#sc-news

Hermes Q&A

Raft has also risen to $190 from $125

Apollo paints do not work on Hermes and vice versa

FAQ - Clearing The Air

Clearing The Air arrives in the Persistent Universe as a system-wide crisis centered on Levski, Nyx. What began as a wave of unexplained illness, now known as the People’s Ailment, has escalated into a full emergency spreading across Nyx and Stanton. The source has been traced back to a dangerous new mold strain growing in faulty air filters supplied by Gyson Inc, discovered after the death of maintenance engineer Samuel Molina.

As you push back the outbreak and support the effort to stabilize Levski, completing missions will unlock milestone activities that mark major progress in the crisis. Whether you are flying support, moving critical supplies, or taking the fight directly to hostile forces, every job plays a role in Clearing The Air: There is something for everyone! We’ve put together answers to your most common questions about the event.

▲ What is the “Clearing The Air” event?

Clearing The Air is a limited-time event running from January 28 to March 17, 2026, responding to a health crisis in Levski.

A deadly fungal infection known as the “Molina Mold” has been spreading through the station due to faulty air filters, causing a disease called the People’s Ailment with symptoms including coughing, fatigue, chest pain, and bone lesions. With the death toll rising into double digits and spreading to the Stanton system, the UEE has mobilized contractors to help contain the outbreak.

You’ll participate in relief efforts by transporting medical supplies, delivering antifungal treatments, gathering resources to manufacture replacement filters and cures, and defending supply convoys from criminal gangs like the Moraine, who are exploiting the crisis. The event features multiple mission types across Transport, Defense, and Collection divisions, with all phases available from day one.

Your contributions will earn points toward both the overall goal and division-specific rewards.

▲ How can I accept the new mission?

Clearing The Air missions are available through your mobiGlas’s contracts, and multiple mission providers are organized into three divisions:

  • Transport Division - Accept hauling and courier contracts from:

    • Ling Family Hauling for mold treatments
    • Covalex and FTL Courier for cryopods, ventilation filters, medical supplies, and samples
  • Collection Division - Find resource gathering missions from the corporations to manufacture filters and cures:

    • Shubin Interstellar from Hurston
    • Rayari Inc from microTech
  • Defense Division - Take combat contracts from:

    • Eckhart for eliminating Moraine gang targets and recovering stolen cargo
    • Citizens For Prosperity for escort and ship defense missions, protecting relief supply convoys

As you complete missions within each division, you’ll unlock special milestone activities after reaching certain thresholds.

▲ Can I participate in multiple divisions, or do I need to choose one?

You can participate in all three divisions (Transport, Defense, and Collection) and earn rewards from each! Your mission completion counts toward both the overall progress and your divisions’ progress.

▲ What are Milestone activities, and how do I unlock them?

Milestone activities are special, hard difficulty missions that citizens can access once enough progress has been made in individual divisions.

These missions are only playable once, boosting your progress and delivering more unique narrative scenarios:

  • Transport: Pick up critical commodities needed to address the situation in Levski.
  • Collection: Source and deliver commodities to support the initiative, and help find a solution to the Molina Mold.
  • Defense: Protect the Alliance Aid ships against the Moraine gang in Nyx, then transport their valuable cargo back to Stanton for study.

▲ Where does this event take place?

You’ll be traveling between multiple systems to deliver supplies, with most relief efforts coordinating from Stanton to help the affected population in Levski, Nyx.

You can accept the event’s missions from anywhere.

▲ Do I need a specific ship or equipment to participate?

No specific ship is required! The event offers many missions across different scales and playstyles:

  • Small-grade missions, for starter ships and solo players mostly
  • Medium and supply-grade missions, for mid-size ships
  • Bulk-grade missions, for large haulers and teams specifically organized (Or very determined individuals!)
  • Combat missions are scaled to easy, medium, and hard difficulties.

Choose missions that match your ship’s capabilities and your preferred gameplay style.

▲ Who are The Moraine, and why are they involved?

The Moraine is a loyal syndicate of thieves and smugglers that operates a highly profitable smuggling ring across Nyx’s many jump points. Since a weakened People’s Alliance would only strengthen their own hold on the system, they’re eager to exploit the Molina Mold crisis by hijacking delivery ships carrying medical supplies and filters, and holding mold-infected victims in cryopods for ransom.

Alliance Aid Defense Division contracts specifically counter these criminal activities by protecting convoys, eliminating gang targets, and recovering stolen supplies before more lives are lost.

▲ What kind of rewards can I earn?

Rewards are earned by accumulating points through mission completion, tracked across both overall progress and individual divisions:

Overall Rewards:

  • 30% - CureLife Light Medical Armor
  • 70% - Asgard Ship Tint
  • 90% - Apollo Medivac Ship Tint
  • 100% - Perseus Ship Tint + ParaMed “AA Support” Medical Device + Item Fabricator RediMake “Alliance Aid”

Note: The Item Fabricator RediMake “Alliance Aid” will only be available once the Crafting feature releases in a future patch. This tint showcases the efforts you made during the Clearing the Air event, and its final design may vary as a work in progress item.

Transport Division Rewards:

  • 10% - Transport Division Jacket
  • 50% - MaxLift ‘Transport’ Skin
  • 100% - RAFT Ship Tint

Defense Division Rewards:

  • 10% - Defense Division Jacket
  • 50% - Ship Weapon skin (BEHR Laser Cannon S1-3)
  • 100% - Paladin Ship Tint

Collection Division Rewards:

  • 10% - Collection Division Jacket
  • 50% - Purifier Mask AA Support
  • 100% - Apollo Triage Ship Tint

Roadmap Roundup - January 28, 2026

Release View

4.6.0

RSI Aurora Series - Gold Standard

Updating the Aurora series to Gold Standard, and implementing improvements including updated art, gameplay updates, physicalized components, a refreshed HUD, and more.

This card has been set to Released.

RSI Hermes

Implementing RSI’s new medium freighter: large capacity, fast pace, high endurance.

This card has been set to Released.

MXOX Neutron Cannon Size 3

Implementing a new weapon to Arena Commander, giving players a chance to test it ahead of its future release on the LIVE servers in a future update.

This card has been set to Released in Arena Commander.

Ground Vehicles Missiles

Implementing ground-vehicle-only missile variants available to the Cyclone AA/MT, Nova, Storm AA, and Ballista, with improved tuning to make atmospheric anti-air threats more dangerous.

This card has been set to Released.

New Resource Gathering Missions

Implementing an expanded list of missions to our Resource Gathering archetype. Find, gather and deliver raw or refined mineable ores or salvageable ship pieces for a variety of corporations. Scheduled to come in a 4.6.x patch.

This card has been set from Tentative to Committed.

4.7

QV Breaker Stations

Implementing QV Breaker Stations in the Nyx system, throughout the Keeger Belt.

This card has been set to Tentative.

Nyx Missions (Pack 2)

Adding a second pack of new missions to Nyx, while also expanding some existing missions to be system-wide, with the return of courier missions and other delivery missions.

This card has been set to Tentative.

New Wikelo Ships Offerings (4.6.0)

Adding a new vehicle and new equipment to the ever-expanding Wikelo’s Emporium: RSI Apollo, with upgraded components and a unique base livery. This reward can be unlocked by completing Wikelo’s contracts.

This card has been set to Tentative.

New Hairstyles (4.7.0)

Adding six new hairstyles.

This card has been set to Tentative.

People’s Service Station

Implementing a social station in Nyx. Managed by members of the People’s Alliance, this Service Station offers a safe haven with basic restock, rearm, and refueling operations for pilots traveling through Nyx.

This card has been set to Tentative.

Heavy Combat Armor

Implementing a heavy combat armor in the persistent universe.

This card has been set to Tentative.

Light Combat Armor

Implementing a light combat armor in the persistent universe.

This card has been set to Tentative.



Who’s That Spaceshipmon?

Another new ship, with a silhouette that may look familiar, is set to make its debut in the coming weeks of the Alpha 4.6 era. Can you guess what’s coming to the 'verse?

Your February in the 'Verse

Love, Luck, and Adventure

Clean the Air

Clearing the Air is a system-wide crisis centered on Levski in the Nyx system, where the People’s Ailment caused by the deadly “Molina Mold” has spread through faulty Gyson air filters and now threatens neighboring systems. You’ve been called in to support relief efforts by transporting medical supplies, delivering treatments, gathering resources, and defending critical operations from hostile forces. New clothing, armor, vehicle paints, and credits await those who answer the call to aid Levski. Every mission helps ease the suffering and rewards those willing to step in.

Red Festival 2956

Red Festival 2956 marks the arrival of a clever and prosperous new year as we celebrate the Year of the Rat. As is tradition throughout the UEE, the Banu have hidden red envelopes across the Stanton System and prepared a variety of festival items and red-and-gold ship paints to bring good fortune in the year ahead. Get ready to capture the spirit of the season with our upcoming themed screenshot contest and start 2956 on a lucky note.

Monthly Store Bundle

Formerly known as Patch Bundles, Store Bundles are limited-time item and cosmetic packs featuring themed color palettes. Starting in 2026, new bundles release on the second Tuesday of each month. Mark your calendar for these monthly drops you won’t want to miss!

Coramor 2956

Love is in the air once more as Coramor returns. Another year to remember the 'verse’s favorite star-crossed couple, Yuri and Corazon, separated by cruel circumstance over 500 years ago. Honor their enduring love by celebrating romance and friendship, enjoying a range of new holiday items, and entering our love story contest for a chance to win a vehicle you’re sure to fall for.

Love at First Free Fly

Discover the 'verse during Coramor with this year’s first Free Fly event. Take to the stars and experience life among the spacelanes, from thrilling dogfights to peaceful planetary vistas, all at no cost for a limited time. Whether you’re flying solo or sharing the journey with loved ones, there’s no better moment to experience your first flight among the stars.

Bring A Friend

Spread the love this Coramor with our Referral Bonus! Invite a friend to join the adventure, and new recruits will receive the Greycat Aril “Red Alert” Armor Set, while veterans earn the HoverQuad with the Lovestruck Paint.



Sneak peek of the week:

**ARGO Salvager **

Quote: Work smarter..

This Week in Star Citizen:

TUESDAY, FEBRUARY 3, 2026

  • February Subscriber Comm-Link
  • February Subscriber Newsletter

WEDNESDAY, FEBRUARY 4, 2026

  • January 2026 PU Monthly Report

THURSDAY, FEBRUARY 5, 2026

  • Star Citizen Live: Blabbing with Benoit III <t:1770303600>

FRIDAY, FEBRUARY 6, 2026

  • RSI Weekly Newsletter

February 2026 Subscriber Promotions

In-game flairs:

  • Centurion subs: Carmilla Nightstand
  • Imperator subs: Pink Heart Lamp
  • Subscriber-Exclusive Store: Coramor Décor Collection

Ships of the Month:

  • Centurion ship: MISC Starlancer MAX
  • Imperator ships: MISC Starlancer MAX & TAC

Mission Design

Coming back from the holidays, the Mission team continued with their work for content coming this year.

This began with Industrial Collections missions, which will also add reputation to mining-based factions and expand on Salvage gameplay. For mining, these missions will complement existing gameplay. For example, while a mission may ask for a specific amount of iron, mining could produce more than required, which can be stored for use later, used for another mission, or sold for profit elsewhere.

The salvage missions task players with retrieving components, weapons, CM, and RM, which can be twinned with the salvage rights players can already buy, allowing for profit maximization.

The team also supported the Clearing the Air event, providing varied mission types that allow players to work for a chosen company (or all of them) and earn rewards.

Looking forward, design work was completed on the revival of Siege of Orison. This was followed by a phase of rapid iteration to ensure this first instanced content is a great step forward.

Additional missions are also underway for Nyx, including the return of courier and delivery missions as part of the ladder toward hauling.

Narrative

After the holidays, Narrative hit the ground running, supporting the final closeout for Alpha 4.6. This included writing the usual array of mission, objective, item, and vehicle descriptions as well as dealing with any bugs that arose during testing. Much of the work revolved around upcoming missions, events, and characters that will require further Narrative input throughout the year.

The team also started outlining their first performance-capture shoot for the new year, so scripts were written and reviewed with Design to ensure the correct content is captured.

Narrative and Tech Design discussed the Location Scattering tool detailed in the [CitizenCon 2954](<

https://www.youtube.com/watch?v=wYvPpQ25XGc&list=PLVct2QDhDrB0TFQUU60tmCerFn-jDvuVr>)

presentation, helping them understand how to theme these generated settlements in a way that feels scalable but specific.

Online Technology

The Network team began the year changing the DGS manager class so that it’s aware of DGSs that no longer have groups streamed in. This provides buffer time between a DGS having its last group streamed out before it can be considered for release back to Fleet. The team also created a class that will change as they transition from static meshing and instancing to quasi-DSM and then to full DSM.

Besides this, the team tested various in-development technologies along with maintaining and improving tasks.

The Live Tools team continued surveying users of Bootstrap, the local game environment tool, to make it more stable, faster, and easier to use for testing and development work.

Development of the ticket assignment workflow web-app tool continued with delivery targeted for the end of February.

Finally, the validated UI design for Hex is currently being implemented, with modern navigation and improved layout to enhance workflow efficiency.

R&D

After the optimization push at the end of 2025, January saw the revival of the new and improved ground prototype, with work beginning to make it production-ready for both the PU and SQ42. Once complete, ground details will be cheaper to evaluate and render, ground fog modelling will be improved, and lighting will self-shadow and cast shadows like rain volumes and clouds. Part of this work also includes various optimizations for the atmosphere raymarcher.

Art (Ships)

The UK-based Ship team began the year progressing with five unannounced vehicles. The first had its final reviews, with the downstream teams adding their final touches ahead of its release. The team also updated some of the chassis geometry it shares with another vehicle to bring it up to a higher standard.

Following the completion of Hammerhead gold-standard tasks, some of the team began laying the groundwork for the second new vehicle, while the third passed its whitebox gate review with flying colors.

The fourth upcoming ship had its whitebox gate review in January, which flagged some issues with its main gameplay feature not behaving as expected. Upon investigation, the team identified and resolved the issue, allowing the ship to pass its review.

The UK team’s final unannounced vehicle approached its whitebox review, with the devs reviewing the scope of work and the available timeframe to make the process smoother for all teams.

Elsewhere, the Gatac Railen progressed through the whitebox phase toward its gate review in February.

The Greycat UTV continued development. Its planned mo-cap session was delayed until February due to external factors, though it will still make its gate review early in the month.

The MISC Hull B passed its greybox review with no issues and is now well into the LOD0 phase, with the artists currently adding additional details throughout.

Drake’s Ironclad, Ironclad Assault, and Command Module continued development, making heavy use of the brand’s modular kit. This helps the team make sweeping updates throughout the ships, leading to much faster progress than prior ships.