Interface Elements
Ship Schematic View
The central display shows a 3D representation of your ship with color-coded indicators for each component and room. This view allows you to Identify damaged components at a glance, Navigate to specific ship sections, and Monitor real-time damage and and out of combat.
Displayed Information: Information currently displayed shows Hull damage and health overviews, component names and locations, component health/wear/tear percentages, power distribution status, room atmospheric conditions, and fire alerts. A component info box shows upon hovering over a component, giving a summary of its state.
Room Display
Shows fire status, atmospheric conditions, and loss of atmosphere for each room in the ship. Note that this can create significant information clutter on larger vessels.
Color State Indicators
Components are displayed with color-coded health states:
- Green: 100-50% health range
- Yellow: 50-20% health range
- Red 20-1% health range
- White 0% fully destroyed component
Important Note: The current yellow threshold triggers at 99%+ health, which is considered too aggressive. Design intent is for yellow to appear at 50% health.
Presets
Players can store and load Presets of their power distributions through a dedicated UI section.
- Flow: Create new preset, give it a name, adjust power levels
- Presets can be shown in preview mode, which decouples the power management display from the active vehicle. Changes made in Preview can be either saved to a Preset, applied to the active vehicle, or discarded
- Presets can be shared between players (stored locally in the user folder, similar to the Character Customizer)
- Presets are stored per vehicle. There are no limits to the amount of presets
Ship Components Overview
Component Categories
Ships contain various components organized into functional categories. Understanding each type is crucial for effective engineering.
Power Generation
Power Plants Function: Generate electrical power for all ship systems.
Failure effect: These are of Critical Importance. If the power plant reaches critical state (0% health), the ship has a chance to explode.
Key Behaviors: Power plant failure triggers a self-destruct sequence with a timer based on the power plant. This can be repaired with multi-tool once critical. (Power plants going critical at 90%+ health without warning is a known issue)
Thermal Management
Coolers Function: Dissipate heat generated by weapons, thrusters, and other systems.
Failure Effect: Weapons and systems overheat faster, may shut down automatically
Key Behaviors: Some ships have multiple coolers to provide redundancy. Damaged coolers reduce heat dissipation capacity proportionally.
Defense Systems
Shield Generators Function: Project energy shields to absorb incoming damage
Failure Effect: Ship hull takes direct damage from all attacks
Key Behaviors: Multiple shield generators share the shield pool. Damaged generators reduce shield capacity and regeneration. A ship can have a max of 2 shields active at the same time with the 3rd being a reserve that is turned on once you lose one of your main shield generators (Note that shield status currently not visible on engineering screen)
Navigation & Detection
Quantum Drives Function: Enable quantum travel between locations
Failure Effect: Cannot perform quantum jumps (Jump drives currently cannot be repaired (known bug) - Requires replacement if destroyed)
Radar Function: Detect ships, signatures, and points of interest
Failure Effect: Reduced or no sensor capability
Key Behaviors: Radar is frequently damaged in combat (fragile) and may require multiple repairs during or between extended engagements

