This Game will Make You Sweat, Bleed, Poop and Smell - Star Citizen -Citizencon 2953

Star Citizen, developed by Clan Imperior Games, is set to introduce new immersive features that include sweating, bleeding, and the ability for characters to poop. These additions aim to enhance the realism of the game, with consequences such as body odor, NPC reactions, and potential sickness for neglecting bathroom needs.

Star Citizen, developed by Cloud Imperium Games, is set to offer an even deeper level of immersion with its upcoming features. In addition to already existing immersive elements like showering and pooping in the game, the developers have announced that characters will now be able to sweat and bleed. These new features are expected to be implemented within the next 12 months.

The current version of Star Citizen includes an actor status mechanism, where characters can get injured, take drugs, and even get drunk. This affects their vision, reactions, and movement. The new sweating feature will be added with realistic water physics, visible on the character’s skin and face. Sweating can occur due to emotional stress or being in an excessively hot environment, which is found on planets like Huren’s moons.

Sweating also comes with a consequence - the character’s body odour. NPCs in the game will make remarks about the character’s smell, and some mission givers may refuse to interact with them. To counter the negative effects of sweating, nearly every ship in the game is equipped with a shower that players can use. Taking a shower will remove the debuffs caused by sweating.

In addition to sweating, characters will also have the ability to bleed. This can happen during fights when the character gets injured, or when exposed to high gravity that may cause blackouts. The bleeding feature adds a level of realism to the game, and it will also affect how NPCs react to the character. Business owners or mission givers may not want to interact with bloodied characters, unless they are criminals.

The final feature discussed is the ability for characters to poop. Bathrooms in Star Citizen will have functioning toilets that players can use. Not going to the bathroom may impact the character’s smell, their ability to run, and could even lead to sickness. This further highlights the developers’ commitment to an immersive experience that emulates real-life situations.

In conclusion, Star Citizen’s upcoming updates will introduce sweating and bleeding as new elements of player immersion. The addition of realistic sweating, along with its consequences such as body odour, adds a further layer of authenticity to the game. Bleeding from injuries or high gravity situations will also have effects on character interactions. Finally, the inclusion of bathroom facilities and the need for characters to poop adds a unique level of realism and potential consequences to the game world.