HOTFIX channel now open with a couple client side updates for audio performance and Levski performance optimizations
(Mánadagr) Current goals for the week.
- We are aiming to have a 4.5.0 PTU build ready for Evocati as early as Tuesday.
- Further 4.4.0 LIVE hotfixes are continuing to be looked at for multiple issues.
ETF-testing-chat | Wakapedia-CIG: Looking like tomorrow for 4.5 
(Waka’s Day) We are currently preparing an Evocati candidate build for 4.5.0 with the goal of having it up later today
Wakapedia-CIG:
Build from the HOTFIX channel will be moving to LIVE very shortly and the channel will be closed for now.
(In-case you were wondering why your game is updating today).
~30 mins till patch
ETF-testing-chat | Wakapedia-CIG: ran into an issue, Ahmed and team are on the case to try and get this PTU out
ETF-testing-chat | Wakapedia-CIG: Looks like we are getting a full on redlight unfortunately; we’ll try again friday <:GatoUncannyco:1197569012159217684>
(Frjádagr) We are currently preparing an Evocati candidate build for 4.5.0 with the goal of having it up later today. If all goes well, we are aiming for Wave 1 as early as Saturday.
![]()
Bug Fixes
- Star Citizen Alpha 4.5.0 currently contains about 64 bugfixes for issues occurring in 4.4.0, 26 of which originated from the issue council.
- Potential Fix: PU - Area18 - Locations / Art - Adira Falls Apartments missing hab level interiors (STARC-181455)
- Potential Fix: PU - Cargo Hauling / Vehicles - MISC_HULL_C - Automated cargo loading freezes after starting and does not resume (STARC-178833)
- Potential Fix: PU - Stanton - Refinery Kiosk / Salvaging - Refinery Kiosk failed to detect stored salvaging vehicle as material locations (STARC-181549)
- Potential Fix: PU - Nyx - Delamar - Levski - Locations - Performance - The client performance around Levski is in a bad state with very low frame rate below 15 fps when traversing through Levski (STARC-185212)
- Potential Fix: TRACKING PU - AI - NPC AI too accurate and ignores cover (STARC-186755)
- Potential Fix: ANVL Lightning F8C - PU - Vehicles - F8-C invulnerable areas (STARC-186615)
- Potential Fix: PU - Nyx - Levski - ATC / Audio / Locations - Multiple ATC voice lines all play at once when requesting take-off (STARC-185085)
- Potential Fix: Anvil Carrack Series ALL Variants - PU - Medical / Medical Screens / Animations / Vehicles - The Medbed Screen is not deploying when a player is laying down on the Medbed (STARC-185878)
- Potential Fix: Multivehicle - PU - Vehicles / Ships VFX Content / Art - Repairing vehicles via Landing Services causes the ship to catch on fire (STARC-186078)
- Potential Fix: PU - Missions - Sworn Enemies - Mission Content - The AI Corpse in the Registration Room is missing (STARC-186394)
- Potential Fix: PU - Storm Breaker - Locations / Interactables - AAA grade Valakkar pearls not spawning, only AA grade (STARC-179753)
- Potential Fix: PU - Storm Breaker - Mission Content / Locations - Specimen Cache doors do not open during the Egg Procedure
- Potential Fix: PU - Missions - Eliminate All - Eliminate All missions are not completing after all AI have been eliminated (STARC-179098)
- Potential Fix: PU - Quantum Travel - Interdiction - Quantum Interdiction origin remains after crash recovery even with no mantis (STARC-186183)
- Potential Fix: PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names (STARC-181469)
- Potential Fix: PU - Freight Elevator - Elevators fail to unstow entities, while they take up space on the loading platform, causing the “Elevator Overloaded” error message (STARC-175060)
- Potential Fix: PU - Freight Elevator / Locations / Cargo - Tractor Beam is unable to tether to entities on the external freight elevator grid when the actor is too far away (BUG-340605)
- Potential Fix: PU - Freight Elevator / Locations - Some stations are missing their external Freight Elevators
- Potential Fix: PU - Nyx - Sworn Enemies - Looting / Inventory - Lootable Vanduul corpses can be stored in personal inventory (STARC-186151)
- Potential Fix: PU - Creatures - Yormandi - Level Design - The Yormandi does not spawn once the lever is pulled
- Potential Fix: PU - Sworn Enemies - Mission Content / Locations - Entire mission location can lack collision upon arrival
[Evocati NDA] Star Citizen Alpha 4.5.0 PTU 10800284 Patch Notes
Audience: Evocati Only (Possibly Wave 1 Saturday or Sunday if build passes validation)
Features & Gameplay
- Gameplay Updates
- Engineering Gameplay
- Introducing dedicated engineering roles aboard ships, allowing players to actively manage power distribution, repairs, and system efficiency in real time. The overall goal and experience with this Engineering update should see ships behaving approximately as well as 4.4.0 in combat and surviveability with the added bonus of engineering and multi-crew to extend this beyond the capabilities of 4.4. Beyond this, players may need to check on their ship between battles to make necessary repairs so that they are fully prepared for their next encounter.
- This introduces numerous updates to all ships and vehicles with the initial implementation of ship armor loads of updates to heat, power, and life support management, diagnostic and engineering screens, large sweeping changes to ship component health, damage resistances, and heat generation, hull health and weapon balancing, as well as updating the repair tools needed for the job.
- Since the previous Tech-Preview, we have made dozens of fixes as well as updates for balance and UI and further updates for more vehicles. Deactivated fire for bullet hits as well as overheating of powerplants, increased coolant provided by the coolers, reduced critical powerplant failure point, updated armor to have health again, fixes to ballistic cooldowns, reducing radar heat, and ship health now tied to critical health.
- As this new update affects every ship and vehicle in the game, many further updates and balancing will be down during the coarse of the PTU phases for 4.5 and beyond.
- Ship Fire Hazards
- Bringing fire hazards to ships and environments, along with Fire Extinguisher mechanics, requiring players to manage and extinguish blazes before they spread. This includes retrievable fire extinguishers aboard ships that have a limited use before needing to be recharged.
- Engineering Gameplay
- Weapons and Items
- Physical Helmets
- Implementing physical helmets in the persistent universe. Pick one up, rotate it, inspect every detail, carry it around, attach it to your hip, or toss it across a room if you want. When you equip a helmet, you put on or remove the same one you held in your hands, complete with a fully realized interior.
- Physical Helmets
- Core Tech
- Vulkan Renderer Improvements and GPU Settings Updates
- Increasing both the stability and speed of the Vulkan renderer, with many crash fixes, diagnostic improvements, and multi-threaded render-submission, while adding support for HDR and NVidia’s DLSS Transformer model. Also included is an overhaul to the Graphics Options, with many new settings, and a VRAM bar to help players configure the graphics for their GPU.
- Vulkan Renderer Improvements and GPU Settings Updates
- Potential Fix: PU – Missions – New Retrieval Run Available / Delivery – Mission Content / Mission Feature – Delivering the package inside the freight elevator does not complete the mission
- Potential Fix: PU - Law - hacking comm arrays and disabling them does not get rid of monitored space and all criminal activity gives crime stat
- Potential Fix: PU - Nyx - Jump Point Stations - Locations / Design - After spawning at Levski vehicles delivered at a Docking Port are set to claim immediately when requesting them from Jump Point Stations
- Potential Fix: PU - Nyx - Nyx Mission Pack 1 - Missions / AI - Hostile NPC ships remain stationary after spawning
- Potential Fix: PU - Missions - Nyx - Vanduul do not trigger wildlines
- Potential Fix: PU - Pyro - Jump Points - Locations / ATC / Hangar - Instanced hangar not opening when hailed for the first time in Pyro-Nyx Gateway
- Potential Fix: PU - Nyx - Levski - Elevator is going correct direction, but “next destination” UI is incorrect for the next floor in direction elevator is going
- Potential Fix: KRIG L-22 Wolf - PU - Vehicles - The missile rack will become offset when dropping LOD level
- Potential Fix: MISC Starlancer ALL Variants - PU - Vehicles / Vehicle Tech Art - If client holds thruster down when landing in low gravity environment the vehicle will rock side to side
Technical
- Fixed 1 Client Crash
And yes, in case it wasnt made clear by the notes: Engineering is now implemented for ALL ships.
13GB download size between most recent Tech-Preview and this. 50GB from LIVE
ETF-testing-chat | Wakapedia-CIG: We can’t go out to Wave 1 with this build based on our validation this morning. We’re going to take out backup build of the same CL with the fire disabled to see if that helps most of the stability. Going to be a bit of time but we’ll have that out today for Evo and see how that looks with the crashes after a bit of time.
(Laugardagr) We are working on setting up a new small 4.5 build for Evocati today with a change to hopefully help with stability. As the current build was not viable for Wave 1 we are holding off to see how this new build fares by Sunday.
(Mánadagr) We currently have fixes in for the blocking issues over the weekend on 4.5.0 and are intending to have a new PTU build up for Evocati today with the potential of Wave 1 shortly after
[Evocati PTU NDA] Star Citizen Alpha 4.5.0 PTU 10808272 Patch Notes
Audience: Evocati Only (Standard ETF NDA) – Potential Wave 1
Features & Gameplay
Gameplay
- Engineering & Fire Gameplay Updates
- Further resource network connection updates for nearly all ships.
- Smoke-and-fire propagation improvements for Fire Hazards.
- Fire Hazard rendering, performance, and VisArea updates.
- Heat generation rebalancing and reduced coolant amounts.
- UI and UX improvements:
- Added door-state icons.
- Adjusted Critical Warning banner placement.
- Updated Temperature Indicator tooltip offset.
- Multiple clarity/layout fixes to Diagnostics MFD.
Ships & Vehicles
-
Snub Fighters & Interceptors Balance Pass
- Applies to:
MIRAI Fury (all variants), ORIGIN 85X, KRUGER P-52 & P-72, MIRAI Razor (all variants), ORIGIN M50, ORIGIN 300i series, AEGIS Avenger series. - Performance Rebalance
- Updated SCM/NAV speeds.
- Linear acceleration (Gs), angular rotation rate, and angular acceleration tuning passes.
- Critical HP rebalance → snubs generally less durable.
- Racing Ship Adjustments
- +20% emissions compared to combat versions.
- +5s MM spool-up time.
- +25% boost capacity.
- Reduced combat effectiveness.
- Fragility Pass
- Snubs/interceptors take +10% more damage from all sources.
- CI will continue tuning these throughout the 4.5 PTU cycle.
- Applies to:
-
Additional Ship Updates
- Increased Perseus Weapons / PDT capacitor output.
Weapons & Items
- FPS Weapon Balancing
- Fixed: Dropping weapon when using medpen.
- Fixed: Incorrect falling/landing animation on small drops.
- New Optics (UI WIP)
- Klaus & Werner: 1x / 1.5x Red Dot, 2x / 3x Holo, 2–5x & 3–5x S2 telescopics.
- Volt: Close-to-camera optics (50% closer): 1x / 2x / 3x Holos.
- New VOLT flashlight that cannot be turned off (blinding type).
- Prism Volt Shotguns
- Fire rate reduced from 450 → 385 (slug unchanged).
- ARMA Mod Components
- 3 compensators (sizes S1–S3).
- 2 suppressors (sizes S1–S3).
- Pistols
- Fixed ADS pose jumping.
- SMGs
- Fixed ADS jump pose.
- Custodian
- Reworked spread (lower minimum spread, tuned max & per-shot).
- Fixed recoil in burst mode when ADS.
- Charged burst shots increased 6 → 8.
- Rocket Launcher
- Disabled camera shake caused by particle effects.
Core Tech
- General Particle Rendering Optimizations
Bug Fixes
-
Star Citizen Alpha 4.5.0 currently contains ~140 bugfixes for issues from 4.3.2
(33 from Issue Council). -
Potential Fix: PU - Nyx / Stanton - Freight elevators missing in hangars and external freight managers
-
Potential Fix: Gatac Syulen - Retrieved sideways (STARC-184045)
-
Potential Fix: PU - Stanton / Orison - Missing atmosphere in several Orison areas (STARC-130936)
-
Potential Fix: ARGO MPUV Cargo & Personnel - Missing all doors
-
Potential Fix: Tech Smuggler – Warehouse passcode disks not respawning (STARC-187190)
Technical
- Fixed 2 Client Crashes
- Fixed 1 Server Crash
- Fixed 1 Hybrid Service Crash