We wanted to take a moment to update you on the current experience and where our focus is as we work toward rolling out 4.0.1 and beyond.
As we mentioned in the Letter from the Chairman in December, our top priority is playability - ensuring that your experience in the ‘verse is as smooth and enjoyable as possible. That means dedicating all our resources to improving stability, addressing critical issues, and delivering meaningful quality-of-life updates.
With that in mind, we’ve made the decision to forgo the Red Festival Free Fly. This reinforces what we said in December: Star Citizen needs to work, and it needs to work well. Right now, our focus is on continued hotfixes and subsequent patches to bring the experience to a much better place.
While there’s no single patch that will instantly get us to where we want to be, 4.0.1 was an important first step. It included a massive list of fixes, but some of the nastier issues impacting your experience remain. Below, you’ll find a list of some of our top-priority issues currently being worked on.
Overarching Topics:
- Elevator in the Room
- Character Stowing and Repair
- Hangar Woes
- Load Times and Initial Load
- Mission Issues
- Quantum Travel and Starmap
- LTP and Keeping What You Earn
Further to this, next Thursday, Feb 6th on a special two-hour SCL, Jared Huckaby will be joined by CTO Benoit Beausejour to go deeper into these issues covered above, what’s causing them, what’s being done, and how our feature and stability plans for 2025 will build over the year to restore the functionality and quality of life to the persistent universe that we all want.
- **Tuesday: ** Phase 2 of Fight For Pyro
- **Wednesday: ** January PU Monthly Report
- Thursday: <:Twitch:884999004394500128> Star Citizen Live special 2 hour episode with CTO Benoit Beauséjour <:Bault:337681686764716033> at 9 AM Pacific / 5 PM UTC
Inside Star Citizen and Behind the Ships will return next week.
@GeneralNews
Citizens for Prosperity
- Mission A: Retake Pyro Outpost
- Mission B: Defend CFP Server Ship
Headhunters
- Mission A: Infiltrate Frontier Fighter Base
- Mission B: Cripple Frontier Fighter Base
Frontier Fighters
- Mission A: Destroy CFP Servers
- Mission B: Destroy CFP Server Ship
Complete a total of 6 missions
With our big push for playability, we want to leave no stone unturned, so we want to hear from you directly - what’s the most frustrating, game-breaking, or immersion-shattering issue you’re running into in Star Citizen right now?
This isn’t about feature requests or wishlists—this is about the rough edges, the pain points, the things that may not always rise to the top of Issue Council reports but, if addressed, would make a huge difference in playability.
Drop your most pressing issue (in the spectrum thread) and let us know why fixing it would make a big impact on your experience.
Star Citizen Live summary:
In 2025, we’re making stability and quality of life improvements a top priority.
While monthly patches will continue to bring new content, our focus this year is on fixing long-standing issues and making Star Citizen a smoother, more reliable experience. We’ve made a significant internal shift to prioritize fixes over features, and while this won’t happen overnight, you’ll see clear improvements throughout the year.
A few notes:
- Weekly episodes of Inside Star Citizen and Star Citizen Live continue, with the addition of a new Behind the Ships series, offering in-depth discussions on ships. Next week, we will talk about the Super Hornet Mk II! Note that SCL and ISC will alternate every Thursday now.
- We’re deeply investigating server instability, with shard locks and server responsiveness issues. We’re also exploring an official maintenance window, allowing us to make structural changes and refresh servers at the same time.
- The main issue with the elevators and transit systems comes from streaming assets in and out depending on their uses by players. We’ve identified key reproduction steps and are actively working on a refactor for the transit system.
- Issues like hangars not opening, ships jumping on the platform, ships states causing issues: We’re already working on improving these systems and we’ll get back to you soon.
- Shared rewards in missions: Yes. It’s coming.
- And more, as we discussed for 3 hours with Jared & Benoit, about making Star Citizen a greater experience in 2025. Use the Youtube timestamps to discover the subjects covered
From Nicou-CIG
ANVIL F7C-M Super Hornet Mk2 Heartseeker
Quote: This is a code red alert.
The Team is currently working to mitigate elevated error rates in the Live Environment.
The 60015 and 60016 errors are the most frequent symptom of the issues currently being addressed.
Successful entry to the PU will remain inconsistent until corrective measures can be applied.
[2025-02-09 Updates]
- 2230 UTC - Initial Notice, investigation is still ongoing.
[2025-02-10 Updates]
- 0100 UTC - A maintenance window has been scheduled to begin on 2025-02-10 at 1200 UTC (12:00 PM) and is not expected to take longer than 4 hours.
-# you can also use the Superhornet Turret on the F7A