#sc-patch-notes

sc-testing-chat | Wakapedia-CIG: For tonight, once we go out with Evocati on the new build we’re going to monitor for a couple hours to determine wave 1 viability. Most likely won’t be until about 8pm CDT. If all goes well, hopefully Wave 1 by then.

No Zeus yet.

[Evocati PTU] Star Citizen Alpha 3.24.2 PTU.9357571 Patch Notes

Features & Gameplay

Ships and Vehicles

  • Ship Hud Polish
  • Added New weapon ammo type icons to Weapon Config Screen. Added tooltip for MFD. Changed cursor when able to scroll the Power Management List.
  • Reduced Overall Hull and Thruster Health for the Hornet Series Ships

Core Tech

  • Render to Texture Shader Improvements
    -Added additive blending of source pixels to scene with multiplier
    -Added additive blending of bloom with scene (with multiplier) along with a saturation factor
    -Combined hard drop-shadow offset with blurred soft shadow, along with individual multipliers for both
    -Added chromatic aberration with custom offsets

Bug Fixes

  • Fixed - Resource Network - Default power distribution does not balance pools equally
  • Fixed - PU - UI - mobiGlas - Starmap / Quantum Travel - Cannot set route while in close proximity to the surface of a planet (STARC-116277)
  • Fixed - ARGO ATLS - PU - ASOP / UI - The ARGO ATLS suit is appearing at top of ASOP list and not with the rest of ARGO ships (STARC-127256)
  • Fixed - ARGO RAFT - PU - Vehicles / FPS Weapons - Multi-Tool - Tractor Beam / Tractor Beam Rifle / Cargo - An invisible barrier blocks tractor beams from hitting boxes attached to the cargo grid when standing under the ship (STARC-123302)
  • Fixed - Multivehicle - PU - Vehicles / UI / MFD / HUD / Inner Thought - cockpit button interactions overlap the MFD after being initially hovered over (STARC-130562)
  • Fixed - Salvage / CryAstro / Restock - Using Cryastro restock service fill up the fillerstation to maximum capacity with salvage material (STARC-129445)
  • Fixed - PU - Inventory / UI - Custom Filter tick box not showing a clear selection indicator for the chosen category (BUG-197375)
  • Fixed - RSI Constellation Series - ( ALL VARIANTS ) - PU - Vehicles / Actor - Interactions - Interaction points to lower the elevators to enter are out of reach from the ground (STARC-130676)
  • Fixed - PU - Vehicles/Elevator - Carrack is missing elevators
  • Fixed - PU - Vehicles/Elevator - Syulen is missing elevators
  • Fixed - PU - Vehicles/Elevator - Hull-C is missing elevators
  • Fixed - PU - MFD hotkeys - There is no option to continue cycling with the MFD hotkeys
  • Fixed - PU - Stanton - Multivehicle - Vehicles / UI / MFDS - Ground vehicles have ship configurations in their general configurations
  • Fixed - PU - Front End / DNA Character Customizer / UI - Hair/Facial Hair - The Hair/beard/scalps textures will mix up and will not match each other
  • Fixed - Multivehicle - PU - Vehicles / Ship Refuel - MISC Starfarer is not refuelling other ships

Technical

  • Fixed 3 Client Crashes
  • Fixed 3 Server Crashes
  • Fixed 1 Server Deadlock

We’ll take a look in a couple hours and if all is good we may open up to Wave 1!

PTU Open to Wave 1

:jack_o_lantern:(Laugardagr) We are currently putting together a new 3.24.2 build for release to Wave 1 later today

Star Citizen Alpha 3.24.2 PTU.9359298 Patch Notes

Audience: Wave 1

Features and Gameplay

Gameplay

  • MFD button bindings
  • Options for persistent ship settings + MFD page
  • New weapon grouping system + MFD page
  • Precision Targeting & Mining Mode
  • Starmap Info UI Polish

Ships and Vehicles

  • Misc Prospector MFD Polish
  • Updated Vanduul MFD Color Palette to White to Help With Status Readability
  • Balanced Heat for Ballistic Weapons

Weapons and Items

  • Updated P8-AR recoil to smooth out some jarring sections of the recoil
  • Tweaked ‘oomph’ of the P8-AR
  • Normalized nvtc 4x to have similar benefits as the other 4x optics"

Arena Commander Frontend Visual Updates

  • The Arena Commander Frontend (main menu) has had its visual overhaul with new and updated 3d hangar and interface menus.
  • Alongside this visual upgrade we have made several quality-of-life improvements and feature additions, from “Remember My Selection” for mode selection to a Force Launch feature.

Bug Fixes

  • Fixed - PU - Salvage / Mission - Wrecked Salvage Contract ships still have power which prevents Structural Salvage (STARC-130393)
  • Fixed - Error - 30009 - Bed logging in “StantonSolarSystem” results in 30009 error - reason="Remote Disconnect - Cannot send the current solar system for ‘SendCurrentSolarSystem’ (STARC-130526)
  • Fixed - PU - Inventory - UI - Item Bank / Storage Access - No Pop-Up window opens when using Right Click on Inventory Interfaces (STARC-130029)
  • Fixed - PU - Multivehicle - Quantum Travel / mobiGlas / Star Map - Unable to plot a route to obstructed destination (STARC-130071)
  • Fixed - PU - Actor - Cargo - Players can Attach Commodity Cargo boxes to their own actor or others slowing down their movement and increase the heart rate (STARC-108988)
  • Fixed - Esperia Blade - PU - Vehicles / MFD - Blade is missing MFDs (STARC-129875)
  • Fixed - Anvil Carrack - PU - Vehicles/Elevator - Carrack is missing internal elevators (STARC-130050)
  • Fixed - UI Tech - Vehicle RTT - Sometimes a ship will fly off the Vehicle RTT on both casts and MFDs (STARC-129864)
  • Fixed - Drake Cutter ALL Variants - PU - Vehicles / UI - Rear ramp of the Cutter cannot be closed using the internal and external control panels (STARC-130334)
  • Fixed - ARGO RAFT - Stanton - Vehicles / UI - Interactions - The Flight Ready button will change into Power ON button and not work for the pilot, if another player enters and remains in the co-pilot seat before the pilot does
  • Fixed - MultiVehicle - Vehicle Weapons / Gimbal Modes - When remote turret is in any mode other than manual the turret will not properly follow the Reticle
  • Fixed - PU - FPS Salvaging / Drake Vulture - UI - Crafting (Empty) Cambio SRT Containers results in receiving fully filled containers
  • Fixed - PU - Character Customizer - UI - STYLING - Piercings sometimes cannot reset to none and may skip the option for slider
  • Fixed - PU - Klescher Rehabilitation Facility - Mission Content / UI - Prison O2 Kiosk percentage text is visible while kiosk displays the error
  • Fixed - Multivehicle - PU - Vehicles / Ground Vehicles / UI / MFD - Resource Network - Ground vehicle MFD power management screens does not show column UI
  • Fixed P8-AR being unable to reload
  • Fixed A2 Gunner Seats still on old UI MFDs
  • Fixed - Arena commander - Vehicles - loadout - Missing MFD casting

Technical

  • Fixed 5 Client Crashes
  • Fixed 9 Server Crashes

@GeneralNews

Star Citizen Alpha 3.24.2 PTU.9360177 Patch Notes

Audience: Wave 1

Features and Gameplay

Gameplay

  • Weapon Controller: Added actions to allow firing weapon groups independent of whether they are selected or not
  • Added Exit Button to Fine Terminals

Ships and Vehicles

  • Origin 400i Atmospheric Flight Improvement Polish
  • Further Visual Polish to Ship/Vehicle Render To Texture Shaders
  • Updated Scorpius MFD Material to Remove Doubling Effect

Weapons and Items

  • Rifles:

    • Rifles have had their horizontal recoil toned down to make them far more consistent at distances contesting SMGs.
  • SMGS:

    • Aim return time is how long it takes for the weapon after firing to return to it’s default position
    • SMGs were snapping really hard on this so for visual fidelity the return times have been increased
    • Keep in mind the stated return time is not actually how long it takes, it’s got a longer duration then stated because it has extra settle / bounce time
  • Snipers:

    • The following sniper adjustments are intended to make 1HK to a non-heavy target viable at longer distances as the old values were too punishing and not allowing the sniper fantasy to be possible

Bug Fixes

  • Fixed - Multivehicle - PU - Vehicles / Locations / Physics - Ships fall through hangar elevator platform on retrieval resulting in being stuck under hangar
  • Fixed - Multivehicle - PU/AC - Vehicles / QED / EMP - EMP/QED can be powered on but not fired (STARC-130228)
  • Fixed - Origin 890 Jump - PU - Vehicles / Actor - Interaction Prompt - The interaction point to sit in the 890 Jump dining chairs is not accessible (STARC-101445)
  • Fixed - Multivehicle - PU - UI / Vehicles - Entrance markers remain on HUD for ships that have been streamed out (STARC-95920)
  • Fixed - PU - Multivehicle - Audio - External animating elements are missing audio entirely or fail to produce audio until the player has entered the vehicle
  • Fixed - SC - Hornet Series - Hornet series ships do not have MFDs or HUD displays setup correctly
  • Fixed - ANVIL ARROW - PU - Vehicles - MFDs are not displaying
  • Fixed - Nomad - PU - Vehicles / Art - There is a Portal / VisArea issue at the entrance of the Nomad
  • Fixed - PU - Filler Station UI - UI / Ships / Vehicles / Salvage - The Filler Station is unable to Craft Items
  • Fixed - Multivehicle - PU - Resource Network - Mining and Salvage heads throttles default to 0
  • Fixed - Multivehicle - PU - Vehicles / MFDS / UI - Scanned ships do not have a model in the vehicle MFD screen
  • Fixed - Nova Tank - PU - Vehicles / Ground Vehicles / UI / MFD - Large Vis area issue at the back of the Nova

Technical

  • Fixed 4 Client Crashes
  • Fixed 6 Server Crashes

@GeneralNews

MOTD: We are still investigating the server stability but it’s a physics crash that may be related to Arial not loading. If possible, please avoid going there

:jack_o_lantern:(Mánadagr) We are currently putting together a new 3.24.2 build for release onto the PTU later today. Wave 2 possible if stability after release is better.

sc-testing-chat | Wakapedia-CIG: The current build on PTU has a pretty nasty chain crash due to Arial. This will be fixed with today’s release :slightly_smiling_face:

sc-testing-chat | Wakapedia-CIG: P8-AR ammo made it into shops today

sc-testing-chat | Wakapedia-CIG: Quantum fuel economy changes coming tomorrow

<:monkaS:759504732954820659>

sc-testing-chat | Wakapedia-CIG: :zap: got the 30 minutes heads up on the build from qa for ptu

Star Citizen Alpha 3.24.2 PTU.9361816 Patch Notes

(Significant) Known Issues

  • Multivehicle - PU - Vehicles / Vehicle Components - Quantum Drives - Cannot initiate quantum jump (low chance STARC-131460)
    • QT Workaround: De-allocate all power from systems in power management Re-allocate power to Quantum Drive and other systems.

Features & Gameplay

Ships and Vehicles

  • Misc Starfarer: Added new Annunciators to the Pilot Dashboard

Weapons and Items

  • Added Behring Rifle Mags to Shops
  • Temporarily removed the MultiTool reload screen until battery draining requires reload to function

Bug Fixes

  • Fixed - PU - Multi-System - Locations / Transit - Some elevators have greyed out panels and do not respond when called (STARC-130391)
  • Fixed - Multivehicle - PU - Vehicles / Locations / Physics - Ships fall through hangar elevator platform on retrieval resulting in being stuck under hangar
  • Fixed - PU - Stanton - ASOP / Fleet Manager / UI - ASOP terminal screen will be stuck on the getting vehicle list screen until terminal times out
  • Fixed - PU - Stanton - Arial - Planet Tech / Locations - Arial missing surface (STARC-130335)
  • Fixed - PU - Stanton - GFX / Performance - If a player moves their mouse pointer off screen while they have the game open, the game’s performance will start to degrade until the mouse pointer has return back to the game
  • Fixed - Origin 400i - Ships / Vehicles / Art - Elevator - Elevator Panel buttons disappear on upper floor (STARC-130245)
  • Fixed - ARGO_ATLS - PU - Mounts / UI / ASOP / Fleet Manager - The ARGO ATLS has placeholder text (STARC-131162)
  • Fixed - MSR now has Size 3 shield, but quadrants not adjustable (STARC-131203)
  • Fixed - Mutlivehicle - PU - Vehicles/UI - Radar/Ping - Scan operator mode UI is missing ping signatures for returned pings (STARC-131483)
  • Fixed - Argo Mole ( All Variants ) - Mining - MFDs - PU - The MFD’s will disappear once the player enters the mining turret seat (STARC-130114)
  • Fixed - PU - Multivehicle / Game Code / Resource Network / Controls - ASOP Spawned Vehicles headlights are Enabled and need to be Toggled Twice to turn off (STARC-129843)
  • Fixed - Multivehicle - PU - Vehicles - unable to influence Drake Cutter internal lights (STARC-111858)
  • Fixed - Multivehicle - PU - Vehicles / Ship Refuel - MISC Starfarer is not refuelling other ships
  • Fixed - PU - Missions - The Price of Freedom/MissionGiver - Price of Freedom cryopods on the caterpillar do not show prisoner numbers or “release”
  • Fixed - Stanton - PU - Resource Network - Ships / Vehicles / Components / Game Code / Multivehicle - Components are Overheating even when Provided Sufficient Coolant
  • Fixed - MISC Prospector - PU / UI - Vehicles - Prospector radar is projected over and above the ship panel
  • Fixed - SC - Ships / Art - Anvil Carrack - Carrack command station MFDs UV are displaying incorrectly (Clipped at the bottom)
  • Fixed - AC - Frontend - Hangar Anims are noticeably loud in AC Front end
  • Fixed - AC Rentals are not functioning

Technical

  • Fixed 4 Client Crashes
  • Fixed 5 Server Crashes

Wakapedia-CIG
evo will get the something to test of course in a couple hours if stability is good

Spectrum MOTD:

We’re monitoring for a couple hours and if stability is good we’ll open Wave 2 and maybe something to test! :slight_smile:

The Vulture can craft fuses now

Wakapedia-CIG
we’ve run into 1 new server crash but stability is much better overall and that crash has only happened once. we’re looking at it in about 20 min or so to see then