[Evocati PTU] Star Citizen Alpha 3.24.2 PTU.9357571 Patch Notes
Features & Gameplay
Ships and Vehicles
- Ship Hud Polish
- Added New weapon ammo type icons to Weapon Config Screen. Added tooltip for MFD. Changed cursor when able to scroll the Power Management List.
- Reduced Overall Hull and Thruster Health for the Hornet Series Ships
Core Tech
- Render to Texture Shader Improvements
-Added additive blending of source pixels to scene with multiplier
-Added additive blending of bloom with scene (with multiplier) along with a saturation factor
-Combined hard drop-shadow offset with blurred soft shadow, along with individual multipliers for both
-Added chromatic aberration with custom offsets
Bug Fixes
- Fixed - Resource Network - Default power distribution does not balance pools equally
- Fixed - PU - UI - mobiGlas - Starmap / Quantum Travel - Cannot set route while in close proximity to the surface of a planet (STARC-116277)
- Fixed - ARGO ATLS - PU - ASOP / UI - The ARGO ATLS suit is appearing at top of ASOP list and not with the rest of ARGO ships (STARC-127256)
- Fixed - ARGO RAFT - PU - Vehicles / FPS Weapons - Multi-Tool - Tractor Beam / Tractor Beam Rifle / Cargo - An invisible barrier blocks tractor beams from hitting boxes attached to the cargo grid when standing under the ship (STARC-123302)
- Fixed - Multivehicle - PU - Vehicles / UI / MFD / HUD / Inner Thought - cockpit button interactions overlap the MFD after being initially hovered over (STARC-130562)
- Fixed - Salvage / CryAstro / Restock - Using Cryastro restock service fill up the fillerstation to maximum capacity with salvage material (STARC-129445)
- Fixed - PU - Inventory / UI - Custom Filter tick box not showing a clear selection indicator for the chosen category (BUG-197375)
- Fixed - RSI Constellation Series - ( ALL VARIANTS ) - PU - Vehicles / Actor - Interactions - Interaction points to lower the elevators to enter are out of reach from the ground (STARC-130676)
- Fixed - PU - Vehicles/Elevator - Carrack is missing elevators
- Fixed - PU - Vehicles/Elevator - Syulen is missing elevators
- Fixed - PU - Vehicles/Elevator - Hull-C is missing elevators
- Fixed - PU - MFD hotkeys - There is no option to continue cycling with the MFD hotkeys
- Fixed - PU - Stanton - Multivehicle - Vehicles / UI / MFDS - Ground vehicles have ship configurations in their general configurations
- Fixed - PU - Front End / DNA Character Customizer / UI - Hair/Facial Hair - The Hair/beard/scalps textures will mix up and will not match each other
- Fixed - Multivehicle - PU - Vehicles / Ship Refuel - MISC Starfarer is not refuelling other ships
Technical
- Fixed 3 Client Crashes
- Fixed 3 Server Crashes
- Fixed 1 Server Deadlock
Star Citizen Alpha 3.24.2 PTU.9359298 Patch Notes
Audience: Wave 1
Features and Gameplay
Gameplay
- MFD button bindings
- Options for persistent ship settings + MFD page
- New weapon grouping system + MFD page
- Precision Targeting & Mining Mode
- Starmap Info UI Polish
Ships and Vehicles
- Misc Prospector MFD Polish
- Updated Vanduul MFD Color Palette to White to Help With Status Readability
- Balanced Heat for Ballistic Weapons
Weapons and Items
- Updated P8-AR recoil to smooth out some jarring sections of the recoil
- Tweaked ‘oomph’ of the P8-AR
- Normalized nvtc 4x to have similar benefits as the other 4x optics"
Arena Commander Frontend Visual Updates
- The Arena Commander Frontend (main menu) has had its visual overhaul with new and updated 3d hangar and interface menus.
- Alongside this visual upgrade we have made several quality-of-life improvements and feature additions, from “Remember My Selection” for mode selection to a Force Launch feature.
Bug Fixes
- Fixed - PU - Salvage / Mission - Wrecked Salvage Contract ships still have power which prevents Structural Salvage (STARC-130393)
- Fixed - Error - 30009 - Bed logging in “StantonSolarSystem” results in 30009 error - reason="Remote Disconnect - Cannot send the current solar system for ‘SendCurrentSolarSystem’ (STARC-130526)
- Fixed - PU - Inventory - UI - Item Bank / Storage Access - No Pop-Up window opens when using Right Click on Inventory Interfaces (STARC-130029)
- Fixed - PU - Multivehicle - Quantum Travel / mobiGlas / Star Map - Unable to plot a route to obstructed destination (STARC-130071)
- Fixed - PU - Actor - Cargo - Players can Attach Commodity Cargo boxes to their own actor or others slowing down their movement and increase the heart rate (STARC-108988)
- Fixed - Esperia Blade - PU - Vehicles / MFD - Blade is missing MFDs (STARC-129875)
- Fixed - Anvil Carrack - PU - Vehicles/Elevator - Carrack is missing internal elevators (STARC-130050)
- Fixed - UI Tech - Vehicle RTT - Sometimes a ship will fly off the Vehicle RTT on both casts and MFDs (STARC-129864)
- Fixed - Drake Cutter ALL Variants - PU - Vehicles / UI - Rear ramp of the Cutter cannot be closed using the internal and external control panels (STARC-130334)
- Fixed - ARGO RAFT - Stanton - Vehicles / UI - Interactions - The Flight Ready button will change into Power ON button and not work for the pilot, if another player enters and remains in the co-pilot seat before the pilot does
- Fixed - MultiVehicle - Vehicle Weapons / Gimbal Modes - When remote turret is in any mode other than manual the turret will not properly follow the Reticle
- Fixed - PU - FPS Salvaging / Drake Vulture - UI - Crafting (Empty) Cambio SRT Containers results in receiving fully filled containers
- Fixed - PU - Character Customizer - UI - STYLING - Piercings sometimes cannot reset to none and may skip the option for slider
- Fixed - PU - Klescher Rehabilitation Facility - Mission Content / UI - Prison O2 Kiosk percentage text is visible while kiosk displays the error
- Fixed - Multivehicle - PU - Vehicles / Ground Vehicles / UI / MFD - Resource Network - Ground vehicle MFD power management screens does not show column UI
- Fixed P8-AR being unable to reload
- Fixed A2 Gunner Seats still on old UI MFDs
- Fixed - Arena commander - Vehicles - loadout - Missing MFD casting
Technical
- Fixed 5 Client Crashes
- Fixed 9 Server Crashes
@GeneralNews
Star Citizen Alpha 3.24.2 PTU.9360177 Patch Notes
Audience: Wave 1
Features and Gameplay
Gameplay
- Weapon Controller: Added actions to allow firing weapon groups independent of whether they are selected or not
- Added Exit Button to Fine Terminals
Ships and Vehicles
- Origin 400i Atmospheric Flight Improvement Polish
- Further Visual Polish to Ship/Vehicle Render To Texture Shaders
- Updated Scorpius MFD Material to Remove Doubling Effect
Weapons and Items
-
Rifles:
- Rifles have had their horizontal recoil toned down to make them far more consistent at distances contesting SMGs.
-
SMGS:
- Aim return time is how long it takes for the weapon after firing to return to it’s default position
- SMGs were snapping really hard on this so for visual fidelity the return times have been increased
- Keep in mind the stated return time is not actually how long it takes, it’s got a longer duration then stated because it has extra settle / bounce time
-
Snipers:
- The following sniper adjustments are intended to make 1HK to a non-heavy target viable at longer distances as the old values were too punishing and not allowing the sniper fantasy to be possible
Bug Fixes
- Fixed - Multivehicle - PU - Vehicles / Locations / Physics - Ships fall through hangar elevator platform on retrieval resulting in being stuck under hangar
- Fixed - Multivehicle - PU/AC - Vehicles / QED / EMP - EMP/QED can be powered on but not fired (STARC-130228)
- Fixed - Origin 890 Jump - PU - Vehicles / Actor - Interaction Prompt - The interaction point to sit in the 890 Jump dining chairs is not accessible (STARC-101445)
- Fixed - Multivehicle - PU - UI / Vehicles - Entrance markers remain on HUD for ships that have been streamed out (STARC-95920)
- Fixed - PU - Multivehicle - Audio - External animating elements are missing audio entirely or fail to produce audio until the player has entered the vehicle
- Fixed - SC - Hornet Series - Hornet series ships do not have MFDs or HUD displays setup correctly
- Fixed - ANVIL ARROW - PU - Vehicles - MFDs are not displaying
- Fixed - Nomad - PU - Vehicles / Art - There is a Portal / VisArea issue at the entrance of the Nomad
- Fixed - PU - Filler Station UI - UI / Ships / Vehicles / Salvage - The Filler Station is unable to Craft Items
- Fixed - Multivehicle - PU - Resource Network - Mining and Salvage heads throttles default to 0
- Fixed - Multivehicle - PU - Vehicles / MFDS / UI - Scanned ships do not have a model in the vehicle MFD screen
- Fixed - Nova Tank - PU - Vehicles / Ground Vehicles / UI / MFD - Large Vis area issue at the back of the Nova
Technical
- Fixed 4 Client Crashes
- Fixed 6 Server Crashes
@GeneralNews
MOTD: We are still investigating the server stability but it’s a physics crash that may be related to Arial not loading. If possible, please avoid going there
(Mánadagr) We are currently putting together a new 3.24.2 build for release onto the PTU later today. Wave 2 possible if stability after release is better.
sc-testing-chat | Wakapedia-CIG: The current build on PTU has a pretty nasty chain crash due to Arial. This will be fixed with today’s release 
sc-testing-chat | Wakapedia-CIG: Quantum fuel economy changes coming tomorrow
<:monkaS:759504732954820659>
Star Citizen Alpha 3.24.2 PTU.9361816 Patch Notes
(Significant) Known Issues
- Multivehicle - PU - Vehicles / Vehicle Components - Quantum Drives - Cannot initiate quantum jump (low chance STARC-131460)
- QT Workaround: De-allocate all power from systems in power management Re-allocate power to Quantum Drive and other systems.
Features & Gameplay
Ships and Vehicles
- Misc Starfarer: Added new Annunciators to the Pilot Dashboard
Weapons and Items
- Added Behring Rifle Mags to Shops
- Temporarily removed the MultiTool reload screen until battery draining requires reload to function
Bug Fixes
- Fixed - PU - Multi-System - Locations / Transit - Some elevators have greyed out panels and do not respond when called (STARC-130391)
- Fixed - Multivehicle - PU - Vehicles / Locations / Physics - Ships fall through hangar elevator platform on retrieval resulting in being stuck under hangar
- Fixed - PU - Stanton - ASOP / Fleet Manager / UI - ASOP terminal screen will be stuck on the getting vehicle list screen until terminal times out
- Fixed - PU - Stanton - Arial - Planet Tech / Locations - Arial missing surface (STARC-130335)
- Fixed - PU - Stanton - GFX / Performance - If a player moves their mouse pointer off screen while they have the game open, the game’s performance will start to degrade until the mouse pointer has return back to the game
- Fixed - Origin 400i - Ships / Vehicles / Art - Elevator - Elevator Panel buttons disappear on upper floor (STARC-130245)
- Fixed - ARGO_ATLS - PU - Mounts / UI / ASOP / Fleet Manager - The ARGO ATLS has placeholder text (STARC-131162)
- Fixed - MSR now has Size 3 shield, but quadrants not adjustable (STARC-131203)
- Fixed - Mutlivehicle - PU - Vehicles/UI - Radar/Ping - Scan operator mode UI is missing ping signatures for returned pings (STARC-131483)
- Fixed - Argo Mole ( All Variants ) - Mining - MFDs - PU - The MFD’s will disappear once the player enters the mining turret seat (STARC-130114)
- Fixed - PU - Multivehicle / Game Code / Resource Network / Controls - ASOP Spawned Vehicles headlights are Enabled and need to be Toggled Twice to turn off (STARC-129843)
- Fixed - Multivehicle - PU - Vehicles - unable to influence Drake Cutter internal lights (STARC-111858)
- Fixed - Multivehicle - PU - Vehicles / Ship Refuel - MISC Starfarer is not refuelling other ships
- Fixed - PU - Missions - The Price of Freedom/MissionGiver - Price of Freedom cryopods on the caterpillar do not show prisoner numbers or “release”
- Fixed - Stanton - PU - Resource Network - Ships / Vehicles / Components / Game Code / Multivehicle - Components are Overheating even when Provided Sufficient Coolant
- Fixed - MISC Prospector - PU / UI - Vehicles - Prospector radar is projected over and above the ship panel
- Fixed - SC - Ships / Art - Anvil Carrack - Carrack command station MFDs UV are displaying incorrectly (Clipped at the bottom)
- Fixed - AC - Frontend - Hangar Anims are noticeably loud in AC Front end
- Fixed - AC Rentals are not functioning
Technical
- Fixed 4 Client Crashes
- Fixed 5 Server Crashes
Wakapedia-CIG
evo will get the something to test of course in a couple hours if stability is good
Spectrum MOTD:
We’re monitoring for a couple hours and if stability is good we’ll open Wave 2 and maybe something to test!
Wakapedia-CIG
we’ve run into 1 new server crash but stability is much better overall and that crash has only happened once. we’re looking at it in about 20 min or so to see then