**Wave 1 time
**
(Tysdagr) We are currently putting together a new 4.5.0 build for a potential Wave 1 release later today.
[Wave 1 PTU] Star Citizen Alpha 4.5 PTU 10825836 Patch Notes
Audience: Wave 1
Features & Gameplay
-
Gameplay
- Engineering and Fire Gameplay Updates
- Further Resource Network Hookups for many ships. RN Setup: Hull A, Caterpillar, Mirai Guardian, Spartan Ballista, Drake Herald, Argo Mole, Starfarer Variants, Aopoa Nox, Scythe, Glaive, and 890 jump. PDC/MDC Ballistic Gatling s1 and Grin MDCs hooked up to resource network.
- Interior Map icons adjustment. Removed Toggle Button from relays.
- Engineering and Fire Gameplay Updates
-
Ships and Vehicles
- MRAI Fury LX - Boost Capacitor is now higher as other racing focused ships.
- Perseus: Fixed Missile controller priorities. Removed ability for any seat being able to control Missile Point Defense Turrets.
Bug Fixes
- Star Citizen Alpha 4.5.0 currently contains nearly 140 bugfixes for issues occurring in 4.3.2, 33 of which originated from the issue council.
- Starfighter Ion Weapon should now fire and animate
- Fixes for legendary boxes in Tech Smuggler locations missing their contents
- Potential Fix: GameWide - Lighting - Bright flashing when looking down sights with light on
- Potential Fix: PU - Stanton - Wikelos Emporium - The Collector - Mission Content / mobiGlas - " Trade Worm Parts For Favors " has incorrect Irradiated Pearl Grade
- Potential Fix: PU - Stanton - Orison - Locations - Atmosphere is lacking in several areas around Orison
- Potential Fix: PU - Stanton - Fire Extinguisher - Art / VFX - Intended VFX for fire extinguishers are lost when used in ships or zones other than where they were acquired from
- Potential Fix: SC - Characters - Levski - Some guards have red replaceMe undersuits
- Potential Fix: PU - Nyx - Landing Zone (LZ) - Levski - Locations / Art / Design - Habs Floors are missing
- Potential Fix: PU - Nyx / Stanton - Locations / Art / Design - The freight elevators are missing in hangars and on the external freight managers
- Potential Fix: Multi-Item - PU - Armor / Actor - Helmets Dropped directly from Carry state float in the air and become uninteractable
- Potential Fix: PU - Tech Smuggler - Warehouse Passcode Disks not respawning
- Potential Fix: PU - Nyx - Mission Content / Reputation / mobiGlas - " Vanduul-Tech Smugglers " is not available after getting to the required reputation rank
Technical
- Fixed 1 Client Crash
- Fixed 6 Server Crashes
- Fixed a Server Deadlock
(Waka’s Day) We are currently putting together a new 4.5 build for a potential PTU release later today
sc-testing-chat | Wakapedia-CIG:
Just got the 30 min heads up from QA on PTU
Star Citizen Alpha 4.5 PTU 10840216 Patch Notes
Audience: Wave 1 (potential for further waves tonight)
Features & Gameplay
- Gameplay
- Engineering and Fire Gameplay Updates
- Weapon fire rate and ammo balance to bring them back to 4.4.0 levels. Slight reduction in armor health across all ships. Added health bar to show armor and critical part damage. Power generators can now be repaired to stop the core from going critical. Implement room visualizations on the engineering screen using render layer groups feature. Added status warnings for low power combined with other critical warnings. Further smoke visibility improvement polish.
- Ships and Vehicles
- Added Krig L-21 Wolf to ship shops
- Hornet Hearseeker Turret added to shops
- Fire extinguisher added to shops
- Weapons and Items
- New Weapons, Armors, Attachments and Clothing priced and added to shops
- Removed glint from new optics
Bug Fixes
- Star Citizen Alpha 4.5.0 currently contains nearly 140 bugfixes for issues occurring in 4.3.2, 33 of which originated from the issue council.
- Fixed an issue where S2 optics were not S2
- Fixed an issue with the LH86 having no spread
- Potential Fix: Volt x1, x2 sight has a sound for mode switch like zoom but no function
- Potential Fix: Multi-System - PU - Locations / Actor / Animation - Incorrect bed exit animation leads to the actor clipping through the hab wall (STARC-188019)
- Potential Fix: Multivehicle – PU – Vehicles / Engineering / VFX - Smoke is too thick to navigate inside the vehicle’s interior
- Potential Fix: Multi-Item - PU - Armor / Helmet Props / UI / PIT Wheel - When the player attempts to equip a helmet on the ground through the PIT wheel, they are unable to and are told to remove their current helmet
- Potential Fix: PU - Pyro - ALL Contested Zones (CZ) - Combat AI / Locations - Some AIs in Contested Zones are missing loadouts
- Potential Fix: PU - Nyx - Levski - AI / Hostility /Locations - Levski Security Guards target each other
- Potential Fix: Multi-Location - PU - Stanton - Hangars / Locations / Collision / Physics - The players character is not transitioning to the Distribution Center hangar physics grid when entering it
- Potential Fix: PU - Stanton - Wikelos Emporium - The Collector 4.5.0 - Locations / Mission Content - Mission " Shiny Builder Suit " has been incorrectly removed from Wikelos Showroom
- Potential Fix: PU - Front End - Menu / UI / Nyx - The description for Nyx is missing on the location selection screen
- Potential Fix: Aegis Avenger Warlock - PU/AC - Resource network - Warlock EMP cannot be turned on
- Potential Fix: PU - Stanton - Wikelo’s Emporium - The Collector 4.5.0 - Missions - Art / Interaction - Yormandi Gun is missing interaction points preventing players from accepting mission
- Potential Fix: PU - Stanton - Engineering Screen - UI - Doors have Placeholder Names
- Potential Fix: PU - LTP / Contested Zones - Unequipped Contested Zone items do not persist between patches
- Potential Fix: PU - Nyx - Landing Zone (LZ) - Levski - Art / Locations / Physics - Players may bounce or fall through gaps when transitioning between physics zones in Levski Hangar elevators
- Potential Fix: MENU / PU - FOIP / VOIP / Options Menu / Camera - Unable to Calibrate the Camera (STARC-186265)
Technical
- Fixed 7 Client Crashes
- Fixed 1 Server Crash
(Thor’s Day) We are currently putting together a new 4.5 build for a potential PTU release today with the goal of opening more waves.
Star Citizen Alpha 4.5 PTU 10858979 Patch Notes
Audience: Wave 3 (Potential All waves tonight)
Features & Gameplay
- Gameplay
- Engineering and Fire Gameplay Updates
- Currently for 4.5, wear and tear Updated chance for critical part explosion to 20% and updated AI to reflect AI specific explosion behavior (will help with ship combat missions). Shield bring up health and regen to match 4.4 damage of weapons. Increased repair tool repair rates. Increased amount of damage fuses take (will take more damage). Reduced armor resistance modifier back down to 0.85. Updating Extinguishers in the Carrack, Medivac, Reliants, and MPUV. Temp disabled additional Engineering screens in Polaris/Perseus till multiple are supported. Shops will now only sell fully filled RMC canisters.
- Design Doc Wear and Fuse Amendments: In the current build, wear and tear is mostly disabled and will not take into account time when factoring in wear as this timer is not functioning as intended. Fuse loss has been amended to reduce power pips based on the amount of relays with damaged or missing fuses. If you lose all fuses inside a relay it still connects all items, but you have less power available in the entire ship. You will lose power pips based on the relay that does not have any fuses anymore. All components can currently be replaced or repaired at stations. While Size 1 and Size 2 components can be manually replaced while in flight, Size 3 and larger components need to be repaired or replaced while docked at a station.
- Ships and Vehicles
- PDCs will now target and shoot Bombs even if not hostile
Bug Fixes
- Star Citizen Alpha 4.5.0 currently contains nearly 140 bugfixes for issues occurring in 4.3.2, 33 of which originated from the issue council.
- Potential Fix: PU - Nyx - Levski - Transit / Art / Locations - Mercy and Habs elevator carriages offset on arrival
- Potential Fix: Multivehicle - PU - Vehicles / UI / MFD – Some Anvil vehicles cannot be powered on
- Potential Fix: Engineering Gameplay - VFX/Lighting/Rendering - Strange lighting affects on the player (when using torch) after fire/smoke event
- Potential Fix: PU - Stanton - Wikelos Emporium - The Collector 4.5.0 - Locations / Vehicles - Vehicles Cannot be Retrieved at Wikelo Stations
- Potential Fix: PU - Stanton - Grim HEX - Locations / Actor / Animation - Incorrect Bed Exit Animation leads to the actor clipping through the Hab wall when spawning in Grim HEX Habs
- Potential Fix: Fixed Mustang and Scout ships now showing Critical Reactor warnings
- Potential Fix: Multivehicle - PU - Vehicles / Components / Salvaging - Unable to switch to other component modules while in salvaging mode
- Potential Fix: RSI Perseus - PU - Vehicles / Engineering / UI - Hologram elements in the room overview are not selectable and do not highlight when hovered
- Potential Fix: Engineering Gameplay - Venting a ship on fire causes temperature and pressure fluctuations
- Potential Fix: Drake Cutlass Series (All Variants) - PU - Vehicles / Atmosphere / Room System - No breathable atmosphere in the cargo bay area
- Potential Fix: PU - Nyx - Landing Zone (LZ) - Levski - Locations / Art - Floor missing in Mercy Hospital
- Potential Fix: PU - Stanton - Distribution Centers (DC) - Loot / Locations - Some loot containers are not accessible at DC Centers
- Potential Fix: RSI Polaris - PU - Vehicles / Engineering - Railings block fire extinguisher from putting out power plant fire
- Potential Fix: PU - Nyx - Mission Content / Reputation / mobiGlas - " Vanduul-Tech Smugglers " is not available after getting to the required reputation rank
Technical
- Fixed 3 Client Crashes
- Fixed 3 Server Crash
(Frjádagr) We are currently putting together a new 4.5.0 build for a potential publish to PTU later today
Star Citizen Alpha 4.5 10869259 PTU Patch Notes
Audience: All Waves
Features & Gameplay
- Gameplay
- Engineering and Fire Gameplay Updates
- Added fixed text when a part is fixed using the diagnostic MFD. Updating Ship status displays with components. Further Engineering screen visual polish with switched door states from locked vs unlocked to open vs closed and removing bright highlights on doors. Fire and Smoke Rendering, VisArea, and Networking Polish Pass.
- Core Tech
- Updated Stanton flight music system to use newer flight/fps distinction method for more correct music useage
Bug Fixes
- Star Citizen Alpha 4.5.0 currently contains nearly 140 bugfixes for issues occurring in 4.3.2, 33 of which originated from the issue council.
- Potential Fix: Mirai Razor ALL Variants - PU - Vehicles / Vehicle Balance - CS emission values are too high
- Potential Fix: Multivehicle - PU - Vehicles / Engineering / Vehicle Components - Engineering panel can be illegible due to FOV distance (STARC-184024)
- Potential Fix: PU - Stanton - Resource Network / Vehicles / Interactables - Turtles can be used as Fuses (STARC-168576)
- Potential Fix: PU - Cargo Hauling / Vehicles - MISC HULL-C - Automated cargo loading will complete transfer without giving the player any cargo on their ship
Technical
- Fixed 2 Client Crashes
- Fixed 1 Server Crash
(Mánadagr) We are currently putting together a new 4.5.0 build for a potential PTU release later today
Star Citizen Alpha 4.5 PTU 10879294 Patch Notes
Audience: All Waves
Bug Fixes
- Potential Fix: Linux displaying Black Screen for Vulkan and D3D on 4.5.0
- Potential Fix: Multivehicle - PU - Vehicles / Vehicle Components - PDT’s targeting lags behind hostile targets missing the target (STARC-186176)
- Potential Fix: PU - Stanton - Distribution Centers (DC) - Loot / Locations - Weapon loot containers are not present at Distribution Centers
- Potential Fix: PU - Cargo / Freight Elevator - External Freight Elevator platforms are orientated at a 90 degree angle, causing them to not be usable
- Potential Fix: Multi-System - PU - LTP - Local Inventory / Core Tech - Some items are duplicated after a new patch
- Potential Fix: PU - Nyx - QV Station - Locations - Central Atrium Warehouse terminal is missing
- Potential Fix: Multivehicle - PU - Vehicles / Vehicle Components - Jump Drive component does not get highlighted when aimed with FPS repair tool
- Potential Fix: ESP settings not persistent
- Potential Fix: Fire Extinguishers are missing from shops
- Potential Fix: PU - Missions / UI / mobiGlas - Eliminate All - Foxwell FPS mission is blank in the contract manager
- Potential Fix: Multivehicle - PU - Vehicles / Salvage / Art - Salvage Ships are unable to detect the scraping surface and is missing the Scraping Laser VFX
Technical
- Fixed a Server Hang
- Fixed 5 Client Crashes
- Fixed 1 Server Crash
(Tysdagr) We are currently putting together a new 4.5.0 build for a potential PTU publish later today with further shield health increases, scanning updates, experimental feature? and more
Nicou-CIG
Hey folks, thanks again for all the feedback on Engineering and combat, it’s been incredibly helpful for the teams and is actively guiding the balance work for 4.5.
We’ve brought your top questions to the developers, and balancing is in full motion, with several updates already being prepared for upcoming PTU builds.
- Ships were going down too fast from Power Plant critical states, leaving no time for Engineers to react. Fixes have been submitted to make this much less frequent.
- Repair speed felt too slow. It has already been tripled, and further adjustments are on the way. We will keep an eye on it with additional data and your feedback to avoid making repairs too strong.
- Laser and ballistic weapons felt too similar in how they affect shields and armor. Adjustments were made, and we’re continuing to monitor and tune these differences.
- Shield and armor resistance values will also be reviewed in future builds. We discovered several system issues that needed to be addressed first before improving how these stats show up on MFDs and the Engineering Console.
- Shields durability felt too low, and mitigation changes have already been submitted to address this.
sc-testing-chat | Wakapedia-CIG:
Original build ran into some crashes so was Redlit. We have a fix in the works but we’ll have to hold off on certain experimental stuff till later in the week
Star Citizen Alpha 4.5 PTU 10899576 Patch Notes
Audience: All Waves
Features & Gameplay
- Gameplay
- Engineering Updates
- Shield Health has been increased and balanced for all shield component sizes and types. Adjusted engineering screen to go directly to the main display when interacted with. Added Fire as a state for components on engineering terminal pips. Doors can now be locked open so proximity will not trigger. Reduced Fuse damage overall for all ships and made fuses immune for single seaters. Penetration value balancing update to reduce penetration distance and reduced radii of the damage cone. Added resistance to Powerplant to delay their death compared to other components. Returned space drag to ships so they do not float on forever after being disabled.
- Scanning Update
- Made caves and harvestables show up via scanning. Increased range at which FPS mineables show in scanning. New marker config for harvestables and ground mining.
- Engineering Updates
- Additional Ship Updates
- S8/S7 Weapon Balance Pass
- Reduced overall Idris and Perseus ballistic damage and max ammo.
- S8: Damage: 8500 → 5400. Ammo Count: 2700 → 900
- S7: Damage: 6750 → 4000. Ammo Count: 951 → 800
- S8/S7 Weapon Balance Pass
- Weapons and Items
- Pulverizer Balance
- Damage from 31 → 27
- Aim time increased from 0.4 to 0.46
- Mag mass 1.6 → 2.2
- Weapon Mass 12 → 18
- Adjusted aim recoil to fall more consistently and increased vertical recoil.
- Pulverizer Balance
Bug Fixes
- Potential Fix: Reliant Series - PU - Vehicles - Ship cannot be destroyed no power plant critical failure
- Potential Fix: Further Updates: Multivehicle - PU - Vehicles / Vehicle Components - PDT’s targeting lags behind hostile targets missing the target (STARC-186176)
- Potential Fix: [VFX - Fire Hazards] Fires are spawning in none player spaces and cannot be reached with the Fire Extinguisher
- Potential Fix: PU - Freight Elevator - External Freight Elevators have their cargo grid fixed in their lowered position and are unusable
- Potential Fix: Multivehicle - PU - Vehicles / Quantum travel - QT stops shortly after starting (STARC-145971)
Technical
- Fixed 5 Client Crashes
- Fixed 3 Server Crashes
(Waka’s Day) We are currently putting together a new 4.5 build for a potential PTU release later today with further armor and shield balance changes and increased repair rates
Star Citizen Alpha 4.5 PTU 10917899 Patch Notes
Audience: All Waves
Features & Gameplay
- Gameplay
- Engineering Updates
- Greatly increased repair speeds and RMC use for repair tools. Deactivated degradation from fuses and ship weapons. Slight decrease in 890j shield health. Slight increase in Polaris shield health. Fixed incorrectly high regen rate for capital ship shields. Further Engineering screen and fire Visual and LOD polish. Add temperature to MFD tooltips, hide temperature indicator for components that do not support it. Further armor ballistic and energy weapon damage reduction polish. Removed melee attacks damaging physical components. Updated the Ursa with armor inclusions. Adusted life support mass adding temperature to be the target temperature instead of the current. Prevent applying unnecessary cooling multipliers to room heat equalization.
- Engineering Updates
Bug Fixes
- Potential Fix: PU - Missions / UI / mobiGlas - Multiple Missions - Missions go missing from contract manager after so many are completed per shard (STARC-189497)
- Potential Fix: Multivehicle - PU - Vehicles / Engineering / UI - Cooling System displays as offline despite power allocation on Coolants (STARC-188618)
- Potential Fix: RSI Perseus - Vehicles - Art/Geo - Arilock and window geometry are slightly offset causing small visible gaps into the interior (STARC-189836)
- Potential Fix: Drake Cutlass Series ( All Variants ) - PU - Vehicles / Atmosphere / Room System - No breathable atmosphere in the cargo bay area (STARC-188115)
- Potential Fix: PU - Stanton - Landing Zone (LZ) - Orison - Level Design / Art / Locations - Players still have access to the Javelin Tour Fleet Week themed docking port at August Dunlow Spaceport (STARC-179931)
- Potential Fix: MISC Fortune / Freelancer / Greycat MDC - PU – Vehicles / Engineering / UI – The engineering screen is misaligned (STARC-185534)
- Potential Fix: Multi-System - PU - Fleet Manager / ASOP Terminal / Locations - Retrieving a vehicle at an ASOP Terminal will cause the screen to load infinitely until it times out
- Potential Fix: Origin 400i - PU - Vehicles / Atmosphere / Room System - Majority of the interior lacks a breathable atmosphere
Technical
- Fixed 6 Client Crashes