#sc-patch-notes

:fallen_leaf:(Mánadagr) We are currently putting together a new 4.4 build for a potential PTU release later today with the goal of opening to further waves.

[Wave 1 PTU] Star Citizen Alpha 4.4 PTU 10664228 Patch Notes

Audience: Wave 1 (goal to open to more waves shortly after release if viable)

Mesh Configuration: 6:2:2:600

Features & Gameplay

  • Locations
    • Nyx: Further overall mission inclusions into Nyx. System wide Quantum Travel Music transition polish.
    • Levski and Delamar: Further performance optimization, lighting, and LOD polish.
    • Further IAE Hall Art and Lighting Polish

Bug Fixes

  • Star Citizen Alpha 4.4.0 currently contains nearly 140 bugfixes for issues occurring in 4.3.2, 33 of which originated from the issue council.
  • Potential Fix: PU - NYX - Levski - Cordys - UI / Shopping Kiosk - the UI display for Cordry’s shopping kiosk is very bright compared to all other kiosks in Levski (STARC-184393)
  • Potential Fix: PU – Nyx – Levski – Replace Me / Art / Locations - ReplaceMe Balls can be seen near Grand Barter passageway (BUG-339812)
  • Potential Fix: PU - Nyx - Levski - UI / Kiosks / Locations - Some of the vehicle names listed on the Teach’s Ship Rental & Ship Shop kiosk contain placeholder strings (STARC-184375)
  • Potential Fix: Levski Hangar - Ship Calling Animation is broken
  • Potential Fix: PU - System-to-System Hauling - Mission Content / mobiGlas - Various Interstellar Covalex master rank contracts state to move cargo from ‘Levski to Levski’
  • Potential Fix: PU - Boomtube Rocket Launcher - Weapons / VFX - Arming distance is not present, rockets will explode at any distance
  • Potential Fix: PU - Nyx - Recover Cargo - Missions / Cargo / Game Code - Cargo does not spawn inside the mission ship and objective shows Deliver 0/0 Cargo Boxes
  • Potential Fix: PU - Nyx - Landing Zone (LZ) - Levski - Locations / Art - External sunlight is leaking to the interior of the Teachs
  • Potential Fix: PU - Nyx - Vanduul Tech Smugglers - Mission Content - Killing Vanduul before completing the goto objective will mean the “defeat vanduul” objective will remain onscreen
  • Potential Fix: PU - Nyx - Vanduul Tech Smugglers - Locations / AI - AI can get trapped inside crate asset at Cargo Deck B

Technical

  • Fixed 1 Client Crash
  • Fixed 2 Server Crashes
  • Fixed a Server Deadlock

PTU going all waves in 10 min

:fallen_leaf:(Tysdagr) We are currently putting together a new 4.4 build for a potential PTU release later today.

[All Waves PTU] Star Citizen Alpha 4.4 PTU 10679008 Patch Notes

Audience: All Waves

Mesh Configuration: 5:2:3:600 (new mesh config with 3 DGS for Nyx)

Features & Gameplay

  • Gameplay
    • Player Injury pass
    • Intention with this update is to make injuries reflective of time spent in combat and act as ‘warnings’ when you need to rest and restore.
    • The amount of damage to get an injury has increased for each body part (around 1.5x)
    • Reduces how much Max HP reduction you get from initial injuries
    • Removed RNG chance for injuries to occur, injuries now have binary trigger thresholds
  • Vanduul-Tech Smugglers / Asteroid Bases
    • General art, LOD, and performance optimizations for mission asteroid bases. Mission logic polish to help with key code issues. Limited number of voices that are playing at the same time for hub central fire FX. Created a positional variant of the main hub area alarm. Added the lockdown sound to ambush music event. Added lockdown lifted FX to deactivate lights music event. Updated damaging steam VFX to appear more deadly. Mission is now behind a reputation gate that will require a bit of time to achieve before available.
  • Locations
    • Levski / Delamar
    • Further asteroid and gas cloud performance, Art, LOD, lighting pass. Changed the Central Elevator door waiting time from 5 to 8 seconds.
  • AI
    • Added Vanduul and General Levski AI wildlines
  • Weapons and Items
    • Boomtube Rocket Launcher Audio Polish

Bug Fixes

  • Star Citizen Alpha 4.4.0 currently contains nearly 140 bugfixes for issues occurring in 4.3.2, 33 of which originated from the issue council.
  • Potential Fix: PU - Nyx - Law / Locations - No CrimeStat when committing crime in Nyx system; Law appears not to be set up as charges cannot be filed
  • Potential Fix: Fixed an issue causing many weapon racks in mission locations to not spawn weapons to loot
  • Potential Fix: PU - Stanton - Locations / Weapons - Kleschers Rehabilitation Center - Law System - Players are able to use the Mining Multi-Tool inside Klescher’s Lobby under Armistice Zone restrictions. (STARC-152346)
  • Potential Fix: Fix for monitored zone jurisdiction getting stuck on in Nyx and Pyro
  • Potential Fix: PU - Nyx - Levski - Design / Locations - Retrieved vehicle spawns on top of, and drops down from Large front-loading hangar pad doors while they open
  • Potential Fix: Multi-System - PU - Locations / Persistence - Unable to set spawn persistence to a different location by hailing ATC
  • Potential Fix: Multivehicle - PU - Vehicles / Vehicle Balance - Some vehicles with two critical parts have two separate HP values
  • Potential Fix: PU - ARGO ATLS GEO - Vehicles - Mining - UI / HUD - The scanning HUD for Mining on the ATLS GEO isnt working properly when activated (STARC-181516)
  • Potential Fix: PU - Mission - Low Risk Protection Detail / Mercenary - Hangar doors do not open for the Escort ship that is going to land
  • Potential Fix: PU - Nyx - Missions / Locations - Escort - Hangar is offset from the portal for the Escort ship that is leaving

Technical

  • Fixed 1 Client Crash
  • Fixed 2 Server Crashes
  • Fixed a Server Deadlock

:fallen_leaf:(Waka’s Day) We currently have 2 goals for the rest of this week

  • We are currently preparing a new 4.4 PTU build for a release today
  • We are on track for a new Engineering Tech-Preview later this week with the goal of opening to Wave 1 testers

[All Waves PTU] Star Citizen Alpha 4.4 PTU 10686832 Patch Notes

Audience: All Waves

Mesh Configuration: Not Listed

Features & Gameplay

  • Gameplay
    • Further Vanduul activity has been detected throughout the Nyx system
  • Locations
    • Nyx System Polish
    • Further Levski / Delamar Performance, Ship Cleanup, LOD, Art Polish, and Audio Balance Pass.
  • Ships and Vehicles
    • Kruger L-21 Wolf component bay access, animation, and sound effects additions
  • Weapons and Items
    • Updated various shops to include more flair items
  • Core Tech
    • Various performance and streaming optimizations and improvements throughout Nyx and gamewide
    • Music transition and experience polish for Combat, Pre-Ambush, Post Ambush

Bug Fixes

  • Star Citizen Alpha 4.4.0 currently contains nearly 140 bugfixes for issues occurring in 4.3.2, 33 of which originated from the issue council.
  • Potential Fix: PU - Nyx - Missions / Courier - Recover Item - Multiple Recover Item missions only have one marked delivery point
  • Potential Fix: PU - System To System Hauling - Missions - Hauling / Reputation - Interstellar missions for Red Wind do not award reputation
  • Potential Fix: PU - Inventory - Medical - Sprint swapping to medpen causes the players weapon to drop
  • Potential Fix: RSI Lynx - PU - Vehicles / Art - The tires and the wheel rims are misaligned (STARC-182666)
  • Potential Fix: PU - Missions - ShipAmbush / Mercenary - Completing an Ambush-Eckhart mission will give Foxwell Enforcement Reputation instead of Eckhart Security Reputation
  • Potential Fix: PU - Stanton - Landing Zone (LZ) - Greys Market - Locations / Design - Green zones are not set up as intended allowing players to equip guns in greys market
  • Potential Fix: PU - Missions - Performance - Location module mission entities for various missions are not being cleaned up when they should
  • Potential Fix: PU - Nyx - Vanduul-Tech Smugglers - Mission Content / Locations - The Refinery Pipe is inconsistently difficult to repair in the Auxiliary Station
  • Potential Fix: SC - Audio Code - Turret yaw/pitch movements trigger from the origin of the ship, instead of the gimbal base
  • Potential Fix: SC - Engine sounds won’t stop when the system power is turned off
  • Potential Fix: Replace-Me materials/textures on some asteroids around Levski

Technical

  • Fixed 3 Client Crashes
  • Fixed 2 Server Crashes

ETF-testing-chat | Wakapedia-CIG: Still planning on Engineering in a couple hours. LOTS of updates since the previous test

(this will be wave 1 so no nda)

:fallen_leaf:(Thor’s Day) We are on track for opening a new Engineering Tech-Preview this morning for Wave 1 testers. We plan on running this at least into Friday.

  • We are also preparing a new 4.4 PTU build for release later today

[Wave 1 Playtest] Engineering Tech-Preview #3

Audience: Wave 1 Testers

Channel: TECH-PREVIEW

Duration: Planned to remain up through Friday

Engineering Updates

Feature Updates

  • Pips should not auto-assign other pips from different ship items (only from powerplant if available)
  • Added modifier to reduce/restrict damage penetration; expanded existing damage modifier on Vehicle Components
  • Implemented new Fuse / Relay gameplay
  • MFDs now functional even with no power available
  • Ship doors now support a “Low Power Mode” when ships or items are disabled
  • Ship Explosion Malfunction: reviewed audio/lights during timer for Room Power & Emergency states
  • Venting Rooms button updates
  • Fixes for Door Override functionality
  • Weapon and penetration balancing update
  • Ammunition count increased by 3x
  • Fix for random ship damage events
  • Fixes for random fire misfires and excessive damage

UI Updates

  • Adjusted Filters position (bottom left of 3D view)
  • Removed Exclusive Mode button
  • Fixed frame visuals to match updated layout
  • Added Hull Health Bar
  • Added binding support for ship health bar
  • Diagnostic Screen MFD: Added “Repair All” button with hotkey support
  • Added icon, warning indicator, and updated header style for Contextual Boxout
  • Updated layout for Contextual Boxout statuses, stats, diagnostic mode, disconnected mode, and action buttons
  • Added color coding for statuses (reused from stats)
  • Adjusted relay Contextual Boxout to better explain fuses (icon, label, color code when at 0)
  • Added open/closed door icon for door Contextual Boxout
  • Fixed Contextual Boxout appearing over configuration and presets

Bug Fixes

  • Engineering Station – Notification count now correctly matches the number of notifications

  • Vehicles / Engineering / Resource Network – Fixed inconsistent power assignment on multiple vehicles

  • Engineering Screen – Fixed blank component icons and missing directional arrows on MFD

  • Multivehicle – Added missing Diagnostics MFDs across ships

  • Vehicles / Engineering / Resource Network – Fixed inadequate cooler performance across multiple vehicles

  • Right-click no longer drops the fire extinguisher

  • Fixed graphics settings changing to unexpected values when adjusting other options

  • Fixed various client stability issues and crashes

  • PU - Stanton - Engineering Screen – Fixed missing component icons and arrows on MFD

  • Here’s a longer list of ships that are fully or partially implemented for Engineering in this playtest

    • Carrack, Mercury Star Runner, Gladius, Sabre, Scorpius, Ares Inferno/ion, Corsair, Cutter, Fortune, fury/mx/lx, Golem, Guardian QI/MX, Hull-A, Mantis, Meteor , Intrepid, Polaris, Prowler, Pulse/LX, Retaliator, San’tok.yai, Spirit C1/A1, Starlancer MAX/TAC, Syulen, Talon/Shrike, Terrapin, Asgard, Storm/AA, Vanguard Warden/Harbinger/Sentinel, Vulture, Nomad, Nova, Zeus CL/MR, STV, X1, Ursa Medivac, Apollo Triage/Medivac, Paladin.

sc-testing-chat | Wakapedia-CIG: :alien_monster: Due to the hybrid crashes on Tech-Preview, we are going to take down the environment in 1h15m at 6pm CDT for the night and look to see if we can get a fix in to re-open tomorrow.

[All Waves PTU] Star Citizen Alpha 4.4 PTU 10694190 Patch Notes

Audience: All Waves

Features & Gameplay

  • Locations
    • Nyx System Polish
    • Numerous Delemar/Levski/Vanduul-Tech Smuggler performance, lighting, art, audio, and LOD polish.

Bug Fixes

  • Star Citizen Alpha 4.4.0 currently contains nearly 140 bugfixes for issues occurring in 4.3.2, 33 of which originated from the issue council.
  • Potential Fix: PU - Nyx - Vanduul-Tech - Mission / Audio / Dialogue - Voice comms calls appear to cut off early
  • Potential Fix: PU - Missions / AI - DC - Remaining AI missing during Distribution Center FPS mission (STARC-180207)
  • Potential Fix: PU - Nyx - Law / Locations - Criminal players killed by security response at Nyx stations respawn in the hospital rather than in prison
  • Potential Fix: PU - Missions - ShipAmbush / Mercenary - Completing an Ambush-Eckhart mission will give Foxwell Enforcement Reputation instead of Eckhart Security Reputation
  • Potential Fix: PU - Missions - Mercenary / AI - Some FPS AI is not spawning during missions
  • Potential Fix: PU - Vanduul-Tech Smugglers - Mission Content / UI / mobiGlas - Repeatable Mission does not complete after finishing all objectives at a location that has since reset

Technical

  • Fixed 1 Server Crash

:fallen_leaf:(Frjádagr) We are currently testing a hotfix for the deadlock encountered last night on TECH-PREVIEW and plan on re-opening to wave 1 with the hotfix today if all is well.

  • We are also working on a new 4.4 build for a PTU release later today.

[All Waves PTU] Star Citizen Alpha 4.4 PTU 10703813 Patch Notes

Audience: All Waves

Mesh Configuration:

Features & Gameplay

  • Locations
    • Nyx System Polish
    • General Nyx and Levski performance and streaming optimizations along with audio and LOD polish. The streaming updates may help with locations being streamed out as you exit out of QT to missions in Nyx.

Bug Fixes

  • Potential Fix: PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator
  • Potential Fix: PU - Freight Elevator / Cargo / Locations - External Freight Elevator cargo grid only allows attaching cargo up to 1 SCU in height (STARC-184912)
  • Potential Fix: PU - System-to-System Hauling - Mission Content - Contract is missing any combat encounters
  • Potential Fix: PU - Nyx - QV Logistics Station - Locations / Art / Design - Navmesh is generating through doorways in Central Hub and AI are trying to path through closed doors
  • Potential Fix: PU - Nyx - Logistics Stations - Locations / Design / Room System - Landing Pad 03 interior has no Atmosphere
  • Potential Fix: PU - Nyx - Auxiliary Station - Mission Content - Auxiliary Station Airlock door does not return to a locked state upon reset
  • Potential Fix: PU - Nyx - Vanduul-Tech Smugglers - AI / Audio - Vanduul pilot comms are too quiet throughout the mission
  • Potential Fix: PU - Nyx - Vanduul-Tech Smugglers - Locations - Player will load back into the PU at the Polaris medical bay after logging out at the QV station
  • Potential Fix: PU - Nyx - Nyx Mission Pack - Missions / AI - Hostile NPC ships remain stationary after spawning
  • Potential Fix: PU - Nyx - Nyx Mission Pack - Missions / Courier - Recover Item - Mission markers disappear if player travels too far from AA
  • Potential Fix: PU - Nyx - Landing Zone (LZ) - Levski - Locations / Design - Large front-loading hangars are spawning at the wrong gateway (STARC-185089)
  • Potential Fix: PU - Controller - Virpil AEROMAX - Z axis is not reacting due to custom treatment in Joystick.cpp
  • Potential Fix: PU - Nyx - Levski - Locations / Art - Untextured ceiling can be seen in Grand Barter
  • Potential Fix: PU - Nyx - Landing Zone (LZ) - Levski - Art / Locations - ReplaceMe rocks are present in the Medical Clinic
  • Potential Fix: PU - Nyx - Levski - Social AI / Locations - Lean spots will occasionally have AI leaning away from the wall (STARC-184565)

Technical

  • Fixed 1 Client Crash

:fallen_leaf:(Monday) We are currently putting together a new 4.4.0 RC1 build for a PTU release later today. This build has loads of performance and streaming fixes (Glaciem Ring streaming fixes). Tech-Preview will be taken down in 45 minutes!

Star Citizen Alpha 4.4.0 RC1 PTU 10717260 Patch Notes

Audience: All Waves

Mesh Configuration:

Features & Gameplay

  • Core Tech
    • Today’s build has quite a few updates for location streaming, performance, entity count, and ship cleanup all around the system. Part of this should help with the Glaciem Ring streaming out upon arrival.

Bug Fixes

  • Potential Fix: PU - Nyx - Landing Zone (LZ) - Levski - Locations / Design - Large front-loading hangars are spawning at the wrong gateway (STARC-185089)
  • Potential Fix: PU - Nyx - Landing Zone (LZ) - Levski - Art / Locations / Graphics - Players, Items, Small and Medium vehicles and are able to bypass / clip through outside windows at Levski to get inside (STARC-184332)
  • Potential Fix: PU - Vanduul-Tech Smugglers - Performance - Unattended vehicles do not get cleaned up if they are left at the location
  • Potential Fix: PU - Locations / Transit - Elevators - Grim Hex elevators are backwards (STARC-184410)
  • Potential Fix: PU - Nyx - Landing Zone (LZ) - Levski - Locations / Design - Large front-loading hangars are spawning at the wrong gateway
  • Potential Fix: PU - System-to-System Hauling - Mission Content / UI - Contract Description text surrounding the Extended text token makes it seem like the minimum container size represents the total required SCU for your ship’s cargo hold
  • Potential Fix: PU - Nyx - Vanduul-Tech Smugglers - Mission Content - Vanduul Cryo Pods are not respawning in the QV stations
  • Potential Fix: PU - Nyx - Nyx Mission Pack 1 - Missions / AI - Hostile NPC ships remain stationary after spawning
  • Potential Fix: PU - Mission - Comm array missions are available at all locations including Nyx
  • Potential Fix: PU - Mission Content - Courier - Mission does not fail after items have been destroyed
  • Potential Fix: PU - Controller - Virpil AEROMAX - Z axis is not reacting due to custom treatment in Joystick.cpp
  • Potential Fix: PU - Stanton - Wikelos Emporium - The Collector - Mission Content / mobiGlas - Some Collector Missions are missing recipe item “Vanduul Metal”
  • Potential Fix: Vanduul-Tech Smugglers - Location - Interaction - Inserting completed code comp board does not open warehouse C elevator terminal request code insertion after reset
  • Potential Fix: PU - Nyx - Levski - Locations / ASOP Terminal / Fleet Manager - Vehicles are in claim state upon retrieving (STARC-185832)
  • Potential Fix: PU - Nyx - Jump Point Stations - Locations / Design - After spawning at Levski vehicles are set to claim immediately when requesting them from Jump Point Stations
  • Potential Fix: PU - Missions - ShipAmbush / Mercenary - UI / MobiGlas / Localization - Mission Details consist of “LocationAddress” placeholder (STARC-184332)

Technical

  • Fixed 2 Client Crashes
  • Fixed 2 Server Crashes

:fallen_leaf:(Tuesday) We are currently not expecting any further new 4.4 PTU builds beyond hotfixes while we work on getting the environment ready for a LIVE release Wednesday

:fallen_leaf:(Wednesday) We currently preparing a small hotfix for PTU while warming up the LIVE environments for a planned 4.4.0 LIVE release today.

:green_circle: :rocket: SC Alpha 4.4.0 will be opening to LIVE shortly with a zero downtime deployment!