This Week in Star Citizen:
THURSDAY, MARCH 19
- Inside Star Citizen - Patch Report: Alpha 4.7 (youtube.com/@RobertsSpaceInd)
FRIDAY, MARCH 20
- RSI Weekly Newsletter
THURSDAY, MARCH 19
FRIDAY, MARCH 20
Wednesday is set to be packed, with Alpha 4.7 aiming to go live and, with it, the first iteration of Crafting and the new QV Breaker Stations. We’ll have a Crafting guide and an Operation Breaker Stations FAQ on Spectrum to get you up to speed before you head in.
Also, Behind The Ships returns with a look at a classic and its evolution.
MONDAY, MARCH 23, 2026
WEDNESDAY, MARCH 25, 2026
https://youtube.com/@RobertsSpaceInd
FRIDAY, MARCH 27, 2026
Metallic dark blue with black and red highlights.
Gifted to Aurora Mk I owners at the end of this promotional period.
**Mk I SE: **
This master starter ship ends its availability in style with the release of the Aurora Mk I Special Edition.
With the versatility of the MR, the cargo capacity of the CL, the firepower of the LN, and the luxury of the LX, the Special Edition encapsulates everything that has made the Aurora series a long-beloved staple of spaceflight.
Edit: This does not appear to include Game Packages.
All of the following 4.7 cards have been set to Released as part of Alpha 4.7 going live later today: New Hairstyles, Light Combat Armor, Heavy Combat Armor, Claw Salamanders Faction Outfits, Crafting T0, Inventory Rework, People’s Service Stations, QV Breaker Stations, New Wikelo Ships Offerings (4.7.0), FPS Weapons Art Refactor, MaxOx Neutron Cannon Size 3, Ice Adult Valakkar, Ice Juvenile Valakkar.
Nyx Missions (Pack 2) has been set to Committed, and is planned for a later release in 4.7.x.
Implementing the RSI Aurora Mk II, building upon RSI’s legacy as the starting point of exploration, progression, and expedition.
This card has been set to Released.
Adding the Ice Adult Valakkar that players can find within QV Breaker Stations.
This card has been set to Released.
Adding the Ice Juvenile Valakkar that players can find within QV Breaker Stations.
This card has been set to Released.
Implementing refueling missions centered on servicing NPC ships. Players will also be able to request refueling via a beacon, which will initially be fulfilled by NPCs.
This card has been set to Tentative.
Implementing refueling and docking improvements, simplifying the refueling process with simplified fuel deliver and updating docking to support mutual requests and automatic docking at close range, alongside more impactful itemization for fuel capacity and transfer speeds.
This card has been set to Tentative.
Implementing G-Force resistance modifiers to flight suits, enabling players to choose specialized equipment for improved maneuverability and endurance.
This card has been set to Tentative.
Implementing service gameplay updates that draw from resources stored in your ship’s cargo grid to fulfill refueling, repair, and restocking requests via dedicated service hangars.
This card has been set to Tentative.
Implementing Vehicle Command Module docking/undocking and ship systems transfer.
This card has been set to Tentative.
Adding a Kruger L-22 Alpha Wolf with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo’s Emporium contracts.
This card has been set to Tentative.
Implementing the long-awaited crossbow, featuring a devastating, shattering bolt and harsh projectile drop, the Ultiflex Crossbow rewards skilled aim with immense power. Its near-silent firing mechanism lets you strike quietly and gain the upper hand on your foes.
This card has been set to Tentative.
Implementing Kastak Arms area-denial grenade. Prime and throw to lock down an area and prevent enemies from pushing through.
This card has been set to Tentative.
Implementing the new Transport System, a full rewrite of transit across the universe, supporting trams, trains, and elevators with improved reliability and scalability for technologies like Server Meshing and Instancing.
This card has been set to Tentative.
Updating the Aegis Hammerhead to Gold Standard, and implementing improvements and updated interior art.
This card has been set to Tentative.
Implementing a new physically based destruction system.
This card has been set to Tentative.
Hello everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
We’ve preemptively marked the Alpha 4.7 cards as Released ahead of our scheduled LIVE publish happening later today.
The history of Star Citizen’s development has always been a symbiotic one, with players and developers working together to build a universe of unprecedented size and scope, and in Alpha 4.7, we take our next major step forward in allowing you to shape and conform the universe as you see fit. This starts with hundreds of blueprints, allowing you to create custom FPS items with improved handling and performance determined by the quality of your materials. A system that will continue to evolve intended to bolster individual agency and combine the efforts of all players throughout every aspect of Star Citizen’s gameplay.
Whether you’re the miner who collects raw materials or the salvager collecting unique components, the refinement specialist producing the highest grade commodities or the long haul trucker delivering everything to where it’s needed most; the mercenary who hunts for the latest and rarest blueprints or the combat specialist who serves as both client and protector: the crafting journey that begins here with Alpha 4.7 is an essential element to realizing the living, breathing, interconnected universe we’re building, and is one of the most exciting additions to the universe this year.
Below we’ll share with you the first steps of this adventure that’s come online with Alpha 4.7, where item fabrication debuts giving you the ability to craft your own FPS items, improve base stats, and customize your Star Citizen experience like never before.