Luminalia 2955 Calendar - Day 12
Daily reward:
Eyaja Knife
It’s that time of year
TL;DR:
(glow is barely there)
TUESDAY, JANUARY 13, 2026
WEDNESDAY, JANUARY 14, 2026
FRIDAY, JANUARY 16, 2026
Formerly known as Patch Bundles, Store Bundles are limited-time item and cosmetic packs featuring themed color palettes. Starting in 2026, new bundles release on the second Tuesday of each month. Mark your calendar for these monthly drops you won’t want to miss!
This month, take on the biggest threats of the ‘verse with the new Shadow Gild bundle featuring a dark grey camo with gold highlights. Includes the Quirinus Tech Palatino heavy armor set with backpack, VOLT Fresnel LMG, and paint for the Mirai Guardian series.
This card has been set to Tentative.
This card has been set to Tentative.
This card has been set to Tentative.
This card has been set to Tentative.
This card has been set to Tentative.
Taking advantage of a glut of salvaged Atlasium in the wake of an unusually high number of capital ship battles, a few clever vendors in the Stanton system have cornered the market of the rare material, selling it at premium price. For those of you without the aUEC at hand, the vendors are also offering higher-than-average prices on a few other commodities that they’re eager to get their hands on.
Profit-seeking traders are encouraged to seek out and discover these prosperous vendors in the ‘verse, but beware that quantities are limited, and others may be seeking these fortunes in less-than-friendly ways. This demand is temporary and will fade once their needs are met and the market stabilizes with the next major update, Alpha 4.6.
WEDNESDAY, JANUARY 21, 2026
THURSDAY, JANUARY 22, 2026
https://www.youtube.com/@RobertsSpaceInd>))
FRIDAY, JANUARY 23, 2026
Last month, the Online Services team shared an internal tech demo, demonstrating what will be coming with Item Recovery T1. With this, they were able to properly establish the priority needs of downstream teams.
Work also continued on instancing, with the Instance Manager working as the cornerstone to validate the feature’s inner workings.
The Live Tools team successfully launched the new error-reporting pipeline. Development of the WebApp tool continued, with the team expanding its scope beyond the initial crash ownership rules functionality. The tool will now incorporate additional capabilities to automate ticket assignment workflows, replacing existing manual and difficult-to-maintain processes for routing tickets to users.
The audit-logs feature for Hex is now live in production too, providing enhanced tracking and monitoring capabilities for the team.
In November, the R&D team’s PU focus remained on optimization. Texture streaming support was added for volumetric cloud and ground fog, including support for streaming 3D volume textures.
Various optimizations were done to allow the inlining of C++ lambdas and to prevent allocations in situations where they must be captured as functions. This, among other things, improves the runtime of IFCS thruster updates, Subsumption mission updates, and item resource generation and consumption.
Read access to voxel trees can now be made concurrently, which helps with CPU gas cloud reads for radiation volumes, atmospheric flight data, door hazard state updates, and more. Also, lowercase CRC32 computations were optimized significantly. Threading-related OS call overheads were removed when updating vehicle parts and when checking for active impacts in damage maps.
Overheads in evaluating AI tactical queries were fixed, while the refactor of gas cloud light updates to remove the need for temporary memory allocations and significantly optimize CPU processing cost was brought to the PU.
In December, more code was optimized for both projects. Among other things, context capture for immediately executed lambdas in various systems was improved to avoid unnecessary allocations.
Priority and deferred action queues were cleaned up and optimized to allow directly emplacing passed lambdas and to avoid unnecessary temporary copies. Entity classes are now also stored more compactly in the registry and allow for more efficient lookups.
AI local variables no longer cause excessive allocations and locking cost. The time slicing of monitored zone updates (mission updates) is now handled more efficiently. Finding the closest shadow region node is now executed more efficiently, and work is also underway to speed up projected decal rendering, saving interpolators.