Features & Gameplay
Quantum Drive Balance
We have balanced the acceleration and top speeds of all quantum drives and added variation to cooldown times, spool up times, and interdiction effect times. This should reduce the average travel time by roughly ~22% with the intention for small Quantum drives to have high acceleration but slow top speed and larger quantum drives to have slower acceleration but higher top speeds.
Technical & Bugfixes
- Fixed 1 Client Crash
- Potential Fix: Mission giver state changes during Battaglia story missions were not being executed correctly, affecting mission flow, AI behavior, and associated UI.
- Potential Fix: Clicking the tracking mission on starmap zooms in too much on mission location.
- Potential Fix: The C788 was dealing too much damage. Its damage output has been reduced and its explosion damage removed.
- Potential Fix: A drastic performance drop when moving the UI.
- Potential Fix: Mission failure comms notifications were not displaying correctly on Battaglia story missions and during the board ship objective.
- Potential Fix: The Warehouse Key needed to complete the code step in the âWelcome to Nyxâ mission was broken and blocked mission completion.
- Potential Fix: A Battaglia delivery objective could not be completed. The amount of materials required to hand in has been reduced.
- Potential Fix: Assorted issues with the Battaglia repeatable missions and Story 3 in Nyx, covering mission content, AI, narrative, and dialogue.
- Potential Fix: The shopping card was invisible when using the shopping AR interface at Centermass.
Features & Gameplay
Quantum Drive Spool Time Rebalance
Spool up times have been adjusted across all quantum drives, this includes most drives receiving a 2-3x longer spool up while a smaller amount have had their spool times reduced slightly.
Ballistic Gatling S3 Damage
Ballistic Gatling S3 damage increased to be effective against ships of the same size class as it was previously dealing insufficient damage to be viable in its intended role
- Projectile damage increased from 19 to 32
Recco Battaglia Story Mission Rewards
- Mining modules added to the component reward pool for Battaglia story mission ship rewards
- Ore pod rewards from Story Mission 3 now correctly appear in the crafting fabricator
Additional Updates
- ADS no longer triggers on the fire extinguisher when right-clicking while firing; right-click now has no function while using the extinguisher, matching the correct design intent
- Performance Update: Fire hazard VFX optimized to reduce CPU overhead
- Performance Update: Off-screen particle emitters that were spawned as on-screen emitters now correctly expire and are deleted, preventing accumulation of invisible particles that were causing performance degradation over time
Bug Fixes & Technical
- Fixed 1 Client Crash
- Potential Fix: Players becoming stuck in a respawn queue when multiple players die simultaneously inside an instanced zone, requiring a game restart to resolve
- Potential Fix: Entities and mechanics inside instanced zones incorrectly emitting events into restricted areas of the parent zone, causing unintended triggers outside the instance boundary
- Potential Fix: Battaglia Story Mission 3 blueprint rewards displaying as placeholder text and not appearing in the crafting fabricator
- Potential Fix: Battaglia mission hard drives displaying as placeholder text instead of their correct item name
- Potential Fix: Instance service calls being routed through the wrong DGS when a DGS that did not originally ensure the instance tried to send heartbeats or other service calls, causing instance stability issues
- Potential Fix: Battaglia HotCold proximity tracker failing to locate the target after extended searching; the activation range now doubles after five minutes if the target has not been found
Features & Gameplay
Performance Update: VFX Texture Streaming
VFX texture streaming now works correctly, preventing 20ms frame stalls caused by particle textures loading synchronously rather than streaming.
Along with this, weâve added new CVars for advanced users: âr_texturesStreamingVFXDesiredMipsâ (set in user.cfg, default 2) controls the minimum mip floor for VFX textures, and âe_ParticleTexturePreLoadingâ (default 0) enables a pre-load pass for VFX effects
Bug Fixes & Technical
- Potential Fix: Hauling missions generating no cargo at the collection point, preventing mission completion
- Potential Fix: Cargo missing from the freight manager terminal at hauling pickup locations
- Potential Fix: Double-clicking equippable items in the inventory failing to equip them to empty slots, requiring manual drag and drop
- Potential Fix: Starmap markers becoming non-interactive after rotating the map by clicking and dragging
- Potential Fix: Siege of Orison instance object container bounds expanding indefinitely due to AI ships not stopping at the end of their flight path, causing increasing performance degradation over a session
- Potential Fix: âDeliver Medical Aidâ missions were not appearing in the mobiGlas contract manager for Orison Relief Support mission
- Potential Fix: IKTIs (Argo ATLS mounts) being incorrectly removed by the Hartmoore Platform restricted area during Siege of Orison, preventing players from using them during combat
- Potential Fix: Siege of Orison Island 2 comms lines for âDeactivate Hartmoore Invertersâ triggering in the wrong order
- Potential Fix: Siege of Orison instance zone events incorrectly emitting into the parent zoneâs restricted areas, causing unintended triggers outside the instance
- Potential Fix: Battaglia Story Mission 1 scan area objective not completing after a player died, respawned, and re-streamed into the mission area
- Potential Fix: Battaglia Story Mission 1 not triggering a mission failure when the Caterpillar or its power plant was destroyed during Phase 2
- Potential Fix: Wikelo-earned ATLS GEOs and IKTIs not counting as valid mounts for the Collector âMake Jumpy ATLS Shootâ objective; the recipe now uses a base ATLS with additional components
- Potential Fix: Aegis Hammerhead Nightbreak livery obscuring rear turret visibility due to incorrect material ID on the turret interior glass
- Potential Fix: Jericho Rocket Pod rockets being invisible with no visible trail or VFX until the moment of impact
- Potential Fix: Mirai Guardian MX laser damage resistance values not updated to the correct standard following the Vehicle Armor feature introduction, making it incorrectly vulnerable to energy weapons
Features & Gameplay
Client Performance Update: Frame Time Smoothing
Frame time smoothing behavior tightened to reduce delayed frame rate recovery after sustained performance spikes. This should result in a more responsive and consistent frame pacing.
Instancing Infrastructure
DGS Manager configuration optimizations and additions to help improve stability during high instance load
Bug Fixes & Technical
- Fixed 2 Client Crashes (particle texture and inventory related crashes)
- Fixed 1 Server Crash
- Potential Fix: Players unable to call the Siege of Orison instance elevator after stale instance entries accumulated in the Transport Manager, blocking mission access entirely; stale instances are now cleaned up automatically
- Potential Fix: Foxwell Enforcement intro missions incorrectly spawning Siege of Orison Juggernaut Elite Nine Tails enemies instead of standard Nine Tails combatants
- Potential Fix: Klescher Prison âInmate Maintenance Opportunityâ contract accepting with no objectives listed and no way to complete it
- Potential Fix: ASOP vehicle list showing a ship as unavailable or displaying incorrectly, causing the ship status to appear wrong
- Potential Fix: Commodity cargo and contracted cargo containers not being tracked for long-term persistence
Feature Updates
Recco Battaglia
New Story Rewards: Additional blueprint rewards added to Battaglia Story Mission 1, 2, and 3 reward pools
VR Feature Test
Fixed the G-Force blink effect showing differently between the left and right eye in VR, which was causing a disorienting visual mismatch; both eyes now use the same randomness seed based on the current frame ID
Bug Fixes & Technical
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Fixed 1 Client Crash
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Fixed 1 Server Crash
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Made further instancing backend stability polish
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Polish for frequent global lag spikes affecting playerâs PTU sessions
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Potential Fix: Collision missing on the Siege of Orison dogleg staircase after transitioning to the main instance, causing players to fall through the floor
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Potential Fix: Battaglia failing to recognize the player as a valid entity when they walked into her office, causing her not to react or trigger dialogue
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Potential Fix: Salvage missions not awarding any reputation to the playerâs salvage faction standing after completion
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Potential Fix: Nine Tails NPCs in Siege of Orison carrying externally attached magazines and medpens not intended for their loadouts, contributing to performance overhead from excess entity attachments
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Potential Fix: Package Recovery missions completable by delivering only one package instead of all required packages
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Potential Fix: Contested Zone final loot room hangars incorrectly rescuing downed players