Economy Balancing
- Player provided feedback and data gathered in 4.0 will “drive ongoing adjustments and fine-tuning to ensure a balanced and immersive economic experience in the 'verse.” The team is also monitoring closely for any exploits/loopholes.
- One recent loophole allowed players to remove and sell valuable components from their own ships, then use a reclaim to receive a fully stocked ship. “This process generated large amounts of aUEC in a short time, disrupting the game’s economy.”
- To mitigate this. CIG is implementing a temporary adjustment: the sale prices of ship weapons will be significantly less than their purchase costs. In the future, the insurance and warranty systems will better at addressing fraudulent duplication.
“We’ll be closely monitoring your feedback on the upcoming economic rebalancing and look forward to long-term implementations that will offer more robust support.”
“Who the Hell Are You?”
- Twenty new heads are being added to the DNA pool
- See images below for three examples of the expanded DNA pool
Marker Update
- The issues with minable markers have been resolved in 4.0
- Additionally, the MISC Prospector has received some improvements: Easily attachable/detachable mining sacks
Opportunities in Pyro
Pyro introduces a range of new and exclusive ship-minables. Here’s a sneak peek:
New Base Materials (Defining the Rock):
Rare Materials:
- Stileron
- Riccite – the rarest material in Pyro, even rarer than Quantainium!
Unique Resource Distribution
The Pyro system’s resource distribution is shaped by its distinct environmental factors:
- Temperature Rings: Pyro is divided into zones based on proximity to its star. The regions closer to the star are hotter while the outer regions are colder. For example, Ice is more abundant in the cooler outskirts of the system.
- Density Variations: Dense base materials are typically found in warmer regions, whereas lighter, porous materials like Ice and Silicon are more common in the colder, outer zones.
“Some details have been intentionally left for you to discover. So, prepare your mining ship, venture into Pyro, and uncover its wealth of resources firsthand. Happy prospecting!”
Daily reward:
Ursa Deck the Hull & IceBreak Paint
Oh what fun it is to ride in an Ursa rover with the Deck the Halls and Icebreak paint schemes.
BIS Item Distribution is now done
▲Regarding VTOL, the Paladin seems to have rotating thrusters at the back of the ship. How does it handle in atmosphere compared to the Valkyrie’s quad VTOL coverage?
- ► The Paladin has enough VTOL power to handle adequately in atmosphere and maintain its position above targets, though compared to ships such as the Valkyrie, it will be less agile.
▲Is there an engineering room?
- ► The room at the rear of the upper deck is the engineering room where the main engineering screen and majority of components are located.
▲Does the Paladin offer escape pods for its crew?
- ► Yes, the crew beds double as ejection pod beds.
▲How does the Anvil Paladin compare to the Aegis Redeemer?
- ► While both are gunships, they have different takes on that role and playstyle. The recent changes to the Redeemer’s turret weapon and shield sizes are offset by a significant boost to maneuverability. This allows the Paladin to occupy the ‘tankier’ gunship role.
- ► Both ships have strengths and weaknesses, the Paladin trading agility for raw firepower and speed for armor, allowing players to choose a ship to suit their playstyle. The handling of the Paladin will be like the Redeemer was before the recent changes, which is more befitting a ship of its size and shape versus the much more compact Redeemer. And, unlike the Redeemer, the Paladin has no modular room, which is still planned for the Redeemer’s lower floor.
▲When will the Paladin start production?
- ► The Paladin is currently in its whitebox production phase.
▲Do the pilot’s wing weapons play as gimballed when not remotely manned by dedicated gunners?
- ► Yes, if there is nobody in the seats that control the wing weapons, then the pilot has control of them, albeit locked in the forward arc. Due to their location, their convergence is limited frontally, so they are only suitable for targets at mid/long distance. However, when independently controlled, they have full freedom of motion and can look pretty much in a full 180+ degree arc in all directions, allowing players to engage targets below, above, and behind.
** ▲ With the ammo system in the future, players are wondering about ballistic reloading.**
- ► We do still plan for ships to be able to rearm ballistic weapons, either directly on the gun in question or from the ship’s internal stores fed by players directly.
Daily reward:
Karna “Brimstone” Rifle
The Jolliest variant of this particular killing machine.
Ares Ion going back to Full Auto
Source: Yogi Spectrum - v7.17.0
4.0 LIVE Preview will release Tonight, US time zone. Could be late.
Daily reward:
** Gladius Deck the Hull & IceBreak Paint**
Have the hap-happiest dogfights of all with the Deck the Hull and IceBreak paint schemes for your Aegis Gladius.
Obligatory last page post:
Ugly cow with horns
Quote: You’re as cold as ice.
Daily reward:
BR-2 “Permafrost” Shotgun
Chill out with this wonderfully wintery drum-loading shotgun.