Message from the Economy team
Howdy, Econ team here, we wanted to go into a bit more detail regarding the reasoning for why we felt the changes we made were possible, healthy and beneficial for the game. I’ll answer some expected questions throughout. If you aren’t a fan of lots of details… Sorry.
Disclaimer: It’s a sandbox, so almost every “rule” has at least 1 exception. Our systems prefer rubber bands to hard boundaries.
Why the Refining Change for Mining?
While Starter Mining vehicles can carry 32 SCU of ore, Starter Freight Ships do NOT carry 32 SCU of cargo. We want to make it easier with a smaller freight ship to transport the refined ores, while still getting the full value of what you’ve mined.
It’s works better to have smaller volumes of refined ore for some upcoming features.
What are “Brackets”?
Brackets are back-end groupings of commodities which help us reinforce the rarity, volume and supply of resources throughout the ‘Verse. (They don’t have official names for now, so we are still calling each bracket by its crate ). If something is easy to mine in a large volume (like Copper), then locations that have or need Copper should reflect that. Since Gold is rarer and harder to find than Copper, it’s in a smaller bracket.
For now, the simplest way to differentiate brackets for traders is by the maximum crate size purchasable. To help, here’s some insight on the brackets:
Max Purchasable Crate Size | Example of a good ship to trade these | Examples of Competitive Goods | Example of Casual Goods
32/24 | Caterpillar (576 SCU) or larger | Steel, Tungsten, Pressurized Ice | Helium, Mercury, Silicon
16 | Starlancer Max (224 SCU) | Gold, Bioplastic | Scrap, Astatine
8 | Cutlass Black (46 SCU) | Dymantium, Fresh Food | Organimass, Iodine
2 | Clipper (12 SCU) | Diamond-Laminate, Partillium | AV Equipment, Slam
Keep in mind that the commodities within each bracket still have a good deal of variance in how competitive vs casual they are:
- Competitive goods have lower supply, higher demand (Pirate Bait)
- Casual goods have higher supply, lower demand
All goods can still make profits when traded.
What values will I likely see affected differently between resources in different brackets?
Brackets help represent scarcity, value, stock and more. Outside of just prices, smaller brackets will be restocked more slowly and have lower limits to their stocks. Many locations simply won’t be keeping an Olympic swimming pool worth of Atlassium, as it’s a rare material.
What do Brackets mean for Mining, Salvage, and other Resource Gathering Loops?
Honestly, this isn’t new for y’all. Miners have been using the bracket system for years, we just took a while to apply those same rules everywhere. Quantanium(2) is more rare than Taranite(8), which is rarer than Hephaestenite (16), which is rarer than Tin (32). That’s brackets.
Trading and Brackets
Let’s rip the band aid off. If you are a solo trader, it’s intended to have more challenges while trading smaller bracket goods in larger ships. Mostly, it’s just not the optimal use of your space and time.
It’s extra work (especially in dangerous areas) to move a large quantity of smaller crates into your ship, than it would be fewer larger crates. That’s not even considering that you are fighting for a much smaller stock with other traders. In short, it’s more efficient for a ship like the Starlancer Max to be loading up 16 SCU crates, than attempting to fill its grid with 8s or 2s.
Considering prices in the game are constantly dynamically changing based on demand, this makes the difference between commodities on the ends of different brackets cleaner. This means that players who know what bracket they want to focus on have more actionable information.















