#sc-news

Alpha 4.0 Patch Watch #3 | Economy Facelift

Economy Balancing

  • Player provided feedback and data gathered in 4.0 will “drive ongoing adjustments and fine-tuning to ensure a balanced and immersive economic experience in the 'verse.” The team is also monitoring closely for any exploits/loopholes.
  • One recent loophole allowed players to remove and sell valuable components from their own ships, then use a reclaim to receive a fully stocked ship. “This process generated large amounts of aUEC in a short time, disrupting the game’s economy.”
  • To mitigate this. CIG is implementing a temporary adjustment: the sale prices of ship weapons will be significantly less than their purchase costs. In the future, the insurance and warranty systems will better at addressing fraudulent duplication.

“We’ll be closely monitoring your feedback on the upcoming economic rebalancing and look forward to long-term implementations that will offer more robust support.”

“Who the Hell Are You?”

  • Twenty new heads are being added to the DNA pool
  • See images below for three examples of the expanded DNA pool

Marker Update

  • The issues with minable markers have been resolved in 4.0
  • Additionally, the MISC Prospector has received some improvements: Easily attachable/detachable mining sacks

Opportunities in Pyro

Pyro introduces a range of new and exclusive ship-minables. Here’s a sneak peek:

New Base Materials (Defining the Rock):

  • Tin
  • Silicon
  • Ice

Rare Materials:

  • Stileron
  • Riccite – the rarest material in Pyro, even rarer than Quantainium!

Unique Resource Distribution

The Pyro system’s resource distribution is shaped by its distinct environmental factors:

  • Temperature Rings: Pyro is divided into zones based on proximity to its star. The regions closer to the star are hotter while the outer regions are colder. For example, Ice is more abundant in the cooler outskirts of the system.
  • Density Variations: Dense base materials are typically found in warmer regions, whereas lighter, porous materials like Ice and Silicon are more common in the colder, outer zones.

“Some details have been intentionally left for you to discover. So, prepare your mining ship, venture into Pyro, and uncover its wealth of resources firsthand. Happy prospecting!”



Luminalia 2954 Calendar - Day 7

Daily reward:

Ursa Deck the Hull & IceBreak Paint
Oh what fun it is to ride in an Ursa rover with the Deck the Halls and Icebreak paint schemes.

BIS Item Distribution is now done

Anvil Paladin Q&A

▲Regarding VTOL, the Paladin seems to have rotating thrusters at the back of the ship. How does it handle in atmosphere compared to the Valkyrie’s quad VTOL coverage?

  • ► The Paladin has enough VTOL power to handle adequately in atmosphere and maintain its position above targets, though compared to ships such as the Valkyrie, it will be less agile.

▲Is there an engineering room?

  • ► The room at the rear of the upper deck is the engineering room where the main engineering screen and majority of components are located.

▲Does the Paladin offer escape pods for its crew?

  • ► Yes, the crew beds double as ejection pod beds.

▲How does the Anvil Paladin compare to the Aegis Redeemer?

  • ► While both are gunships, they have different takes on that role and playstyle. The recent changes to the Redeemer’s turret weapon and shield sizes are offset by a significant boost to maneuverability. This allows the Paladin to occupy the ‘tankier’ gunship role.
  • ► Both ships have strengths and weaknesses, the Paladin trading agility for raw firepower and speed for armor, allowing players to choose a ship to suit their playstyle. The handling of the Paladin will be like the Redeemer was before the recent changes, which is more befitting a ship of its size and shape versus the much more compact Redeemer. And, unlike the Redeemer, the Paladin has no modular room, which is still planned for the Redeemer’s lower floor.

▲When will the Paladin start production?

  • ► The Paladin is currently in its whitebox production phase.

▲Do the pilot’s wing weapons play as gimballed when not remotely manned by dedicated gunners?

  • ► Yes, if there is nobody in the seats that control the wing weapons, then the pilot has control of them, albeit locked in the forward arc. Due to their location, their convergence is limited frontally, so they are only suitable for targets at mid/long distance. However, when independently controlled, they have full freedom of motion and can look pretty much in a full 180+ degree arc in all directions, allowing players to engage targets below, above, and behind.

** ▲ With the ammo system in the future, players are wondering about ballistic reloading.**

  • ► We do still plan for ships to be able to rearm ballistic weapons, either directly on the gun in question or from the ship’s internal stores fed by players directly.

Luminalia 2954 Calendar - Day 8

Daily reward:

Karna “Brimstone” Rifle
The Jolliest variant of this particular killing machine.

Ares Ion going back to Full Auto
Source: Yogi Spectrum - v7.17.0

Letter From The Chairman

4.0:

  • For the first time in our history, we will run 2 live releases in parallel, each with their own progress and persistence.
  • We acknowledge that we did not have time to get all the mission types working before our holiday break, which is why we have decided to temporarily support two parallel Live tracks: Alpha 3.24.3 will remain available, so you can play the missions and engage in game loops that are not working to our new playability standards in 4.0. Meanwhile, the 4.0 Preview will also be accessible from your launcher as a second Live option.
  • That said, it’s important to note that progress made in Alpha 3.24.3 will remain tied to that version and will not transfer to 4.0. This allows us to maintain a clean slate for the new systems coming online in the 4.0 Preview, ensuring a consistent and stable environment as we look to deprecate 3.24.3 in the new year.

2025: A Focus on Playability:

  • As we jump into the new year, our primary focus across our Star Citizen teams is clear: improving playability. Our drive for playability surrounds three critical areas - performance, stability, and content.
  • To achieve our goals, we are making a fundamental change: decoupling feature development from content creation and general fixes. This means new features will no longer hold up content delivery or risk destabilizing the Live environment. This approach will leverage the Tech Preview Channel, which was reserved for major new pieces of technology, like the Replication Layer and Server Meshing will now extend to gameplay feature testing too.
  • When a new feature is deemed complex or risky enough to require focused testing, we’ll introduce a separate Experimental PTU (EPTU) channel dedicated to that feature. Testing in this isolated channel will allow us to refine and stabilize the feature without impacting content and broader development work. Only once the feature is fully greenlit will it integrate into our standard Evo/PTU/Live pipeline.
  • We are taking this approach to deliver more things to do, more often than we have in the past where we have frequently been held hostage by tech or feature work that has taken longer than anticipated.

Zyloh-CIG on 4.0 LIVE²

4.0 LIVE Preview will release Tonight, US time zone. Could be late.

Save Stanton will remain active in 3.24.3 despite 4.0 going Live™️

RSI Launcher 2.1.1 Release Notes

This version brings minor fixes and a splash of color to the launcher.

Fixed Issues:

  • Fixed an issue preventing download progress from displaying correctly in some scenarios.

https://fxtwitter.com/CaptainZyloh/status/1869870081305403780

Guardians up for sale

[Live Feedback] Star Citizen Gameplay Survey

  • “To help us gauge where we are now as well as where we are going, we would like to conduct a broad survey over the holiday break.”
  • The survey should take about 15 minutes, though you don’t have to answer all questions.
  • Participating will reward you with the 2954 IAE shirts and hats attributed to your account
  • Rewards will be distributed shortly after the survey period ends on January 15th

Survey: https://forms.office.com/r/Nvr2rP4nWR

Luminalia 2954 Calendar - Day 9

Daily reward:

** Gladius Deck the Hull & IceBreak Paint**
Have the hap-happiest dogfights of all with the Deck the Hull and IceBreak paint schemes for your Aegis Gladius.

Jump Point Magazine - December 2024

Articles on:

  • A Year In The 'Verse 2954
  • Contested Zones
  • Mirai Guardian & Guardian QI
  • Lore portfiolo - Foxwell Enforcement

Obligatory last page post:

Sneak peek of the week:

Ugly cow with horns
Quote: You’re as cold as ice.

Luminalia 2954 Calendar - Day 10

Daily reward:

BR-2 “Permafrost” Shotgun
Chill out with this wonderfully wintery drum-loading shotgun.