From Meteor Q&A
This Week in Star Citizen
Tuesday
- Maintenance window starting from 1:00 PM
Thursday
- <:twitch:1339302393493458974> Star Citizen Live: Audio Team
Roadmap Update - July 30, 2025:
Release View:
New visuals added for 4.3 cards:
- New Hairstyles (4.3.0)
- Dynamic Snow
- Wikelo Special Ships (4.3.0)
- ASD Light Combat Stealth Suit
- Wikelo Light Combat Stealth Suit
Cards changed for 4.3:
- Onyx Facilities
- This card has been renamed from Abandoned Underground Facilities to Onyx Facilities.
- Cooperative Zones
- This card has been removed, as Onyx Facility missions are now categorized as Sandbox Activities rather than Cooperative Zones.
@General News
Reddit - Zyloh response on the Cooperative Zones
The Cooperative Zones are part of an initiative we’re very excited about. That said, they won’t be ready in time for 4.3, so we’ve updated the roadmap accordingly.
This week in Star Citizen:
- **Tuesday: **
- August 2025 Subscriber Comm-Link
- **Wednesday: **
- July 2025 PU Monthly Report
August 2025 Subscriber Promotions
In-game flairs:
- Centurion subs: Greycat ‘ASD’ Refinery Suit
- Imperator subs: Valakkar Specimen Tank
- Subscriber-Exclusive Store: ASD Labs Collection
-# These items will be delivered in an upcoming patch
Ships of the Month:
- Centurion ship: Crusader Ares Ion
- Imperator ships: Crusader Ares Ion + Crusader Ares Inferno
July 2025 PU Monthly Report
AI (Features):
- Continued to develop new creatures, including prototype gameplay for a boss fight. As part of this, new tech was created that makes this process faster and more iterative
AI (Game Intelligence Development Team):
- Continued to work on the prototype for Mission System v2.
Animation:
- The Facial Animation team processed content from June’s performance-capture shoot, including several new mission givers and a mini boss.
- Worked alongside Narrative to create and finalize animations for various TV broadcast characters that will populate the verse, including James Herriman (Jared).
- The devs were also back on set with the Mo-Cap and Narrative teams, capturing additional content for Alpha 4.3.1 and future releases.
Art (Characters):
- The Character Art spent the month creating new armors and armor variants.
Art (Ships):
- The Anvil Paladin had its greybox gate review.
- Further navigation flow updates were made to the Drake Ironclad, including new elevators and revised staircase locations to improve traversal times around the ship. The Ironclad Assault also progressed through whitebox
- Four unannounced vehicles progressed down the pipleline:
- The first was kicked off and is approaching the **end of the whitebox **phase
- The second passed its whitebox review and progressed into greybox.
- The third continued through development, with all its rooms receiving further geometry refinement alongside additional animation work for its moving elements.
- The final unannounced vehicle passed a combined gate review.
- The RSI Apollo Medivac and Triage passed their LOD0 reviews and are now in the final stages, with damage setup, paints, and LOD levels being created.
- The RSI Perseus progressed into the LOD0 phase; the exterior is now receiving the fine detail work to visually bring it in line with other RSI ships.
- The Drake Kraken had further pre-production work done. This identified more areas where kits from the Ironclad will help speed up production, as well as some more challenging internal areas that require updated concept time, such as engineering and the recently added small medical facility.
Core Gameplay:
- Improved the spawning flow to allow for another attempt of players spawning directly into their personal hangars instead of their home location hab. This work also paves the way for allowing players to spawn where they were (within reason).
- For crafting, the team continued reevaluated the scope for the first public release, while the Inventory UI concept shown recently on Star Citizen Live entered development, with the team doing preparation work and setting up the new canvas.
- For hacking, more options were added to help teach players how to use the feature alongside bug fixing.
- July saw Engineering gameplay enter Tech Preview preparation. Thruster temperatures are now visible on the screen and the iconography between the diagnostics and engineering screens have been unified.
- For quantum travel, the team continued working on the implementation of the new mechanics.
- FPS Radar and Scanning saw additional progress through July, with further improvements allowing the designers to define custom scan data.
- The ongoing transport refactor continued, with additional work for dynamic destinations, such as instanced hangars.
- Additional support for the mechanics of an upcoming creature was also provided.
Online Technology:
- Tasks for the Blueprint Library also began, with API development planned for August. Finally, the team continued their work and discussions on Item Imprint v1.
R&D:
- Focus shifted exclusively to analyzing performance and optimizing engine and game code. This will remain the primary focus for the foreseeable future.
|| @General News ||
Based on the loading splash screen, it appears as well the Resource Drive event is intended to be extended into 4.3.
Roadmap Update | August 13, 2025:
Release View:
Cards added to Release View 4.3.0:
- Kruger L-21 Wolf
Cards added to Release View 4.3.1:
- NPC Dropships
- Heavy Utility Armor
- New Hairstyles (4.3.1)
- VOLT LMG “Fresnel”
Cards postponed to a later date:
- Medium Utility Armor “Ambrose”
- AI FPS Turrets
- Mission Pickup on Location
Progress Tracker:
New additions to the the Progress Tracker:
- Engineering
- Crafting
- FPS Radar & Scanning
- REDACTED Creature
- Inventory Rework
- Item Expiry
- Transport Refactor
- Command Module
@General News

















