Resources and Quality
This adventure starts with using resources first gathered from vehicle and FPS mining. Throughout the universe, these resources now have a quality value between 0 and 1000. This value is instrumental in determining the traits of any crafted item that uses it, so making the effort to search for high quality materials can be a valuable endeavour.
While every resource in the ‘verse now has this quality value, only some are used in blueprints for Alpha 4.7, with the intention that every resource in the game makes its way into the crafting loop in later iterations.
Blueprints to Collect and Craft
Blueprints are digital recipes for how to craft an item, and they inform you about the resources and quality requirements to create a given item. To begin your mission to manufacture, a small collection of blueprints is made automatically available to you immediately. You can access your collection of blueprints through the screen on any Item Fabricator. While this allows everyone to experience crafting almost immediately, the real adventure lies in collecting the majority of blueprints through mission contracts throughout the ‘verse.
In Alpha 4.7 the available blueprints focus on FPS weapons and armor, including many variants of base items you may already be familiar with. It is also important to note that like many aspects of the continuing development of Star Citizen, blueprints requirements are subject to changes in future patches as the system evolves and expands to include additional game loops like refining, salvage and research, as well as the inclusion of newer blueprints.
Item Fabricator
This is your crafting machine. It can be purchased from shops located at select shops in landing zones or space stations, and like all large inventory items, it can be retrieved and stored via the freight elevators. (Note: if you participated in the recent Lifeline for Levski event, you may already have one waiting for you.)
Moving an Item Fabricator can easily be done via tractor beam and attaches easily to cargo grids, allowing them to be placed in certain ships for crafting on the go, and serves as your primary interface for accessing your blueprint library and the crafting process as a whole.
Inside the Item Fabricator is a cargo grid which can be used for the input and output of resources and items, however when placed within your hangar, the unit has access to your local inventory as well.
At present, there are two key functions of an Item Fabricator: Crafting and Dismantling.

















