player to take varied amounts of damage (STARC-104335)
- Fixed - PU - Stanton - Personal Hangar - Freight Elevator / Cargo / Kiosk - Players will receive âInternal Errorâ prompt when attempting to transfer items/cargo to warehouse from the freight elevator (BUG-177957)
- Fixed - PU - New Babbage - Personal Hanger - ASOP/Vehicles - After retrieving a ground vehicle via ASOP all ASOPs will send ground vehicle to garage and breaks hangar if location isnât the playerâs Primary Residency (BUG-183149)
- Fixed - PU - Locations - Personal Hangars - Unable to retrieve any ships at the location after retrieving a previously impounded ship, exiting to menu during retrieval or storing process, or taking elevator to spaceport during retrieval (STARC-93687)
- Fixed - PU - UI - Inventory - Item Previews in the Inventory Interface are larger than intended (STARC-104826)
- Fixed - PU - Openable Cargo - Stor-All Containers can be placed from Storage Access kiosks (STARC-118516)
- Fixed - PU - Personal Hangar - Leaving to Menu with a ship on pad does not stow personal hangar for next shard joined (STARC-120885)
- Fixed - PU - Locations - ATC - ARC-L5 ATC attempts to assign players a non-instanced, numbered hangar in the old way of assigning hangars (STARC-121020)
- Fixed - MISC Starfarer Series - ( ALL VARIANTS ) - PU - Vehicles / Balance / Flight - The Starfarer series tuning resembles heavy fighter archetypes instead of a heavy industrial ship (STARC-119251)
- Fixed - PU - Lorville - Locations - Lorville Perimeter Gates 01 - 06 have misaligned fans (STARC-110971)
- Fixed - PU - Commodity Kiosk - Autoloading costs are incorrectly calculated at Loreville to be higher than intended
- Fixed - GLOBAL - Turrets - Manned - AI / Vehicles - AI Manned Vehicle Turrets do not fire
- Fixed - PU - Hurston - Lorville - Central Business District - Transit / Collision / Locations - All transit station doors at the Central Business District are missing collision and geometry
- Fixed - Origin Jumpworks 135c - PU - Vehicles/Cargo - 1SCU boxes are extremely difficult to get into the cargo hold if at all
- Possible Fix - PU - Stanton - Area18 - Locations / Personal Hangar - Crash recovery - Ships / Vehicles / Impound - After a server crash recovery the ship will get impounded, and the actor will teleport under the city of Area18
Technical
Hello PTU Testers!
This weekend starting at 11am CDT | 16:00 UTC we have a new global event Blockade Runner playtest running through Monday morning on the 3.24 PTU servers!
If you have any feedback or information let us know here!
Playtest Information
Ruthless criminal factions are raiding low-orbit stations across the system, interrupting the supply chain and intercepting vast quantities of the critical resource Zeta-Prolanide. Itâs a grim scene, but thatâs where you come in.
The CDF, local militias, security forces, and even rival outlaws are gonna need to step up to break the enemy blockade, take these stations back, and secure any stolen resources.
- Global Event Mission will give instructions on what needs to be done. Let us know how well the descriptions and information are!
- There are 4 possible LEOs the mission can take place at and will rotate throughout the weekend
- Mission will end on Monday morning 11am CDT | 16:00 UTC
Thank you all for testing along with us!
- Wakapedia
Player Experience Supervisor
@GeneralNews
(Monday) We are currently putting together a new 3.24 build for a possible PTU publish later today.
Audience: Wave 1
Testing/Feedback Focus
Blockade Runner will not be run in tonightâs build while we focus on further update and fixes to the global mission.
Bug Fixes
- Fixed - PU - Network / Actor / Locations - Local area is temporarily missing atmosphere after Server Recovery causing the player to take varied amounts of damage (STARC-104335)
- Fixed - PU - PersonalHangar/ Elevator - Transit - When using the elevator with different size hangar options the listed destinations can take you to different locations than selected (STARC-119899)
- Fixed Cargo Grid Hardpoint Position - RSI Aurora Series - ( ALL VARIANTS ) - Stanton - Ships - Core Tech - Collision / Cargo - The cargo grid of the Aurora is very difficult to use with a tractor beam and can cause ship destruction (STARC-60944)
- Fixed - PU - Locations - Personal Hangars / ASOP - After retrieving two vehicles inside hangar and destroy them player cannot retrieve any vehicle
- Fixed - PU - UI - Item Bank / Storage Access - withdraw - attempting to withdraw items from item storage kiosk results in infinite load
Technical
- Fixed 2 Client Crashes
- Fixed 6 Server Crashes
- Fixed a Backend Service Crash
(Tuesday) We currently have a build cooking for a possible 3.24 PTU publish later today with the goal of opening to Wave 2 tonight shortly after the publish once we verify fixes
Weâre going to be keeping it to Wave 1 tonight due to some pretty frustrating transit bugs. Weâre going to look at it in the morning to see what is happening and see what we can do then!
In tonightâs build with are testing a slight mitigation that is causing landing zone performance issues due to hab items falling through floors and piling up and causing large physics costs. This build will make hab items static for now to see if this helps reduce the performance costs. This is a temporary test to see how much of an improvement this is before a full fix for items falling through floors is implimented
(Wednesday) We are currently putting together a new 3.24 build for release onto the PTU today. This should have some good fixes for transit and other things that were blocking further waves so weâll try for Wave 2 again after publish
(Thursday) We are currently putting together a new 3.24 build for release to PTU later today. Some big changes to Item banks and Tractor Beams today for testing!
Thereâs going to be some limitations to the handheld tractor beams now. Youâll find out once we go out!