The Impossibility Of The Perfect "Everything Game"

The past decade has seen the development of an obsession with the idea of the "everything game," which is a game that allows players to take on any role in a world that reacts realistically. Examples like the GTA series and Bethesda’s titles come close but don’t quite reach the everything game status. Space games, with their expansive environments and freedom of movement, seem perfect for realizing this concept. However, games like Star Citizen and No Man’s Sky have struggled to meet the unrealistic expectations of players. Starfield, the latest attempt by Bethesda, falls short of delivering the everything game experience due to its lack of seamless travel. Space Engine, though not a game, impressively offers seamless and smooth travel throughout the universe. Developers and players share the desire for the everything game, but technological limitations, as well as our expanding collective imagination, keep moving the goal posts further away. It may ultimately be impossible to achieve the perfect game because our desires constantly evolve.

Over the past decade, there has been a growing obsession with the concept of the "everything game" in the gaming industry. This is the idea of a hypothetical game that allows players to take on any role in a realistic and immersive world. Games like the GTA series and Bethesda’s titles, such as The Elder Scrolls and Fallout, have come close to this concept, but none have truly achieved it. Space games, like Starfield, No Man’s Sky, and Star Citizen, have been particularly appealing for this idea due to their expansive environments and freedom of movement.

However, the pursuit of the everything game has led to several issues for both players and developers. Developers have often overpromised and players have had unrealistic expectations, resulting in mass disappointment. Games like Star Citizen and No Man’s Sky have faced backlash due to unmet expectations. The latest attempt at the everything game comes from Bethesda with Starfield, which is described as their most ambitious project yet. While Starfield offers a rich game world, reactive NPCs, and various gameplay options, it lacks full freedom of movement, a crucial aspect in many space games.

Seamless travel, the ability to move smoothly through vast game worlds without loading screens or transitions, is a highly desired feature in the everything game concept. Space Engine, a simulation software, exemplifies this idea by allowing seamless and uninterrupted exploration across billions of galaxies. The developers emphasize that this experience adds to the realism and immersiveness of the program, eliminating any reminder that it is not real. However, achieving full freedom of movement is a technological challenge that few games have managed.

The question arises as to why the everything game has not become a reality yet. It may be a combination of technological limitations and our ever-expanding imagination that keeps raising the bar for what an ideal game should be. As technology improves, our hopes for bigger and better games continue to grow, making it increasingly difficult to attain the perfection we envision. It is possible that the everything game exists as an evolving concept rather than a single title, constantly inspiring and challenging both players and developers.

Despite the challenges, the appeal of the everything game endures. Players and developers alike strive to create and experience this dream game, even if they are met with varying degrees of disappointment along the way. Ultimately, the pursuit of the perfect game may be an endless endeavor as our expectations constantly evolve.