Is STAR CITIZEN the Ultimate "Everything Game"?

The speaker reflects on the concept of the “everything game,” praising classic RPGs for their freedom and role-playing, but expressing disappointment with Star Citizen’s unfulfilled potential despite its impressive visuals and scope. He compares it to games like No Man’s Sky and Starfield, suggesting that while no current game perfectly combines exploration, realism, and immersive gameplay, players should remain open-minded and appreciate the unique strengths of each title.

The speaker begins by sharing his generally positive outlook on life, emphasizing that although he may appear critical, he genuinely appreciates good things in games. He reflects on the concept of the “everything game,” a game where players have complete freedom to explore and do whatever they want. He fondly recalls classic RPGs like Fallout and Skyrim, praising their open-world design and role-playing elements that allow players to follow quests or freely explore, which deeply captured his imagination and provided lasting enjoyment.

He then transitions to discussing Star Citizen, a game often labeled as an “everything game” due to its promise of vast freedom and space exploration. While acknowledging its impressive freedom of movement and realistic aesthetics, he points out its many shortcomings, such as limited meaningful content, lack of interaction with objects, and underdeveloped role-playing elements in settlements. Despite its potential and the excitement it initially generated, he expresses disappointment over the unfulfilled promises and the game’s slow progress, which leaves much of its universe feeling empty and lacking depth.

The speaker compares Star Citizen to No Man’s Sky, highlighting the latter’s strengths in delivering a genuine sense of exploration and a vast universe filled with interactive settlements and diverse planets. Although No Man’s Sky’s visuals are sometimes criticized as cartoonish, he argues that its exploration experience surpasses that of Star Citizen. He also mentions Starfield, appreciating its physicalized world and role-playing depth, despite some bugs and imperfections. He suggests that a perfect “everything game” would ideally combine Star Citizen’s realistic aesthetics, No Man’s Sky’s expansive exploration, and Starfield’s immersive role-playing and physical interaction.

He further notes that other games like Elite Dangerous are also striving to capture the essence of the “everything game,” with features like detailed ship interiors and multiplayer missions. However, for him, no single game currently offers the complete package. He stresses that each game has its unique strengths and weaknesses, and players must decide what aspects matter most to them. He expresses a bittersweet sentiment about Star Citizen, feeling it represents a missed opportunity given its long development time and substantial funding, which have yet to translate into a fully realized experience.

In conclusion, the speaker advises viewers not to be closed off to other games, even if they are devoted fans of Star Citizen. He encourages exploring different titles to find enjoyment and acknowledges that while no game is perfect, many offer valuable and fun experiences in their own right. Ultimately, he hopes for a future game that successfully merges the best elements of these ambitious titles into the ultimate “everything game,” but until then, players should remain open-minded and appreciate what each game brings to the table.