#sc-news

Core Gameplay

For Alpha 4.4, the team supported the release of the Boomtube rocket launcher, resolved multiple weapon-related issues, and continued broader efforts to improve weapon handling. This included refinements to weapon feel, such as improved ADS control, and expanding the set of adjustable parameters available to designers.

Engineering gameplay progressed through multiple Tech Preview releases before debuting in its first full iteration with Alpha 4.5, incorporating a wide range of changes driven by internal and community feedback. Updates included improved power-loss behavior, refined resource network logic, optional automatic Power Pip reassignment, and enhanced audio-visual feedback for ship emergencies.

Alpha 4.5 also introduced the initial implementation of Ship Armor and Life Support, adding greater depth and dynamism to multi-crew gameplay. In parallel, Core Gameplay and Player Experience teams reviewed critical feedback, resolving key issues for the release while scheduling others for future Engineering iterations.

During November and December, the team advanced the Crafting feature to Tech Preview readiness, enabling a limited round of Evocati testing. The initial preview focused on the core crafting loop, allowing item creation with stat variation based on material quality, alongside added support for material quality in shops and the ability to sell partially filled or mixed containers.

Further progress was made on the main Crafting UI, covering the production queue, delivery destination selection, material refunds, and the ability to dismantle crafted items. With the core functionality now in place, the team is preparing to review player feedback before refining and polishing the system ahead of its eventual release.

For flight gameplay, the team continued work on the improved Flight Model, refining control surfaces and exposing additional parameters to Design to better tune atmospheric flight behavior.

In parallel, development progressed on the Command Module used by the Drake Caterpillar and Ironclad. A first playable version was presented, demonstrating seamless control handover between the host ship and the Command Module, while also resolving several docking-related issues and improving debugging tools.

Toward the end of the year, the team focused on stabilizing the transit and freight elevator systems, prioritizing high-impact and persistent issues identified through player reports, QA, and Player Experience feedback, while acknowledging that further fixes are still ongoing.

Mission System updates introduced conditional mission completion, enabling alternative objectives in missions planned for Alpha 4.6, alongside fixes for courier drop-off lockers and support for new mission content and event tracking. Progress also continued on the Inventory Rework through internal testing, early groundwork was laid for capital-ship refueling, and Core Gameplay delivered a feature-complete cockpit light amplification (LAMP) system to improve visibility in low-light environments.

Economy

Based on community feedback, the Economy team rebalanced Wikelo’s rewards by reducing recipe requirements, redistributing certain items into the loot pool, and adding the Idris and Wolf.

The commodity price boost generated significant feedback, particularly around the improved profitability of previously undervalued free-trade resources, and these insights are already informing future balance changes. Contested zones also gained additional vehicle drops, while December efforts focused on developing the Nyx social station to support safe trading zones and economic incentives.

The devs are also looking into vehicle ballistic weapons to give them the proper caliber designations and operational costs associated with their size and type.

Ship Pipeline Tracker - January 2026

-# Just when you thought it was a quiet month, I had to make the chart bigger again!

-# This chart provides a visual representation of ships and vehicles mentioned in monthly reports, Inside Star Citizen episodes, and official CIG communications. It is updated as needed to reflect new information and serves as a rough guide to each ship’s progress through the development pipeline. While some ships may be missing or shift positions over time, we strive to keep the chart as accurate as possible based on the official information available.

“full unveil and video about the Hermes next week” ~Jared

Survey Rewards are out


Sneak peek of the week:

**RSI HERMES again **

Quote: Delivering the stars.

This Week in Star Citizen:

On Wednesday, Alpha 4.6: Lifeline for Levski will make its grand entrance on the LIVE servers! Get ready for new adventures and features with the Clearing the Air event, a wide range of improvements across ships, weapons, and professions, the Light Amplification System, VR updates, ground vehicle missile balance changes, plenty of bug fixes, and more… plus a brand-new Behind the Ships episode! Another Greek god?

WEDNESDAY, JANUARY 28, 2026

  • Alpha 4.6: Lifeline For Levski
  • Behind The Ships
  • Roadmap Update
  • Roadmap Roundup

FRIDAY, JANUARY 30, 2026

  • RSI Weekly Newsletter

Hermes Q&A

Raft has also risen to $190 from $125

Apollo paints do not work on Hermes and vice versa

FAQ - Clearing The Air

Clearing The Air arrives in the Persistent Universe as a system-wide crisis centered on Levski, Nyx. What began as a wave of unexplained illness, now known as the People’s Ailment, has escalated into a full emergency spreading across Nyx and Stanton. The source has been traced back to a dangerous new mold strain growing in faulty air filters supplied by Gyson Inc, discovered after the death of maintenance engineer Samuel Molina.

As you push back the outbreak and support the effort to stabilize Levski, completing missions will unlock milestone activities that mark major progress in the crisis. Whether you are flying support, moving critical supplies, or taking the fight directly to hostile forces, every job plays a role in Clearing The Air: There is something for everyone! We’ve put together answers to your most common questions about the event.

▲ What is the “Clearing The Air” event?

Clearing The Air is a limited-time event running from January 28 to March 17, 2026, responding to a health crisis in Levski.

A deadly fungal infection known as the “Molina Mold” has been spreading through the station due to faulty air filters, causing a disease called the People’s Ailment with symptoms including coughing, fatigue, chest pain, and bone lesions. With the death toll rising into double digits and spreading to the Stanton system, the UEE has mobilized contractors to help contain the outbreak.

You’ll participate in relief efforts by transporting medical supplies, delivering antifungal treatments, gathering resources to manufacture replacement filters and cures, and defending supply convoys from criminal gangs like the Moraine, who are exploiting the crisis. The event features multiple mission types across Transport, Defense, and Collection divisions, with all phases available from day one.

Your contributions will earn points toward both the overall goal and division-specific rewards.

▲ How can I accept the new mission?

Clearing The Air missions are available through your mobiGlas’s contracts, and multiple mission providers are organized into three divisions:

  • Transport Division - Accept hauling and courier contracts from:

    • Ling Family Hauling for mold treatments
    • Covalex and FTL Courier for cryopods, ventilation filters, medical supplies, and samples
  • Collection Division - Find resource gathering missions from the corporations to manufacture filters and cures:

    • Shubin Interstellar from Hurston
    • Rayari Inc from microTech
  • Defense Division - Take combat contracts from:

    • Eckhart for eliminating Moraine gang targets and recovering stolen cargo
    • Citizens For Prosperity for escort and ship defense missions, protecting relief supply convoys

As you complete missions within each division, you’ll unlock special milestone activities after reaching certain thresholds.

▲ Can I participate in multiple divisions, or do I need to choose one?

You can participate in all three divisions (Transport, Defense, and Collection) and earn rewards from each! Your mission completion counts toward both the overall progress and your divisions’ progress.

▲ What are Milestone activities, and how do I unlock them?

Milestone activities are special, hard difficulty missions that citizens can access once enough progress has been made in individual divisions.

These missions are only playable once, boosting your progress and delivering more unique narrative scenarios:

  • Transport: Pick up critical commodities needed to address the situation in Levski.
  • Collection: Source and deliver commodities to support the initiative, and help find a solution to the Molina Mold.
  • Defense: Protect the Alliance Aid ships against the Moraine gang in Nyx, then transport their valuable cargo back to Stanton for study.

▲ Where does this event take place?

You’ll be traveling between multiple systems to deliver supplies, with most relief efforts coordinating from Stanton to help the affected population in Levski, Nyx.

You can accept the event’s missions from anywhere.

▲ Do I need a specific ship or equipment to participate?

No specific ship is required! The event offers many missions across different scales and playstyles:

  • Small-grade missions, for starter ships and solo players mostly
  • Medium and supply-grade missions, for mid-size ships
  • Bulk-grade missions, for large haulers and teams specifically organized (Or very determined individuals!)
  • Combat missions are scaled to easy, medium, and hard difficulties.

Choose missions that match your ship’s capabilities and your preferred gameplay style.

▲ Who are The Moraine, and why are they involved?

The Moraine is a loyal syndicate of thieves and smugglers that operates a highly profitable smuggling ring across Nyx’s many jump points. Since a weakened People’s Alliance would only strengthen their own hold on the system, they’re eager to exploit the Molina Mold crisis by hijacking delivery ships carrying medical supplies and filters, and holding mold-infected victims in cryopods for ransom.

Alliance Aid Defense Division contracts specifically counter these criminal activities by protecting convoys, eliminating gang targets, and recovering stolen supplies before more lives are lost.

▲ What kind of rewards can I earn?

Rewards are earned by accumulating points through mission completion, tracked across both overall progress and individual divisions:

Overall Rewards:

  • 30% - CureLife Light Medical Armor
  • 70% - Asgard Ship Tint
  • 90% - Apollo Medivac Ship Tint
  • 100% - Perseus Ship Tint + ParaMed “AA Support” Medical Device + Item Fabricator RediMake “Alliance Aid”

Note: The Item Fabricator RediMake “Alliance Aid” will only be available once the Crafting feature releases in a future patch. This tint showcases the efforts you made during the Clearing the Air event, and its final design may vary as a work in progress item.

Transport Division Rewards:

  • 10% - Transport Division Jacket
  • 50% - MaxLift ‘Transport’ Skin
  • 100% - RAFT Ship Tint

Defense Division Rewards:

  • 10% - Defense Division Jacket
  • 50% - Ship Weapon skin (BEHR Laser Cannon S1-3)
  • 100% - Paladin Ship Tint

Collection Division Rewards:

  • 10% - Collection Division Jacket
  • 50% - Purifier Mask AA Support
  • 100% - Apollo Triage Ship Tint

Roadmap Roundup - January 28, 2026

Release View

4.6.0

RSI Aurora Series - Gold Standard

Updating the Aurora series to Gold Standard, and implementing improvements including updated art, gameplay updates, physicalized components, a refreshed HUD, and more.

This card has been set to Released.

RSI Hermes

Implementing RSI’s new medium freighter: large capacity, fast pace, high endurance.

This card has been set to Released.

MXOX Neutron Cannon Size 3

Implementing a new weapon to Arena Commander, giving players a chance to test it ahead of its future release on the LIVE servers in a future update.

This card has been set to Released in Arena Commander.

Ground Vehicles Missiles

Implementing ground-vehicle-only missile variants available to the Cyclone AA/MT, Nova, Storm AA, and Ballista, with improved tuning to make atmospheric anti-air threats more dangerous.

This card has been set to Released.

New Resource Gathering Missions

Implementing an expanded list of missions to our Resource Gathering archetype. Find, gather and deliver raw or refined mineable ores or salvageable ship pieces for a variety of corporations. Scheduled to come in a 4.6.x patch.

This card has been set from Tentative to Committed.

4.7

QV Breaker Stations

Implementing QV Breaker Stations in the Nyx system, throughout the Keeger Belt.

This card has been set to Tentative.

Nyx Missions (Pack 2)

Adding a second pack of new missions to Nyx, while also expanding some existing missions to be system-wide, with the return of courier missions and other delivery missions.

This card has been set to Tentative.

New Wikelo Ships Offerings (4.6.0)

Adding a new vehicle and new equipment to the ever-expanding Wikelo’s Emporium: RSI Apollo, with upgraded components and a unique base livery. This reward can be unlocked by completing Wikelo’s contracts.

This card has been set to Tentative.

New Hairstyles (4.7.0)

Adding six new hairstyles.

This card has been set to Tentative.

People’s Service Station

Implementing a social station in Nyx. Managed by members of the People’s Alliance, this Service Station offers a safe haven with basic restock, rearm, and refueling operations for pilots traveling through Nyx.

This card has been set to Tentative.

Heavy Combat Armor

Implementing a heavy combat armor in the persistent universe.

This card has been set to Tentative.

Light Combat Armor

Implementing a light combat armor in the persistent universe.

This card has been set to Tentative.



Who’s That Spaceshipmon?

Another new ship, with a silhouette that may look familiar, is set to make its debut in the coming weeks of the Alpha 4.6 era. Can you guess what’s coming to the 'verse?