RSI Salvager Concepts from SCL
smaller then Vulture
Mirai Star Kitten Racing Suit <a:catJAM:1255572230931222582>
Quote: Cat got your tongue?
(GLs = Grenade Launchers)
Happy Stella Fortuna everyone (sale is up for the main event as well as selling the racing & Star Kitten 6 month insurance sets). St. Patrick's Day 2025 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Cards now commited for 4.1:
New Card added to 1.0:
@GeneralNews
@GeneralNews
*To better define mining gameplay and progression, we’ve split FPS and ground-vehicle mineables into separate categories. Previously, resources like aphorite, dolovine, and hadanite were shared between both mining methods. But now, each has its own exclusive minables with distinct difficulty ratings. This change ensures that mining with vehicles, like the Greycat ROC, offers a unique experience separate from FPS mining and allows for a clearer progression path from beginner to expert-tier resources. Additionally, we’ve introduced four dedicated Size 0 mining heads for the ROC, each offering specialized benefits, such as improved instability reduction, resistance reduction, optimized charge windows, and increased laser power. These are the Arbor, Hofstede, Klein, and Helix mining heads. The ROC DS also has a new modifier attached to it that gives a bonus to the optimal charge rate for all mining lasers attached.
Recent adjustments based on your feedback include doubling the power of ground-vehicle mining lasers, halving the charge time required to break rocks and making FPS mineables harder to extract with vehicle lasers to reinforce the intended gameplay balance. These changes aim to introduce core mining mechanics, like resistance and instability gradually, to allow miners to develop their skills before taking on more complex challenges. More advanced mineables will be introduced over time, with some already in-game, such as janalite… you’ll see just how demanding expert mining can be! We have also slightly increased the laser power of the Multi-Tool.*
*In the Drake Corsair, when the co-pilot seat is empty, the pilot now has full control over all six guns. However, we’ve fine-tuned the stats to maintain balance while staying true to the ship’s original intent.
The nose guns have been standardized to Size 4, while the wing guns pack a punch at Size 5. If a co-pilot hops in, they’ll take command of the lower two nose guns, ensuring a dynamic multi-crew combat experience.*
*Some ships now have their remote turrets linked to the pilot seat by default, allowing pilots to control them without additional crew. However, when the designated turret operators take their seats, they take full control from the pilot.
Ships included in this initial pass are:
Notably, pilots can only fire these turrets within their forward view arc, as they don’t have access to the full remote turret view. A dedicated operator is required to utilize the turret’s full pitch and yaw range.*
We’ve raised the height limit by one row on the Valkyrie’s cargo grid, officially increasing its capacity to 90 SCU.
Ship collision damage handling is now done using full collision data passed down by physics. This means mass and speed is now fully calculated in the collision and will make the damage between larger and smaller vehicles more realistic. So, your Anvil Arrow WILL no longer be able to run full speed into an RSI Polaris and provide it with a rapid unscheduled disassembly.
*We’ve improved the radar display for a smoother, more intuitive data reading experience in both combat and navigation.
The background has been replaced and radar contacts have been slightly enlarged to make nearby vehicles easier to see in space - a small adjustment that should enhance the overall cockpit experience.*
*Alpha 4.1 introduces two new maps:
Astor’s Clearing - A Stanton settlement on microTech ported from the PU. While it didn’t quite fit other modes, we’re bringing it to Free Flight for exploration.
Crossroads of Crime - The largest Arena Commander map ever! This map will be featured in multiple game modes:
Note that team-based modes in Alpha 4.1 now let you choose between Light, Medium, or Heavy armor instead of being locked into a preset.
In the future, we’ll expand this to full in-game FPS loadout customization across all applicable modes. Also, the next featured weapon in Arena Commander Gun Rush will be the Pyro SMG!*
*NPCs previously had a habit of shooting at downed players, perhaps to ensure they were truly dead. We’ve refined their behavior so they now focus only on live targets only!
Additionally, some NPCs didn’t always react properly to player presence. You may have encountered situations where enemies exited their search behavior but failed to engage correctly, either firing at corpses or simply staring at the player without attacking. We’ve fixed one of the key issues behind this, where a mismatch in internal state caused NPCs to behave incorrectly. Be ready for more reactive NPCs in 4.1.0!*
The LA studio did not have much actual development going on, mostly just financial/admin stuff/skeleton crew as far as we know, and there has been a huge relocation push to where the actual dev happens (Montreal, Manchester, Frankfurt), so this was expected at some point.
Still, <:salute:877000941612703824>
@GeneralNews
Full email that was sent to Concierge
*"Esteemed Chairman’s Club Member,
As we push full steam ahead on Squadron 42 and Star Citizen 1.0, we’re making some moves—literally!
As shared in a previous Letter from the Chairman, we’re taking steps to make sure our developers are right where they need to be for the final stretch, which means moving key staff to be closer to their teams and counterparts in other studios. That also means we’re saying a bittersweet goodbye to our Los Angeles studio.
To celebrate everything our LA studio brought to the project, we’re gifting all members of the Chairman’s Club a special piece of our history: an in-game replica of the Constellation artwork that hung above Chris Roberts’ desk for so many years.
It’s a way to honor the office, but also your unwavering support in helping make our shared universe a reality."*