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Jump Point Magazine - June 2025

Articles on:

  • Storm Breaker: Regen Recap
  • Behind the scenes: Invictus Adaptions
  • Portfolio: Associated Science & Development

Sneak peek of the week:

RSI Meteor

Quote: Don’t let it be wrong, don’t let it be right;
Get in its way, you’re dead in its sights.

This Week in Star Citizen:

MONDAY, JUNE 30, 2025

  • This Week in Star Citizen

TUESDAY, JULY 1, 2025

  • July Subscriber Comm-Link
  • July Subscriber Newsletter

WEDNESDAY, JULY 2, 2025

  • Foundation Festival
  • Foundation Festival Free Fly
  • New Referral Program
  • June 2025 PU Monthly Report
  • Roadmap Update
  • Roadmap Roundup

THURSDAY, JULY 3, 2025

  • Star Citizen Live - Earning In The 'Verse <:twitch:1339302393493458974>

FRIDAY, JULY 4, 2025

  • RSI Weekly Newsletter

HOTFIX channel is open with further client-side desync and delay fixes. This will connect to the LIVE environment to play like normal for testing.

Sub Flair: Cargo Box Plushies + mini boxes

July 2025 Subscriber Promotions

In-game flairs:

  • Centurion subs: Cuddly Cargo Collection
  • Imperator subs: Decorative Cargo Set
  • Subscriber-Exclusive Store: *Cargo Collection Pack *

Ships of the Month:

  • Centurion ship: MISC Starlancer MAX
  • Imperator ships: *MISC Starlancer MAX + Drake Caterpillar *

These are already being disto’d, here is lists if you are on the fence:


Foundation Festival 2025

Free Flight: July 2-14

Discounted starter packs with Cutter/Intrepid/Nomad for $51, $68, $81 respectively. Comes with a special paint and extended insurance

New Referral Rewards

  • 1 Recruit: CDS GCD-Army Medium Armor Set
  • 2 Recruits: VOLT Quartz ‘GCD-Army’ SMG
  • 3 Recruits: Gladius Dunlevy Model
  • 4 Recruits: Mirai Pulse & ‘GCD-Army’ Paint
  • 5 Recruits: VOLT Parallax ‘GCD-Army’ Assault Rifle
  • 6 Recruits: Archibald Hurston Figurine
  • 7 Recruits: ArcCorp Cog Sphere Replica
  • 8 Recruits: Stormwal Sculpture Replica
  • 9 Recruits: Wally’s Bar Hologram Replica
  • 10 Recruits: Big Benny’s ‘Classic’ Vending Machine
  • 15 Recruits: Spirit of the Starman Statue
  • 25 Recruits: Enemy of the Empire Statue
  • 42 Recruits: Aegis Gladius & ‘Dunlevy’ Paint
  • 50 Recruits: MISC Raptor
  • 75 Recruits: Tumbril Storm & ‘GCD-Army’ Paint
  • 100 Recruits: Freelancer MAX & ‘Big Brands’ Paint Pack
  • 200 Recruits: Unannounced Vehicle, to be revealed at CitizenCon
  • 500 Recruits: Captured Vanduul Scythe
  • 1042 Recruits: Idris-M

Kindness & Comradery Screenshot Contest

Capture meaningful moments of teamwork and support, whether you’re guiding a new player, teaching a new skill, or reviving a teammate after a tough mission. Share your best screenshot that highlights the spirit of teamwork at the heart of the Foundation Festival.

:1st_place_medal: 1st Place: Crusader Mercury Star Runner in-game ship with LTI (in-game lifetime insurance) + Foundation Festival paint per contributor/collaborator
:2nd_place_medal: 2nd Place: Drake Cutlass Red in-game ship with LTI (in-game lifetime insurance) + Foundation Festival paint per contributor/collaborator
:3rd_place_medal: 3rd Place: Aegis Gladius in-game ship with LTI (in-game lifetime insurance) + Foundation Festival paint per contributor/collaborator

Roadmap Roundup | July 2nd, 2025

4.2.1

  • New Hairstyles - TENTATIVE
  • Global Event Tracking Service - TENTATIVE
    • Implementing a new system allowing our systems to track players progression across multiple shards. This system will first be used in conjunction with our new Global Event coming in Alpha 4.2.1. It can be found in the mobiGlas, Journal, Second Life Resource Drive.
  • Missions: Collection - TENTATIVE
  • Medium Utility Armor “Strata”: Corporation Liveries - TENTATIVE

4.3 (NEW)

  • Cooperative Zones - TENTATIVE
    • Not an event. Not a sandbox. Like Contested Zones, but the opposite, where investigation, puzzle-solving and cooperation with players around you will make completing objectives easier.
  • Abandoned Underground Facilities - TENTATIVE
    • Located on every moon of the Stanton System, these enormous, multi-level structures are used for the new Cooperative Zones coming in Alpha 4.3.
  • VOLT Laser Sniper “Zenith” - TENTATIVE
  • Sniper Light Armor “Geist” - TENTATIVE
  • Medium Utility Armor “Ambrose” - TENTATIVE
  • New Hairstyles: 4.3.0 - TENTATIVE
  • Ladder Improvements - TENTATIVE
  • AI FPS Turrets - TENTATIVE
    • Adding anti-personnel turrets for players to avoid or destroy, providing additional PvE challenges.
  • Mission Pickup on Location - TENTATIVE
    • Enabling new missions to be discovered and added to journals when you approach or enter a designated area.
  • Wikelo Special Ships: 4.3.0 - TENTATIVE
    • Adding the following Special Ships to Wikelo’s Emporium: RSI Starlancer TAC, Drake Golem, Anvil Terrapin Medic, with upgraded components. These ships can be unlocked by bringing the NPC Wikelo a number of favors in exchange of rewards.

Core Gameplay:

  • Added updates for radiation, hazard areas, and damage-over-time, plus new IFCS logic for storm clouds.
  • Supported apex valakkar encounter and Argo ATLS IKTI freight elevator integration for power suit support.
  • Fixed issues from playtests and PTU involving new POIs, population, and corpse control.
  • Freight elevator fixes and radiation improvements were made across multiple missions.

Mission Design:

  • Closed out the Storm Breaker sandbox for release.
  • Expanded ‘infiltrate and defend’ missions to use Foxwell only and increased location variety.
  • Began work on a new escort-based archetype for the ‘ship battles’ mission suite.
  • Started transitioning generic contracts to guilds/factions for Reputation v2.
  • Investigating mission generation issue likely tied to Server Meshing.

Narrative:

  • Created new contracts, mission-provider dialogue, and environmental storytelling for upcoming patches.
  • Recorded dialogue and audio logs during a performance-capture session.
  • Refactored older missions and developed new combat contracts.
  • Progressed work on a major new story arc introducing a hostile faction.
  • Released Alien Week Galactapedia articles focused on unique PU fauna and lifeforms.

Online Technology:

  • Continued development of the item imprint system and began early planning for instancing service.
  • Worked on Inventory ID Enforcement for future database sharding.
  • Improved moderation tools with new sorting/filtering and added direct game instance access.
  • Began testing new MTL dev infrastructure to improve dev efficiency.
  • Network team continued stability fixes and steady progress on Dynamic Server Meshing.

R&D:

  • Refined gas cloud rendering with added erosion layers and improved detail retention.
  • Fixed artifacts from density blending by switching to a merging step.
  • Improved night-sky rendering by removing incorrect Mie scattering effects.
  • Boosted performance for planet cloud rendering from orbit and fixed water reflections under low light.

VFX:

  • Created custom animation and irradiated VFX for the irradiated valakkar encounter.
  • Enhanced weather VFX for increased event tension.
  • Developed new impact and surface effects for the Argo ATLS IKTI.

PU Monthly Report | June 2025

AI (Content):

  • Continued development of the updated combatant wildline script for both FPS and dogfighting NPCs.
  • Exploring dynamic conversations to enable gang-specific voicepacks.
  • Updated civilian behaviors to use previously unused lines and appear more reactive in varied environments.
  • Supported integration of new mission providers into upcoming content.

AI (Features):

  • Completed tasks for the irradiated valakkar, which debuted in the PU, involving cross-disciplinary collaboration.
  • Improved juvenile and adult valakkar behavior, fixing positioning and unreachable target handling.
  • Fixed major/minor bugs in Human combat, including improved aiming logic and advanced weapon handling.
  • Enhanced NPC behavior: better ammo/weapons looting, polished medical animation flow, and refined friendly-fire controls.
  • Fixed issues with perception, audio propagation, combat investigation, and grenade behavior.

AI (Game Intelligence Development Team):

  • Progressed Mission System v2 with work on the outline header, dashboard, and icons for mission components.
  • Continued work on StarScript-related tools and fixed various bugs.
  • Held meetings on StarScript, Mission System 2.0, entity scripting, and animation systems.

AI (Tech):

  • Provided bug fixes and optimization for Alpha 4.2, including navigation-mesh regeneration improvements.
  • Optimized navmesh searching and improved planetary pathfinding reliability.
  • Converted internal structures to AABBTree for better exclusion volume handling.
  • Enhanced navmesh generation radius for better creature pathing, especially for valakkar.
  • Added functionality for NPCs to react to radar pings with appropriate behavior.
  • Continued 3D pathfinding updates with voxelizer integration and full support for quantum-boosting energy usage.
  • Added fixes for NPC vehicle driving, with plans to integrate into the PU.

Animation:

  • Supported the irradiated valakkar and another upcoming creature, with animation work for stealth-promoting usables in social/pre-combat areas.
  • Facial Animation finalized content for Alpha 4.2.1, including new lines for Stows, Walton, and defend-location NPCs.
  • Captured new mission-giver content for Alpha 4.3 and 4.3.1, currently in processing.

Art (Ships):

  • Anvil Paladin continued through greybox with increased staffing for July gate review.
  • Gatac Railen in pre-production
  • Ironclad got some work
  • Work progressed on five unannounced vehicles, with two deep into greybox, one nearing release, another in whitebox, and one new variant entering pre-production.
  • RSI Apollo Medivac and Triage reached LOD0 with working modular bays; Esperia Prowler Utility received post-release bug fixes.
  • RSI Perseus approached its greybox gate; torpedo launcher work ramped up.
  • Drake Kraken entered pre-production to address concept fidelity for modern standards.


Concept for upcoming Inventory Revamp

from SCL

Weapon tooltips, default + comparison modes

Next week: RSI Meteor Behind the Ships