The latest server meshing test for Star Citizen faced significant challenges, including crashes, loading errors, and network instability, as it attempted to accommodate nearly 2,000 players in one shard. Despite the rough experience, the data collected will help Cloud Imperium Games improve performance and stability for future updates, with hopes for better player capacity in the future.
In the latest server meshing test for Star Citizen, the experience was quite chaotic, with numerous crashes and loading screens. The test aimed to push the limits of player capacity, reaching nearly 2,000 players in one shard. The initial phase began with 100 players to validate the system, quickly escalating to 1,000 players. However, many players, including the narrator, faced significant challenges, such as being unable to log in due to loading errors and experiencing issues with elevators in Lorville, which hindered player movement.
As the test progressed, players encountered various server performance issues, including high ping and stalls in gameplay. Despite these challenges, there were moments of player interaction and movement, showing that the server could handle some level of activity. However, the narrator noted that the experience was rough, with noticeable delays and network spikes. CIG (Cloud Imperium Games) acknowledged that the test was intended to validate hypotheses about server performance and player load, even if the experience was less than ideal.
The testing phase then shifted to a configuration with 2,000 players, which was expected to be rough. Players reported significant interaction delays and network instability, leading to crashes and difficulties in rejoining the server. Despite these setbacks, the data collected would be valuable for CIG to analyze performance and identify areas for improvement. The narrator’s experience highlighted the ongoing challenges in achieving stable gameplay at high player counts.
After the initial tumultuous tests, the team decided to revert to a 600-player shard configuration, which performed better with fewer issues. The server maintained a solid frame rate and allowed for smoother player interactions. This led to speculation that an 800-player capacity might be achievable in the future, although the narrator expressed skepticism about the feasibility of reaching such numbers without significant infrastructure upgrades.
In conclusion, the server meshing test provided valuable insights into the current state of Star Citizen’s multiplayer capabilities. While the technology showed promise, the gameplay experience revealed numerous issues that CIG must address before reaching their ambitious goals for version 4.0. The narrator emphasized that the development team is actively working on improvements and integrating findings from these tests into future updates, suggesting a gradual but hopeful progression toward a more stable and enjoyable gameplay experience.