#sc-news

Battlecruiser Update:
-Invictus 2026 Reveal Concept

Manufacturers releasing next year: Drake, Aegis, RSI, Anvil, MISC, Greys, Origin, GATAC, Greycat

New Kruger ship: Stingray

Galaxy next IAE

Sneak peek of the week:

**Levski Mines **

Quote: Just keep digging.

you can buy previous BIS Paints now

Grey Market:

IAE 2955 BIS Paints

Stock limited ships and patch bundles from the year are returning

This Week in Star Citizen:

MONDAY, DECEMBER 1, 2025

  • IAE 2955 Day 12: Finale Day 2

TUESDAY, DECEMBER 2, 2025

  • December Subscriber Comm-Link
  • December Subscriber Newsletter
  • IAE 2955 Day 13: Finale Day 3

WEDNESDAY, DECEMBER 3, 2025

  • Roadmap Update
  • Roadmap Roundup
  • IAE 2955 Day 14: Finale Day 4 (Event ends at 20:00 UTC)

THURSDAY, DECEMBER 4, 2025

  • Server Maintenance starting <t:1764853200>
  • Inside Star Citizen: 4.5 Engineering

FRIDAY, DECEMBER 5, 2025

  • RSI Weekly Newsletter

November 2025 was Star Citizen’s greatest funding month on record, beating the previous November 2023 by nearly $4M.

This is especially impressive considering that IAE 2023 ran from Nov 17 to 30 (so all IAE sales were captured in November), whereas IAE 2025 is running Nov 20 to Dec 3. There are more insane statistics as to how record-breaking this year has been, but let’s see where they finish up first.

December 2025 Subscriber Promotions

In-game flairs:

  • Centurion subs: CBD Malenky ‘Skullsplitter’ T-Shirt
  • Imperator subs: Shattered Blade Holographic Banner
  • Subscriber-Exclusive Store: Shattered Blade Collection
    -# These items will be delivered in an upcoming patch

Ships of the Month:

  • Centurion ship: Tumbril Nova
  • Imperator ships: Tumbril Nova + Anvil Asgard

Nicou regarding EAC errors on AMD and Vulkan SDK. Advice from CIG is to not use the SDK DLL and to roll back to 25.9.1 drivers for AMD.

If you need to force switch to D3D11, delete the Shaders folder in your USER folder in your install.

IAE concludes in 15 minutes

sc-testing-chat | Nicou-CIG: Roadmap Update tonight will reveal a new ship coming to the Exec Hangars

Roadmap Roundup - December 3, 2025

Release View

4.4.0

  • Addition of multiple new ships released with IAE 2955: RSI Perseus, RSI Salvation, Drake Clipper, Drake Golem OX, Kruger L-22 Alpha Wolf, Greycat MDC.

4.5.0

Loot Refresh

  • Rebalancing loot at various sandbox locations and introducing previously Wikelo-exclusive rewards to the loot pool.

This card has been set to Tentative.

New Wikelo Ships Offerings (4.5.0)

  • Adding multiple new vehicles and equipment to the ever-expanding Wikelo’s Emporium: Aegis Idris, Anvil Asgard, Prospector, ARGO Raft, and Kruger L-21 Wolf, with upgraded components and a unique base livery. A unique military Kruger L-21 Wolf can also be unlocked by completing other Wikelo Ships Offerings. These rewards can be obtained by completing Wikelo’s contracts.

This card has been set to Tentative.

Wikelo Rebalance (4.5.0)

  • Adding a variety of new ships to Wikelo, alongside a rebalance of effort required to earn Wikelo rewards.

This card has been set to Tentative.

RSI Meteor (Contested Zones)

  • Implementing an executive ship as a reward for completing a Contested Zone by unlocking the executive hangar: RSI Meteor.

This card has been set to Tentative.

New Weapon Attachments

  • Implementing a host of new attachments, including low zoom VOLT optics with charge/heat measurements readings, low zoom Klaus & Werner scopes, new barrel attachments with scorched/tweaker power levels, as well as a new tactical VOLT flashlight.

This card has received additional scopes attachments, expanding on its existing 4.5.0 New Barrel Attachments.
This card has been set to Tentative.

Ship Flight Tuning Changes: Snub Fighters and Interceptors

  • Updates on Snub Fighters and Interceptors for the MIRAI Fury (and variants), ORIGIN 85X, KRUGER P-52, KRUGER P-72, MIRAI Razor (and variants), ORIGIN M50, AEGIS Avenger (and variants), ORIGIN 300i series. SCM & NAV speeds, accelerations, angular speeds, rotations, health points, and racing ships adjustments.

This card has been set to Tentative.


Alpha 4.5.0: Engineering Design Doc

Alpha 4.5.0 introduces Engineering Gameplay, Armor, and Ship Fire Hazards. These interconnected systems fundamentally change how you interact with and maintain your spacecraft and represents some of the most significant ship gameplay changes, affecting nearly every ship and vehicle in the game.

The goal of Engineering gameplay is to enable ships to perform approximately as well as they did in 4.4.0 in combat and survivability, with the added benefit that engineering and multicrew gameplay can extend capabilities beyond what was possible in 4.4.0. However, you’ll now need to actively manage your ship’s systems and perform maintenance between battles to ensure you’re fully prepared for your next encounter.

Engineering systems are currently in progress during 4.5.0 PTU phases and may have issues and features not completely functioning. These can be treated as bugs and feedback and we definitely want to hear from you in the issue council and Spectrum about all of your findings!

Engineering and Resource Network

The new Engineering system introduces a comprehensive ship management experience that transforms how players interact with their vessels. This system creates dedicated gameplay roles for engineers aboard multi-crew ships while also providing solo pilots with new depth in ship maintenance and combat survival.

Engineering encompasses power management, component health monitoring, damage repair, fire suppression, and system prioritization. Understanding these interconnected systems is essential for keeping your ship operational during and after combat, exploration, and everyday flight operations.

Multi-Crew Engineering

The Engineer Role
On larger vessels, dedicated engineers will be imperative to keeping your ship ready during and in-between encounters. Extending the life of your ship is one of your engineer’s main goals through various tasks including monitoring the ship status during combat, prioritizing repair tasks, managing power distribution, fighting fires, and replacing and fixing components.

Having clear communication between your captain, pilot, and engineers is a must. This will include decision making for what emergencies to prioritize over another. As the engineer, you will have the tools at your disposal to give information about your ship’s current state to all members of your crew, starting with the engineering screen.

Engineering Screen UI

The Aesop Engineering Screen is the primary interface for monitoring and managing ship systems. This screen provides a comprehensive view of all ship components, their health status, power distribution, and system alerts.

The Engineering Screen can be accessed from: Dedicated engineering stations on larger ships, copilot seats on smaller vessels (for non-physicalized ships), and MFD panels throughout your ship.