Yogi’s answer on lowering the ship speeds in the latest EVO Patch:
**[source: AvengerOne’s Discord] **
**[source: AvengerOne’s Discord] **
We’re going to need to start the tech-preview test tomorrow due to time today. Team is mostly in the UK and want to be around for the test so we are most likely looking at tomorrow at this point so we can have the whole team available to monitor and gather data along with you all.
Ships and Vehicles
@GeneralNews
(Óðinsdagr) TECH-PREVIEW Day! We have a build all set with loads of new RMQ and Meshing updates and fixes for a potential 24 hour test starting in about 4 hours. Let’s push the limits!
<t:1727888400:t> is the goal but discussing in about an hour when the exact timing will be
We may also have another update for 3.24.2 Evocati later this afternoon.
We are going to start out the test with the baseline 1:100 to gather data for a short while first like last time but then scale up quickly
Channel: TECH-PREVIEW
Primary Build: 3.24-tp_9351730 US servers only
Duration: Up to 24 Hours
Features: Subdivision, RMQ
Focus: General Performance & Stability
Starting DGS Player Cap: 1:100 and will increase over time with short downtimes as we analyze data
@GeneralNews
Error 6001’s should now be fixed
We are still in testing for 1:100 meshes but once we get our data from this we’ll start bumping it up. We might go quick to 6:1000 in an hour or so will take a short downtime between setups
<t:1727898600:R> we will take down the current servers on TECH-PREVIEW to update to a 6:1000 mesh. This downtime will take 15-20 minutes
Ok guys, we’re going back to to a 4:500 setup for the time being. This crash has too much reproductions to make it useful to go higher, so we’ll cancel going to higher numbers for tonight.
Once we’re back down, our goal is to confirm if the crash frequency goes down as well or not.
We already know what we need to address the crash here, no need to continue with this. We suspect it shouldn’t occur at a lower number.
Ok guys, we’ll leave the Tech-Preview at 4:500 up until morning ATX time for you guys to play.
**A LOT of great data. We confirmed our optimization worked and saw great performance at 1k but unfortunately have another crash to chase at higher **numbers.
We’ll prepare another build with fixes and optimizations and have another go once its cooked.
Thanks a TON for your participation!
Ships and Vehicles
Weapons and Items
@GeneralNews
!disccopy 10