all content in this Topic is passed to us from those lovely people at Pipeline Discord .
Sneak peek of the week:
New caves
Quote: Watch your step
This week in Star Citizen:
- **Monday: ** Ironclad Q&A
- **Tuesday: **Lore post
- **Wednesday: **Alien Week 2954 + Roadmap update
- Friday: <:Twitch:884999004394500128> Star Citizen Live Making Ship Up IV-2. at 15:00 UTC / 8 am Pacific
@GeneralNews
Drake Ironclad Q&A
Will the Ironclad Assault have a retracting roof like the base version?
- Yes, the retracting roof is a shared element between the two versions. However, the tractor beam setup is removed, so utility is significantly compromised in the Assault version.
The Ironclad Assault has a repair bay as an installed feature. Is this bay going to be able to repair more than just vehicles? For example, could it repair ship components as well?
- Yes, repair facilities are not restricted by type but more by volume and resources. We’ll discuss repair and crafting in more detail in the future, as it’s a topic more expansive than this Q&A.
Is the command module shared between the Ironclad and the Caterpillar?
- The command module is compatible between the Ironclad and Caterpillar. However, the Ironclad’s module is a slight redesign of the original Caterpillar one but retains a lot of the features
Will the command module have a quantum drive?
- Yes, there is a quantum drive aboard the command module to facilitate independent quantum travel.
Overdrive Initiative - XenoThreat Incursion is Imminent!
Shortly after the release of Alpha 3.23.1a, XenoThreat is preparing to turn up the heat and bring its full might to the Stanton system.
If you were looking to complete all five phases of Overdrive Initiative ahead of their incursion, now is the time! Open the Priority tab in your contracts manager to get started.
For the latest on the patch release, keep an eye on the testing channel on Spectrum
Alien Week 2954
- New Harmony and Ocellus paints for the San’tok.yai and Suylen
- Free test flight for 4 Xi’an ships including the Suylen, San’tok.yai, Khartu-al and Nox (Ends June 20th)
- Crack the Xi’an puzzle and earn the Alien Week 2954 Challenge Coin
Roadmap Roundup - June 12, 2024
No updates for Release View this week. All features currently listed are on track, and no additional final reviews have taken place.
Zyloh on the (temporary) banned accounts
Sneak peek of the week:
**Plushies <:YOGIWTF:1173377410146783302> ** (A2, Ursa, Corsair and Cutty Red)
Quote: Soft and squishy, kinda plush and cuddly.
@GeneralNews CitizenCon 2954 tickets are sold out! See you in October!!
This week in Star Citizen:
- **Tuesday: **Loremakers: Community Questions
- Thursday: <:Youtube:884999004734259251> Inside Star Citizen with the Weapon Content team about FPS weapons and more
- Friday: <:Twitch:884999004394500128> Star Citizen Live (Guests and topics TBD)
@GeneralNews
Introducing Star Citizen: Alpha 3.24
During internal testing of the upcoming patch (3.23.2), we’ve determined that its substantial updates justify labeling it as version 3.24.
This change in version number doesn’t indicate any changes to the patch itself or any future patches; rather, it aligns with what we consider to be a major update. We’re excited for you to experience additions such as Freight Elevators, Storage Access (previously known as Item Banks), Personal and Instanced Hangars, new Cargo Hauling missions, and more—all of which aim to make a lasting impact on the 'verse.
Zyloh on 3.24/Item recovery:
While this feature (item recovery) isn’t releasing in Alpha 3.24, Item Recovery is still coming and super important to us.
The team is currently developing it as part of a larger system that we’ll share more about at CitizenCon
Sneak peek of the week:
New MISC ship?
Quote: Hold the door.
@GeneralNews Some interesting notions from the Bar Citizen Q&A in Taipei:
- From John Crewe: Resource management is for multicrew ships mostly. For example, relays. In 4.0, probably the 10-15 most popular ships will have it setup.
- The Resource Management system is replacing the Pipe system, so changing all the ships will take a lot of time. Every ship will support the RM management system but not every ship will have gameplay associated with it, e.g., the Gladius only has one engineering node, thus there isn’t much RM gameplay there.
- Regarding Gold Standard, there is not one definition for it, but rather each ship has a different vision for what its Gold Standard is. In a way, it actually means “release-ready”. There won’t be any sort of platinum standard above gold standard, but if a ship is gold standard now and new systems come into the game, it won’t be gold standard anymore.
- Ship glass is extra tough i.e. transparent metal, so there’s not really a need for a retractable canopy like the Fury LX. The Carrack’s retractable canopy will add additional protection but it’s not going to be much of a difference.
- Some ships, especially large ones like the Idris and Javelin, will have multiple points inside where you will be able to load food, ammo, supplies. It’ll be like a feeding spot for the ship. You put in the required resources and the ship distributes it on its own.
- There is no concrete plans for ships being able to scan for people. It’s more about the ability of the radar to be able to scan people. So if there is a specific radar capable of doing it, then it should be able to.
- When asked about a possible Crusader starter ship, JC says there’s always a possibility and that it’s always been a goal to have a starter for each manufacturer. He remained evasive and hinted that one ship to be revealed at CitizenCon could indeed be a Crusader starter ship, but did not directly confirm it.
- There are hopes for ships to be buoyant in the future. They don’t want ships exploding. Ships already react better with the new water tech, but there is still a lot of work to do. No plans in the near future for ships designed to float on water, nor for boats in the PU.
- No date for the MISC Raptor. It’s in SQ42 as a background asset.
- Erin Roberts suggests that the meshing testing going on is a positive sign for Pyro this year. Zyloh further says that the change of 3.23.2 to 3.24 does not change the release goal for 4.0.
- There should be a number of Pyro playtests before CitizenCon, according to Erin.
- Teams are not currently working on the BMM. When the Defender was finished, they were hoping they would then add some parts or materials to the BMM, but because of the way the BMM is structured, this is impossible. It works with other ships like the Hammerhead and Idris, but not the BMM.
- JC is really happy with the interior on the Polaris. Engineering room is being done now. Very different from the concepts they’ve shown before. His favorite location inside the ship is the torpedo room.
- Torpedoes will be loaded via a track similar to those found in distribution centers. They will be expensive, especially since they’re size 10.
Thanks to @erad_prime for providing this information to us.
Also just a reiteration that the @SC_Pipeline twitter account isn’t us. It’s ostensibly some spiteful banned member.
This week in Star Citizen:
- **Tuesday: **Galactapedia Update
- **Wednesday: **Roadmap Update
- Thursday: <:Youtube:884999004734259251> Inside Star Citizen with the Level Design team
- Friday: Jump Point Magazine June 2024 + <:Twitch:884999004394500128> Star Citizen Live game-dev on creating new cargo-specific mission content at <t:1719586800:t> (<t:1719586800:R>)
@GeneralNews