#sc-news

all content in this Topic is passed to us from those lovely people at :rocket: Pipeline Discord :rocket: .

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April 2025 Subscriber Promotions WIP

In-game flairs:

  • Centurion subs: Wikelo Emporium Jacket

will be updated

$800 million reached!

PU Monthly Report March 2025

AI (Content):

  • Development continued on new behaviors to support some of the story developments happening in the ‘verse in the coming months.

Art (Characters):

  • The Art team kicked off new heavy armor and continued creating various rewards.
  • The Concept Art team also explored ideas for new in-game rewards and armors.

Art (Ships):

  • The MISC Starlancer TAC moved into the final development phase
  • The Consolidated Outland Pioneer progressed through whitebox, benefiting from the additional concept work shown during a recent episode of Star Citizen Live.
  • An unannounced vehicle successfully passed greybox review and moved into the LOD0 phase
  • Two other vehicles received a bug-fixing pass and final-content work ahead of their release
  • Another new ship is currently being prepared for its greybox gate review.
  • The RSI Apollo, successfully passed its whitebox review gate and moved into greybox with support from the Concept team on the medical room design.
  • The RSI Perseus, passed its whitebox review at the start of March. Like the Apollo, some areas progressed visually thanks to the RSI kit.
  • Work continued on three unannounced vehicles too: a variant of a popular ship passed greybox review, another variant is approaching greybox review, while an all-new model entered production in preparation for its whitebox review in early April.

Core Gameplay:

  • Progress was made on Engineering gameplay throughout March, with Core Gameplay supporting various teams with Resource Network issues and bugs.
  • Changes were made to vehicle coolant. Now, effectiveness is based on an item’s physical properties, with a specific amount of coolant counteracting heating caused by an equal amount of power. Coolant consumption uses deltas with a dynamic override – the maximum coolant request is based on the maximum power consumption multiplied by a Resource Network global parameter.
  • The team also made progress toward implementing heat gameplay for ship thrusters. This involved adding filters to the engineering UI to allow players to only see items of a particular category.
  • Progress was made on FPS radar and scanning. Now, item components can be detected within vehicles while a player is inside and excluded when outside. The feature’s debug tools were improved too.
  • The ongoing transit system rework, known as the Transport System, progressed throughout March

Graphics, VFX Programming & Planet Tech:

  • The Graphics team overhauled GPU memory management. This allowed them to add new options, a visualization of the GPU memory required for each, and auto-detection for suitable resolution, upscaling, and graphics.
  • Gas clouds received a major visual upgrade thanks to the same density-shaping and shading technology used by planetary clouds. Global illumination was upgraded too, with improvements to the image stability and accuracy of both diffuse and specular reflections.
  • Planet Tech v5 continued to make good progress, with the team finalizing the distribution and shading of much denser rock formations with more physically plausible placement. The virtual terrain system is also closer to completion, with run-time compression being worked on next.
  • The VFX Programming team polished several features, such as fire, networking bandwidth for damage maps, and creatures.

R&D:

  • Gas cloud detail rendering was improved using techniques used by planetary volumetric clouds.
  • For dynamic weather, the rain volume calculation was improved to ease content authoring. The vertical distribution along the local height of lightning events was also refined. Furthermore, the volumetric rendering of lightning was enhanced by providing more flexibility in controlling the lightning gradient.

Tech Design:

  • Tech Design spent March working on an upcoming in-game event

@GeneralNews

Sneak peek of the week:

Asteroid Bases?

Quote: I hope this guy’s got asteroid insurance.

This Week in Star Citizen

Wednesday: Roadmap Update + Roundup

No ISC or SCL

Roadmap Roundup - April 9th 2025:

Release View:

Cards added to Release View 4.1:

  • Space Combat Mission - Patrol
  • Space Combat Mission - Ambush
  • Space Combat Mission - UEE Training Missions
  • REDACTED Space Combat Mission

Sneak peek of the week:

Guild Scrips

Quote: Everybody’s got their dues to pay.

This Week in Star Citizen - April 14th, 2025

* Thurday - <:Youtube:877412678711255100> Inside Star Citizen on new hairstyles and improvements to the hair pipeline, April 2025 Free Fly launch, Spring Promotion launch

* Friday - Weekly Newsletter

STARLANCER TAC spotted


For those unable to play PTU:

  • New armor variants in the files: Citadel and Inquisitor also now have Icefall, Brimstone, Ignitor, Roughshod, Outcrop, and Earthwork variants.

Sneak peek of the week:

New Armour

Quote: Gear up!

This week in Star Citizen:

  • **Wednesday: ** Roadmap Update
  • Thursday: <:Twitch:884999004394500128> Star Citizen Live - Narrative Team Q&A at 4:00 PM

Roadmap Roundup - April 23, 2025:

Release View:

Cards added to Release View 4.1.0 & 4.1.1:

  • New Hairstyles

[Youtube | Star Citizen Live: Q&A - The Story So Far](

https://www.youtube.com/watch?v=5qOJ0gZxrMI)