The recent Server Meshing Test D for Star Citizen demonstrated significant advancements, allowing for player counts of up to 1,000 with improved server performance and smoother player interactions, despite encountering issues like 30k errors and low FPS. While challenges remain, the test showcased Cloud Imperium Games’ commitment to refining the game’s infrastructure, leading to cautious optimism for future developments in server meshing.
The recent Server Meshing Test D for Star Citizen showcased significant advancements despite experiencing numerous issues, including frequent 30k errors. The test demonstrated that the game’s infrastructure can handle player counts of 1,000 and potentially more, marking a substantial improvement from previous tests. The transition from a 100-player setup to a 1,000-player test with six distributed servers highlighted the progress made by Cloud Imperium Games (CIG) in less than a month.
During the test, interaction delays were minimal, indicating that player actions were being processed quickly. The ping, which had previously been erratic and high, showed better stability, suggesting improvements in server performance. Player movement was also smoother compared to earlier tests, where players often appeared static. While desync issues persisted, the overall experience was notably better than previous iterations, demonstrating CIG’s efforts to enhance server stability and responsiveness.
However, the test was not without its challenges. The server’s frames per second (FPS) were locked at a low rate, leading to instances where player movement would stall due to a hybrid crash. This crash was identified as a recurring issue that affected the overall performance of the server during high player counts. Despite these setbacks, the test provided valuable data for CIG to analyze and address the underlying problems, showcasing their commitment to improving the game’s infrastructure.
As the test progressed, the team adjusted the player count down to 4500 due to the hybrid crash, allowing for better performance and stability. The results indicated that while the server FPS was still not ideal, the player experience had improved significantly compared to earlier tests. Players were able to move and interact more fluidly, marking a positive step forward in the development of server meshing.
In summary, while Server Meshing Test D encountered several technical difficulties, it also revealed promising advancements in server performance and player interaction. The rapid iteration process undertaken by CIG appears to be yielding positive results, and there is cautious optimism that future tests could further refine the system. Despite the challenges, the progress made thus far indicates that CIG is on the verge of successfully implementing server meshing in Star Citizen.