This video discusses the new Salvage mechanics introduced in Star Citizen’s 3.22 update. The host finds the gameplay relaxing and enjoyable, highlighting improvements made by the developers and the addition of features like lightning bolts on the salvage ship, but also mentions the need for some balancing adjustments.
In this video, the content creator reacts to the new Salvage mechanics introduced in Star Citizen’s 3.22 update. The host finds the gameplay to be relaxing and enjoyable, although some balancing issues may need to be addressed in terms of revenue generation. The developers at CIG have made significant improvements from the prototypes, particularly in reducing the entity count and the size of salvaged ship pieces. They wanted to release a playable version of Salvage this year, even if it’s not the full version, in order to gather feedback from players. The new Salvage mechanic involves breaking down ships into construction material, which can be disintegrated to become resources for storage and selling.
The host appreciates the addition of lightning bolts on the salvage ship, making the gameplay feel powerful. Structural Salvage involves disintegrating ship pieces, removing them from the persistent database. The gameplay revamps were necessary to balance perfecting the feature with making it playable for testing and gaining player feedback. The Salvage gameplay builds upon existing mechanics, encouraging players to first use hull scraping to collect higher-value refined metal composites (RMC) before disintegrating the ship for construction material.
The vulture ship is equipped with a resonance field that charges energy, allowing the player to fracture the ship into parts for salvaging. The process involves switching between the resonance field and disintegration mode to gather materials. The addition of internal storage on the vulture avoids the need to constantly leave the ship for cargo storage. The reclaimer ship operates similarly to the vulture, but the Claw Operator handles all the salvaging tasks. The reclaimer’s claw acts as a field emitter for resonance and disintegration fields, breaking ships into pieces and collecting the resources into internal storage.
The developers aimed to simplify the salvaging process and minimize back-and-forth tasks. Tractor beams are introduced to move objects closer or out of the disintegration field to avoid losing valuable materials. The crafting costs in the filler station have been adjusted to accommodate both refined metal composites and construction materials. The filler stations now have an auto-eject mode to streamline the process of converting internal storage into cargo boxes. The release of Salvage in 3.22 allows players to experience and provide feedback on the mechanics, with plans for further enhancements in the future.