#sc-patch-notes

Yogi’s answer on lowering the ship speeds in the latest EVO Patch:

**[source: AvengerOne’s Discord] **


sc-testing-chat | Wakapedia-CIG: :space_invader: We believe we found what was going on with the trams for the TECH-PREVIEW and are kicking a hotfix to test this out. We should know in maybe 1.5-2 hours if we can go today

Wakapedia-CIG:

We’re going to need to start the tech-preview test tomorrow due to time today. Team is mostly in the UK and want to be around for the test so we are most likely looking at tomorrow at this point so we can have the whole team available to monitor and gather data along with you all.

MOTD update: :joystick:(Tysdagr) We are currently working on a new 3.24.2 build for release to Evocati today. We do not plan on publishing a new TECH-PREVIEW today and are still planning on one this week.

:avocado: Star Citizen Alpha 3.24.2 PTU.9351284 Patch Notes

Audience: EVOCATI

New Testing/Feedback Focus

  • New Arena Commander Updates

Features and Gameplay

Ships and Vehicles

  • Salvage and Mining will now function while in NAV mode
  • Vehicle Experience Weapons Tuning: Reduced damage of all cannon ammo by 10%
    Weapons and Items
  • Multi-tool UI Updates
    • To make the Tractor UI more legible and usable with the new, non-Aim Down Sight (ADS) system, we added new indicators to distinguish between Traversal (LMB) and Detachment (RMB) modes.
    • Traversal (LMB): 4-arrows moving icon
    • Detachment (RMB): Chain link icon

Technical

  • Fixed 9 Client Crashes
  • Fixed 11 Server Crashes
  • Fixed a Server Deadlock

@GeneralNews

MOTD:

:jack_o_lantern:(Óðinsdagr) TECH-PREVIEW Day! We have a build all set with loads of new RMQ and Meshing updates and fixes for a potential 24 hour test starting in about 4 hours. Let’s push the limits!
<t:1727888400:t> is the goal but discussing in about an hour when the exact timing will be
We may also have another update for 3.24.2 Evocati later this afternoon.

@Wakapedia-CIG

We are going to start out the test with the baseline 1:100 to gather data for a short while first like last time but then scale up quickly

sc-testing-chat | Wakapedia-CIG: :green_circle: Build greenlit. We’re almost ready

[All Backers TECH-PREVIEW] RMQ Meshing Playtest Round #5

Audience: All Waves

Channel: TECH-PREVIEW
Primary Build: 3.24-tp_9351730 US servers only
Duration: Up to 24 Hours
Features: Subdivision, RMQ
Focus: General Performance & Stability
Starting DGS Player Cap: 1:100 and will increase over time with short downtimes as we analyze data

Test Instructions

  • Today’s test will be a repeat of the previous test with further stability and performance updates
  • We are intending to leave this build up for up to 24 hours but could come down sooner if blocking issues occur.
  • This test will have each Stanton shard split into many authoritative zones. We are planning to start the test out at 1 DGS with 100 players as a baseline and increase this and push as far as we can throughout the test.

@GeneralNews

Error 6001’s should now be fixed

Wakapedia-CIG:

We are still in testing for 1:100 meshes but once we get our data from this we’ll start bumping it up. We might go quick to 6:1000 in an hour or so will take a short downtime between setups

Wakapedia-CIG:

<t:1727898600:R> we will take down the current servers on TECH-PREVIEW to update to a 6:1000 mesh. This downtime will take 15-20 minutes

Bault-CIG:

Ok guys, we’re going back to to a 4:500 setup for the time being. This crash has too much reproductions to make it useful to go higher, so we’ll cancel going to higher numbers for tonight.
Once we’re back down, our goal is to confirm if the crash frequency goes down as well or not.

Wintermute-CIG:

We already know what we need to address the crash here, no need to continue with this. We suspect it shouldn’t occur at a lower number.

ETF-testing-chat | Wakapedia-CIG: :space_invader: 30 min heads up on 3.24.2 evo build

Bault-CIG:

Ok guys, we’ll leave the Tech-Preview at 4:500 up until morning ATX time for you guys to play.

**A LOT of great data. We confirmed our optimization worked and saw great performance at 1k but unfortunately have another crash to chase at higher **numbers.
We’ll prepare another build with fixes and optimizations and have another go once its cooked.
Thanks a TON for your participation!

Star Citizen Alpha 3.24.2 PTU.9353512 Patch Notes

Audience: EVOCATI

Features and Gameplay

Ships and Vehicles

  • Reverted ship boost speed reductions to previous speeds
  • Added default options for the new ship settings which are applied when a ship spawns for the first time
  • Further MFD/HUD Visual Polish Passes

Weapons and Items

  • P8-AR ironsights will no longer be flipped when using an optic
  • Slightly Increased the damage of the Custodian

Bug Fixes

  • Fixed - PU - Multivehicle - Vehicle/IFCS - Atmosphere range out into space for flight speeds and nav mode speeds (STARC-130037)
  • Fixed - PU - Stanton - Online Services / mobiGlas / commLink - Players are unable to receive updates to their Friends List (STARC-129859)
  • Fixed - Error 60016 - Players who join an instance that gets isolated or into a bad state cannot join another until stowed
  • Fixed - Multivehicle - PU - Resource Network tech / Vehicles / Soft Death - Losing power in a ship locks all doors inside a ship (STARC-130236)
  • Fixed - PU - Stanton - Multivehicle - Vehicles / MFDS / UI - Scanning MFD reverts to Ready to Scan after scanning ships with no cargo stored (STARC-130414)
  • Fixed - PU - UI - mobiGlas - StarMap - When zooming out on the StarMap, it will continue to zoom out further than is expected (STARC-129855)
  • Fixed - PU - Stanton - Resource Network - Ships / Vehicles / UI - ORIG 300 Series still has the old MFD UI on the bed MFD (STARC-130290)
  • Fixed - PU - Stanton - Rest Stops (R&R) - Art / Locations - VisArea issues at Medical Clinics at Rest Stops (STARC-129844)
  • Fixed - Origin 890 Jump - PU - Stanton - Vehicles / UI - Velocity gauge is missing from the players HUD
  • Fixed - Stanton - PU - Resource Network - Ships / Vehicles / UI / Weapons / Ship Components - There is no option to Power on EMP’s
  • Fixed - PU - Multivehicle - Quantum Travel / mobiGlas / Star Map - Unable to plot a route to obstructed destination
  • MFDs - Add Unequipped state on pips, and fix scrolling behaviour while hovering pips
  • Fixed - PU - Stanton - Commodity Kiosk / UI - The inventories list does not correctly show the vehicles that store in location
  • Fixed - PU - Stanton - Rock Caves - Locations / popping - Rock is popping inside cave
  • Fixed - Stanton - PU - Resource Network - Ships / Vehicles / UI - The Mouse wheel does not allow the Player to Scroll through the Power Management MFD if Mousing over a Power Pip
  • Fixed - Origin 890Jump - Stanton - Vehicles / Room System / Actor Status - 890J Gunner Turret is missing a Room Entity when deployed causing Asphyxiation / Suffocating
  • Fixed - Stanton - PU - Resource Network - Ships / Vehicles / UI / Game Code / Ship Components - The Cooldown for Ship Shield Regeneration Triggers every time Power Allocation is altered
  • Fixed - Multivehicle - PU - Stanton - Vehicles / UI / Annunciator Panel - The QTM Indicator text is shown as QT instead of QTM
  • Fixed - Origin 400i - Stanton - Ships / Vehicles - UI - When opening the Weapons Rack to store a weapon, there is a 2nd place interaction that appears on the floor too
  • Fixed - RSI Ursa Medivac - Vehicles / Art - Inventory Cabinets are left behind after destruction
  • Weapon pools now show unavailable pips correctly

Technical

  • Fixed 7 Client Crashes
  • Fixed 3 Server Crashes

@GeneralNews

!disccopy 10

sc-testing-chat | Wakapedia-CIG: [Next build will be] most likely next week but not scheduled yet. Bault and team analyzing everything and will definitely have some great updates for the next one :slightly_smiling_face:

sc-testing-chat | Wakapedia-CIG: :green_heart: Thank you all so much for helping us test the updates to RMQ and Meshing on tech-preview! We have about another hour and 20 minutes (1600 UTC) before the build will be taken down until the next test! :smile: