#sc-news

This Week in Star Citizen:

THURSDAY, MARCH 19

FRIDAY, MARCH 20

  • RSI Weekly Newsletter

Another ship is due with 4.7 (possibly launch) as well - possibly hinted as Aurora Mk2

Sneak peek of the week:

Unknown Modules

Quote: Some challenges require a more modular approach.

This Week in Star Citizen:

Wednesday is set to be packed, with Alpha 4.7 aiming to go live and, with it, the first iteration of Crafting and the new QV Breaker Stations. We’ll have a Crafting guide and an Operation Breaker Stations FAQ on Spectrum to get you up to speed before you head in.

Also, Behind The Ships returns with a look at a classic and its evolution.

MONDAY, MARCH 23, 2026

  • This Week in Star Citizen

WEDNESDAY, MARCH 25, 2026

  • Alpha 4.7 Launch
  • Crafting Guide Comm-Link
  • Operation Breaker Stations FAQ
  • Behind The Ships

https://youtube.com/@RobertsSpaceInd

  • Roadmap Update
  • Roadmap Roundup

FRIDAY, MARCH 27, 2026

  • RSI Weekly Newsletter

Nothing on page yet - launches tomorrow

VEH2605_AuroraMKII_CAR_Plus_H264_1920x860_30fps_260324.mov

Metallic dark blue with black and red highlights.

Gifted to Aurora Mk I owners at the end of this promotional period.

**Mk I SE: **
This master starter ship ends its availability in style with the release of the Aurora Mk I Special Edition.
With the versatility of the MR, the cargo capacity of the CL, the firepower of the LN, and the luxury of the LX, the Special Edition encapsulates everything that has made the Aurora series a long-beloved staple of spaceflight.

Disco paint for Mk1 gifted to all Mk1 owners - all past paints also available (including Kickstarter skins).

SE is marked as available only during the Mk1 celebration sale.

If you have a MK1 Aurora standalone or CCU in your buyback, it will be removed on the 30th September 2026 - the Aurora Mk1 is being removed entirely from sale, including in game shops, similar to the Hornet Mk1. If you want a MK1, you’ll need to get it before then.

Edit: This does not appear to include Game Packages.

Release View

Alpha 4.7

All of the following 4.7 cards have been set to Released as part of Alpha 4.7 going live later today: New Hairstyles, Light Combat Armor, Heavy Combat Armor, Claw Salamanders Faction Outfits, Crafting T0, Inventory Rework, People’s Service Stations, QV Breaker Stations, New Wikelo Ships Offerings (4.7.0), FPS Weapons Art Refactor, MaxOx Neutron Cannon Size 3, Ice Adult Valakkar, Ice Juvenile Valakkar.

Nyx Missions (Pack 2) has been set to Committed, and is planned for a later release in 4.7.x.

RSI Aurora Mk II

Implementing the RSI Aurora Mk II, building upon RSI’s legacy as the starting point of exploration, progression, and expedition.

This card has been set to Released.

Ice Adult Valakkar

Adding the Ice Adult Valakkar that players can find within QV Breaker Stations.

This card has been set to Released.

Ice Juvenile Valakkar

Adding the Ice Juvenile Valakkar that players can find within QV Breaker Stations.

This card has been set to Released.

Alpha 4.8

Refueling Missions

Implementing refueling missions centered on servicing NPC ships. Players will also be able to request refueling via a beacon, which will initially be fulfilled by NPCs.

This card has been set to Tentative.

Refueling Improvements

Implementing refueling and docking improvements, simplifying the refueling process with simplified fuel deliver and updating docking to support mutual requests and automatic docking at close range, alongside more impactful itemization for fuel capacity and transfer speeds.

This card has been set to Tentative.

Flight Suits G-Force Resistance

Implementing G-Force resistance modifiers to flight suits, enabling players to choose specialized equipment for improved maneuverability and endurance.

This card has been set to Tentative.

Ship Hangar Service T0

Implementing service gameplay updates that draw from resources stored in your ship’s cargo grid to fulfill refueling, repair, and restocking requests via dedicated service hangars.

This card has been set to Tentative.

Vehicle Command Module

Implementing Vehicle Command Module docking/undocking and ship systems transfer.

This card has been set to Tentative.

New Wikelo Ships Offerings (4.8.0)

Adding a Kruger L-22 Alpha Wolf with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo’s Emporium contracts.

This card has been set to Tentative.

UltiFlex Crossbow

Implementing the long-awaited crossbow, featuring a devastating, shattering bolt and harsh projectile drop, the Ultiflex Crossbow rewards skilled aim with immense power. Its near-silent firing mechanism lets you strike quietly and gain the upper hand on your foes.

This card has been set to Tentative.

KSAR Plasma Grenade

Implementing Kastak Arms area-denial grenade. Prime and throw to lock down an area and prevent enemies from pushing through.

This card has been set to Tentative.

Transport System

Implementing the new Transport System, a full rewrite of transit across the universe, supporting trams, trains, and elevators with improved reliability and scalability for technologies like Server Meshing and Instancing.

This card has been set to Tentative.

Aegis Hammerhead - Gold Standard

Updating the Aegis Hammerhead to Gold Standard, and implementing improvements and updated interior art.

This card has been set to Tentative.

Star Citizen 1.0

Maelstrom

Implementing a new physically based destruction system.

This card has been set to Tentative.

Roadmap Roundup - March 25, 2026

Hello everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.

Be sure to check back every two weeks for the latest updates.

With that, let’s dive into this week’s Roadmap Roundup!

-CIG Community Team

We’ve preemptively marked the Alpha 4.7 cards as Released ahead of our scheduled LIVE publish happening later today.

CRAFTING YOUR UNIVERSE

The history of Star Citizen’s development has always been a symbiotic one, with players and developers working together to build a universe of unprecedented size and scope, and in Alpha 4.7, we take our next major step forward in allowing you to shape and conform the universe as you see fit. This starts with hundreds of blueprints, allowing you to create custom FPS items with improved handling and performance determined by the quality of your materials. A system that will continue to evolve intended to bolster individual agency and combine the efforts of all players throughout every aspect of Star Citizen’s gameplay.

Whether you’re the miner who collects raw materials or the salvager collecting unique components, the refinement specialist producing the highest grade commodities or the long haul trucker delivering everything to where it’s needed most; the mercenary who hunts for the latest and rarest blueprints or the combat specialist who serves as both client and protector: the crafting journey that begins here with Alpha 4.7 is an essential element to realizing the living, breathing, interconnected universe we’re building, and is one of the most exciting additions to the universe this year.

Below we’ll share with you the first steps of this adventure that’s come online with Alpha 4.7, where item fabrication debuts giving you the ability to craft your own FPS items, improve base stats, and customize your Star Citizen experience like never before.