#sc-news

Clarification to a previous post, the Command Module is intended to essentially ‘combine’ durability with the main ship when docked. It should not take damage separately to the main ship.

Montic’s post referred to a lack of pilot gun functionality with the Command Module docked, which is stated as a ‘for now’ and could be enabled in future, alongside the turret.

Per JC live on SCL: “The Command Module should pass damage on to the main hull, it is not intended to be a weak-spot.”

This is also intended to mean that if the main Ironclad or Caterpillar is totally destroyed, the CM’s functionality as an escape craft is not compromised - it should be completely healthy.

Hotfix on Tuesday for Item Recovery issues and other bugs.

Ben Curtis: “Lighting is (frustratingly) broken on a variety of ships including Ironclad, there is some design intent, it is going to be fixed and is not intended.”

Free-Fly is NOT starting today, 4.8 is the highest concurrent patch yet recorded and they will wait for fixes to mission system among others before commencing.

Q&A from SC Live

Q: Why so many jumpseats in the Ironclads?
A: So you don’t get thrown over in atmosphere. They’re for the people being transported, not the crew.

Q: Did the paints get swapped between Base and Assault?
A: No, yellow for the Assault is intentional.

Q: Paints not showing up after pledges?
A: Too high concurrency on the patch, back end is too slow

Q: Six guns and missiles for the Pitbull?
A: Unfortunately we couldn’t fit more. It was supposed to be as small as possible and so they had to make an effort to make it less cute in the process.

Q: In the current meta, why put 1-2 repeaters on ships anyway when they do little damage?
A: They’re supposed to be a threat to stuff like the Gladius, not to something big. And you can swap out guns as well, anyway, or come in after another ship has damaged the armour of your target.

Q: When toilet gameplay?
A: Absolutely no idea.

Q: Ripple selector on Tali for carpet bombing?
A: Limitation on queueing ordinance, increasing limit on bombs would also increase it for missiles.

Q: When will landing gear wheels actually roll?
A: No idea other than that it is still planned

Q: Will Origin ships in the future follow a similar design to the M80?
A: High-end DNA such as in this one will be present, but the overall feel will depend on the ship’s role.

Q: If the M80 competes against the Scorpius, how do you keep it from being overpowered?
A: They are different tools, the Scorpius is multicrew and turreted which has its own advantages.

Q: Why another refueler in the MISC Starlite?
A: The Starfarer is too big to be the entry into refuelling. As such, one ship with two Starfarer fuel pods was the solution.

Q: Was the ship specifically built around the feature?
A: Yes, it was the only way. It needed some nods to the Starfarer. And it does only the refuelling, no refining. No fuel harvesting.

Q: Does LAMP work on some of the new ships?
A: It should work on the M80. But refer to JC’s Spectrum post if it doesn’t, it depends on the canopy setup.

Q: Why not incentivize all loops as big money-makers?
A: Not all loops need to be rags to riches. Some things you need to want to do for fun rather than for money.

Q: Differences in Tiburon interior?
A: Massive armory where the docking collar was.

Q: Who fires the laser?
A: The laser is pilot controlled.

Q: What about the Idris laser and current bugs?
A: There were hit improvements but then also there was a bug with how some of the damage was passed on. An elegant solution is being worked on. These bugs are unfortunately also present in the Tiburon.

Q: Is the Tiburon considered a Hammerhead variant?
A: A variant shares the name of the base ship. Like an Avenger Warlock, Sabre Raven, Constellation Phoenix. This has been the case since the start of the project. As such, this is not a variant. Just like the Meteor is not a Mantis variant. They’re just built on a similar chassis.

Zyloh regarding some bugs and aUEC selling/circulation

Sneak peek of the week:

Origin m80 with Blaze Livery

Quote: Beauty is power.

Standard Connie Phoenix CCUs are available, as the Emerald was at Stella Fortuna - Phoenix is no longer hull limited

Free Fly is now live

This Week in Star Citizen:

MONDAY, MAY 18

  • Free Fly Starts
  • DefenseCon 2956 Day 5: MISC, Mirai, Argo Astronautics, and Greycat Industrial

WEDNESDAY, MAY 20

  • DefenseCon 2956 Day 7: Aegis Dynamics
  • Roadmap Update

FRIDAY, MAY 22

  • DefenseCon 2956 Day 9: Crusader and Tumbril Land Systems
  • RSI Weekly Newsletter

SUNDAY, MAY 24

  • DefenseCon 2956 Day 11: Anvil Aerospace
  • Star Citizen Live: DefenseCon Showcase | Odin Battlecruiser (twitch.tv/starcitizen)

Odin is 5K Warbond USD and 5.9K Credit USD - Note that WB will have increased stock so as always Credit will be more competitive.
Waves:
Wave 1 – May 24 at 1600 UTC
Wave 2 – May 24 at 2000 UTC
Wave 3 – May 25 at 0000 UTC
Wave 4 – May 25 at 0400 UTC
Wave 5 – May 25 at 0800 UTC
Wave 6 – May 25 at 1200 UTC


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Roadmap Roundup - May 20, 2026

Release View

Alpha 4.8

The following cards have been set to Released: Item Recovery: Vehicle Loadouts, FPS Weapons Art Refactor, UltiFlex “Novian” Crossbow, Flight Suit “Tailwind”, Transport System, New Hairstyles (4.8.0), Kastak Arms - Plasma Grenade, Tactical Strike Groups, QV Extraction Stations, Aegis Hammerhead - Gold Standard, Vehicle Command Module, Flight Suits G-Force Resistance, Refueling Improvements, Ship Hangar Service T0, Refueling Missions

Space Combat Missions - Defend Location

This card has been set to Committed.