#sc-patch-notes

Wakapedia-CIG:

Still working on getting the next test set up for 6 dgs 1000 players. Will be a bit longer but will update soon as we are ready

TECH-PREVIEW is now back open with 6 DGS and 1000 players per mesh!

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TECH-PREVIEW is down for the night!

Spectrum MOTD:

(Friday) We are not expecting any further 3.24.1 PTU updates today and will be releasing the current build onto LIVE later tonight.

LIVE server matchmaking will be coming down in about 1 hour for a 3.24.1 LIVE update at 4:30pm CDT | 21:30 UTC

3.24.1 is LIVE

@GeneralNews

Spectrum MOTD:

(Monday) We are currently not planning on any new PTU releases today while working on further hotfixes for LIVE

Spectrum MOTD:

(Tuesday) We currently have a 3.24.1 client/server hotfix build in testing with the goal to release to the HOTFIX channel today and if all goes well onto LIVE shortly after

Star Citizen Alpha 3.24.1 LIVE 9324446-9327955 HOTFIX

Client Fixes - Immediate Fixes

  • Fixed - 32 SCU Crates can clip through the Freight Elevator of the hangar in Baijini point
  • Fixed - PU - Social - AR markers - Party markers are not visible to other party members
  • Fixed - ARGO ATLS - The crosshair can get in a state where it does not update its position
  • Fixed - Freight Manager kiosk icons scale excessively large at 4k
  • Fixed - Restricted area warning sometimes shows incorrectly for ATLS
  • Fixed - ATLS tractor beam - Vehicles cannot be moved up or down, only rotated
  • Fixed - PU - Crash - Using a / Commands in MobiGlas will result in CTD

Server Fixes - May take time to propagate to new shards

  • Fixed issue with some mission markers not appearing
  • The ATLS will now be correctly impounded, and/or receives appropriate crime stats for blocking hangar exits and spawning of ships/vehicles
  • Fixed - Perosnal hangar - ASOP/ Ship spawn - If on a vehicle and interacting with the ASOP in a hangar you can bypass the ship elevator animation and spawn or store ships instantly
  • Fixed - PU - Stanton - Personal Hangar - Entering a ship while its being stored will not remove the player
  • Fixed 2 Server Crashes
  • Fixed a Server Deadlock

Spectrum MOTD:

(Wednesday) We are not currently expecting any new PTU publishes today as we continue to work on further hotfixes for LIVE

Star Citizen Alpha 3.24.1 9324446-9329269 Hotfix

Technical

:green_circle: Hotfix has been released onto the LIVE environment

Client Fixes - Immediate Fixes

  • Fixed a client crash related to interacting with Storage Kiosks
  • Fixed a client crash in AC Vanduul Swam

Server Fixes - May take time to propagate to new shards

  • Fixed - PU - Personal Hangars - Freight elevator - Landing Zones Freight Elevator Stuck on Loading Contents (STARC-124244)
  • Fixed - PU - missions - Cargo Hauling mission - Hull C - when Delivering cargo with Hull C for cargo hauling missions unloading counter will read negative and never complete the mission (STARC-127268)
  • Fixed - PU - Cargo / Trading - Unclaimed Cargo Awaiting Transfer Warning Message Persists after logging out (STARC-123856)
  • Fixed a Server Crash

Spectrum MOTD:

(Thursday) We currently have a new RMQ/Meshing build in testing with QA with the goal of running a TECH-PREVIEW test today and running up to 24 hours. We have worked on many stability and performance changes since the previous test last week and will start out slow and push to increase the player cap throughout the test.

“We’re going to start out at 1:100 for a little bit like last time before increasing for baseline and increase shortly after”

Wakapedia-CIG: We’re getting much closer. Already received the 30 min heads up from QA a bit ago. In the final prep stages

Today’s test will be a repeat of the previous test with further stability and performance updates.

We are intending to leave this build up for up to 24 hours but could come down sooner if blocking issues occur.

This test will have each Stanton shard split into many authoritative zones. We are planning to start the test out at 1 DGS with 100 players as a baseline and increase this and push as far as we can throughout the test.

Bault-CIG:

**Thank you all for participating in tonight’s Server Meshing test! Again very valuable data and feedback throughout.
Really appreciate you all taking your time to join on these tests as it really helps the team identify bottlenecks, improvement opportunities and get real world workloads.

Team has identified great areas for improvements and we look forward to put them in our next build!

We will let this run at this current [500 player] configuration until tomorrow to let you give it a try if you haven’t had the chance earlier.**

Spectrum MOTD:

(Friday) Thank you all for testing the TECH-PREVIEW with us overnight! Next one will definitely be better with the data the team got! For today we are not planning on any new publishes while we work on future builds.
We’re going to be shutting down the Meshing Test here in 1 hour from now!