Sneak peek of the week:
**Unknown new Origin Ship **
Quote: Looks can kill.
When we get the full video we will try and add anything missing.
There will be more non-combat alien ships this year. (GATAC already teased as having two reveals)
Weapon loadout of Ironclad will be different of the concept alongside more cargo (cargo already revealed before).
There is no plans on providing replaceable main weapons (like the Idris) for Polaris and Javelin, but it’s not impossible in the future.
Base building T1 won’t need a specialized ship, also Pioneer won’t be arriving with base building T1.
Manned turrets would allow AI blade control.
They are not working at Apollo’s drones, not a priority.
Players can fix turrets inside their ships, as long as they are not completely destroyed.
The ship hangar service coming 4.8 won’t allow bigger ships re-arm themselves with their cargo
Kraken is not modular ship, the Dragonfly bay has been moved downstairs and connect with the cargo hold, there will be a ramp for ground vehicle like Ursa
Javelin won’t flyable in 2026, but will be flyable with T1 medical bed and cargo hold module.
It also sounds like suit lockers are being worked on with a standardization effort ongoing, refining is a high priority to come online. Galaxy will be similar visual style externally to Perseus but toned down as a civilian ship, and will launch with all 3 modules - BB module not at launch as no BB at launch.
Regarding Tiburon, JC was presented with this AI image, and remarked ‘there will not be so many turrets, and the turrets will not get smaller beam weapons’.
It is not clear yet how the main beam will be controlled, one rumour from BC suggests it will be pilot controlled. All subject to change
Corrections from above:
It is Vanduul ships, not Banu, that have no new planned player ships.
Also, it is the Kraken which has 2 medbeds - not Arrastra.
This post will be updated if more comes in.
None were advertised on the ship’s concept but some are visible as you can see in the screens bellow.
Other shows make you wait for reveals. We do things differently.
Here’s the Drake Pitbull exclusive dispatch before DefenseCon 2956.
Pitbull dimensions derived from the shown CF-227 repeaters on the ship
Length: 6m
Width: 3.9m
Height: 3m
TUESDAY, MAY 5
WEDNESDAY, MAY 6
THURSDAY, MAY 7
FRIDAY, MAY 8
SATURDAY, MAY 9
The following cards have been set to Committed: Item Recovery: Vehicle Loadouts, FPS Weapons Art Refactor, UltiFlex “Novia” Crossbow, Flight Suit “Tailwind”, Transport System, New Hairstyles (4.8.0), Kastak Arms - Plasma Grenade, Tactical Strike Groups, QV Extraction Stations, Aegis Hammerhead - Gold Standard, Vehicle Command Module, Flight Suits G-Force Resistance, Refueling Improvements.
This card’s image has been updated.
Throughout the month, the team kept a close eye on community sentiment across Spectrum, social media, and in-person events, tracking player feedback and flagging key themes for the relevant development and production teams. This kind of ongoing loop between the community and development staff is a core part of how the team operates and April was no exception.
As always, the team kept up their regular cadence of This Week in Star Citizen and bi-weekly Roadmap updates.
In April, Core Gameplay supported various initiatives and focused on bug fixing for Alpha 4.8.
Core Gameplay also worked on the last details of Ship Hangar Services T0, preparing it to go live in Alpha 4.8. A list of bugs from the inventory rework was compiled from QA and the players, with the devs working to fix as many of the most critical ones as possible.
For Refueling, iterations were made to refine the gameplay experience, mechanics, and overall flow, with the main goal of streamlining the feature. For that, Core Gameplay supported Mission Design in the delivery of new missions. Lastly, tasks for an NPC refueling beacon are underway, allowing players who get stranded to call for help.
Work on vehicle component crafting made progress, exposing a variety of new stats to the Design team to modify as part of the crafting flow.
StarWear progressed well, too, with the team preparing for an internal demonstration showcasing the ability to customize characters using a variety of clothing and armor pieces.
April saw the Mission team design fundamental changes to the contract system. The first that players will see is a limit on how many contracts they can have active at one time. While the first implementation will help fix exploits, it will not be the final or full version, which will be talked about in more detail at a later date.
The team also polished the Defend Location ship mission, balancing it ahead of its release, and further progressed with refueling missions. The FPS versions of Defend Location, where players have a variety of competing objectives to complete in the harder difficulties, received feedback and are currently being polished.
Tactical Strike Groups is also being finalized to ensure it’s working as intended and is fun to play.
“We are very excited for you to play this!” Mission Team
Narrative began April by wrapping up content for Alpha 4.8. This involved handling several large-scale content drops, including Tactical Strike Groups, mission text and content for the Refueling missions, and introducing several new factions to support the new gameplay.
The writers worked closely with the Mission teams to generate scripts for April’s capture session to pick up content for a familiar face.
Development continued on the Starchitect tool to incorporate narrative needs into the projection of outposts and characters to ensure assets are created in line with planet lore. In an effort to get ahead, there were also initial conversations about initiatives later in the year to try to anticipate what kind of content could be captured sooner rather than later.
Progress continued on other DefenseCon ships. The MISC Starlite passed its LOD0 review and had multiple playtests alongside revisions to its gameplay loop, ensuring it’s fit for purpose ahead of its final gate review.
The Drake Pitbull has its final review scheduled for early May, with the team moving on to bugfixing, while further team members moved on to the **Origin M80 **to prepare it for its LOD0 and final gate reviews in early May.
An unannounced ship passed its LOD0 review and is due to have its final review in early May. QA began testing, Ships fixed assorted minor issues, and downstream teams finalized some of the bespoke VFX and SFX for the ship.
Beyond DefenseCon ships, the Gatac Railen moved toward its greybox review, with the team making sure all areas of the ship are brought to the same high standard. A second unannounced ship continued through whitebox with more devs joining the project to help block out the interior.
Another unannounced ship passed its whitebox review, with Ships working alongside Mocap to build out and make amendments to the in-game asset to suit the custom enter and exit animations.
In North America, the Ships team continued to move an unannounced vehicle toward its greybox gate review in early May.