Sneak peek of the week:
Red Festival
Quote: The festival approaches.
TUESDAY, FEBRUARY 17
THURSDAY, FEBRUARY 19
FRIDAY, FEBRUARY 20
Later this week, Evocati will get their hands on a new Tech Preview focused on the Inventory Rework and Crafting, so keep an eye out for that! <:gatoepico:1178779651598991410>
As the Year of the Rat begins for 2956, Humans and Banu alike unite to celebrate this symbol of intelligence, resourcefulness, and keen foresight. Dress in seasonal red and gold, take part in festivities across the ‘verse, join the hunt for traditional red envelopes, or take off on the festival’s auspicious final day, which is said to set any journey on a prosperous path.
One of the most beloved Red Festival traditions is the gilded envelope hunt. Keep a sharp eye as you search the major landing zones of Stanton to find rat-adorned red envelopes worth a few credits to help you start your year fortuitously. You’ll receive a display for the envelopes at the end of the event in case you didn’t have one from the previous years.
Embody and capture the spirit of the Rat in Red Festival’s community contest. Execute maneuvers on foot or aboard your most agile vehicle for the chance to win a Mirai Pulse or Anvil F8C Lightning.
Red Festival 2956 - “Earned Fortune” Screenshot Contest
Red Festival’s glorious aesthetic has returned with Year of the Rat or sans-emblem classic paints. Fly, wear, or simply bask in the red and gold hues of the new lunisolar year to feel as though your good luck is beginning to take off.
Don’t miss out on this year’s collectible coin to add to your growing collection. Simply click below to add this gem to your prosperous pocket.
Year of the Rat Coin : Redeem now !
-# that will redirect you to the RSI website, you need to clic redeem there for it to work properly
► https://www.twitch.tv/videos/2702033475
Thorsten, Lead Systems Designer, and Elliot, Lead Mission Designer, joined us for a focused deep dive into Industrial gameplay and non-combat professions. Industrial systems, how they’re progressing, and what’s new with the Industrial Missions introduced in Alpha 4.6.
TUESDAY, FEBRUARY 24, 2026
WEDNESDAY, FEBRUARY 25, 2026
THURSDAY, FEBRUARY 26, 2026
FRIDAY, FEBRUARY 27, 2026
Implementing the first iteration of Crafting, introducing earnable blueprints, material quality, and the ability to improve existing item stats through the crafting process. This initial release focuses primarily on crafting weapons and armor.
This card has been set to Tentative.
Reworking the visuals and improving the overall user experience of the Personal Inventory UI introduced in 3.15. This update includes new functionality such as proximity looting, stack all, and more.
This card has been set to Tentative.
Guests: Simon (Audio Director), along with Tristan, Josh, and John (Sound Designers).
Articles on:
This week, we’re aiming to release a first Tech Preview of the Transport System to the Evocati. The goal is also to release PTU Evocati 4.7 this week, with PTU Wave 1 planned shortly after.
MONDAY, MARCH 2, 2026
TUESDAY, MARCH 3, 2026
WEDNESDAY, MARCH 4, 2026
THURSDAY, MARCH 5, 2026
FRIDAY, MARCH 6, 2026
Today, CIG has published a Website Notice regarding a security incident that occurred on 21 January 2026.
According to CIG, the company was targeted by what it describes as a systematic and sophisticated attack. The incident resulted in unauthorized access to some personal data. CIG states that the activity was quickly contained and further access was blocked.
The data involved is described as basic account details: metadata, contact details such as email address, username, date of birth, and name. CIG states that no financial or payment information was stored in the affected systems and therefore was not accessible. No passwords were impacted. Further, CIG reports no indication that any accessed data has been released publicly.
As always, users should remain alert for potential phishing attempts and ensure their account security settings, including two-factor authentication, are enabled. Anyone who notices unusual activity related to their account should contact CIG support through the official RSI website.
We will provide updates if additional verified information becomes available.
The Community team began the month by publishing the January PU Monthly Report and preparing February’s seasonal events.
They supported Coramor (Star Citizen’s Valentine’s Day) with a catch-all post covering the event, including a Referral Bonus and the Love, Actually: Stories of the 'Verse 2956 contest highlighting memorable community moments. Coramor also introduced the Argo MOTH salvage ship, alongside a Q&A and a guide to the new Industrial missions.
The team also supported the Red Festival, celebrating the new lunisolar year, with an event thread and the Earned Fortune screenshot contest. For both events, they updated the Welcome Hub, New Player Guide, and Welcome Back, Pilot pages to keep new and returning players informed.
Throughout February, they monitored feedback across Spectrum and social media, compiling sentiment reports and sharing insights with development teams.
February also featured Enter ATMOSPHERE, a major community racing event by ATMO Esports in Sydney, where top racers competed in multiple challenges. The event included exclusive prizes and appearances from Chris and Sandi Roberts, with support across Spectrum and social media.
The team also continued regular updates such as This Week in Star Citizen, and bi-weekly Roadmap updates and Roundups.
In the UK, the Ships team completed the art phases for the Aegis Hammerhead gold standard, which moved to downstream teams for close-out. Work then shifted to a related ship approaching whitebox.
The Gatac Railen passed its whitebox gate review and entered greybox ahead of its planned Alien Week release, with additional artists joining to build assets for future Gatac ships.
The Greycat UTV received newly captured enter and exit animations and is now with downstream teams for completion.
The MISC Hull-B continued toward its LOD0 gate review, with Tech Art finalizing the complex spindle deploy and retract animations.
The Drake Ironclad, Ironclad Assault, and Command Module passed greybox gate reviews and moved into LOD0, progressing quickly thanks to whitebox work on the modular kit.
Three unannounced vehicles also progressed: one is nearing greybox, another passed greybox after minor director feedback, and the third passed whitebox but is receiving layout tweaks before greybox.
In North America, another unannounced ship passed whitebox, with feedback focused on rear-section interactions.
Finally, the Drake Kraken’s whitebox review was moved to early March after additional concept work. The team refined ship traversal and removed or downsized rooms that added little gameplay value while preserving major interior spaces like Engineering. The ship remains on track for release next year.
As seen by Evocati players during recent Tech Previews, the Core Gameplay team made solid progress on the Inventory Rework. Final polish and bug fixes are underway as the team prepares it for release.
Capital Ship Services progressed well, too, and will be delivered to downstream teams soon. The team’s focus was also on the social features demonstrated during CitizenCon 2954.
The Economy team spent part of February tracking exploits, particularly those causing item duplication or generating large amounts of aUEC. Many loopholes were closed, with further fixes planned for Alpha 4.7, followed by new guardrails and monitoring systems to reduce the impact of illicit aUEC on the economy.
They also continued balancing commodity prices and trade routes while laying groundwork for future systems such as Item Recovery and Crafting.
The team noted the positive community response to the Clear The Air live event and is currently working on mission balancing and rewards, while revisiting past content, including an additional pass on Wikelo-related missions.
In February, the devs continued to work on the Alpha 4.7 mission pack, which adds more content to Nyx and revives the courier missions that have been waiting for a refactor since Alpha 4.0. These missions also have small design changes. For example, ‘courier’ missions now range from one-handed items to two-handed boxes, ‘delivery’ missions range from 1 SCU box to 6x 1 SCU boxes, and ‘hauling’ begins from 6 SCU upwards.
Defend Ship missions also received an update allowing the team to accurately track the health of the ship. This will prevent the ship from appearing at almost full health before dying.
Ship Wave missions have been expanded to other contractors outside of Gilly, including a variation that ends with a large ship ‘boss.’