#sc-patch-notes

ZacPreece_CIG on Spectrum

“I updated single weapon elim to have the new QB7 Rifle in, go ham!”

4.9 PTU build is available for all backers!

:cloud: (Mánadagr) We are currently building a new 4.9 update for a potential PTU release later today.

[All Waves] Star Citizen Alpha 4.9 PTU Patch Notes 12170061

Testing/Feedback Focus

  • Stability, Bugfixes, LTP between PTU releases
  • Recco Battaglia Repeatable Missions (reputation sped up for tonight)
  • Vehicle Hit Marker Updates
  • Behring CQ7 Bullpup Rifle
  • Vehicle Cleanup Updates at New Babbage/Lorville and Stanton/Pyro Stations

Features & Gameplay

  • Ship mining laser power has been increased across the board by about 20%
  • Added Behring CQ7 Bullpup Rifle and ammo to shops across multiple locations
  • Tractor beams can now be used inside armistice zones at Distribution Centers
  • Ship Attenuation and Flyby Audio playback rules adjusted across all ships for better audio falloff at range along with flyby audio mix polish
  • Added updated cleanup code for abandoned ships in Lorville landing zone

Bug Fixes & Technical

  • Fixed 5 Client Crashes
  • Fixed 3 Server Crashes
  • Potential Fix: Exterior hangar doors at Rest Stops remaining closed while interior doors opened correctly, preventing ships from entering or exiting hangars
  • Potential Fix: Drake Ironclad Command Module undocking by itself mid quantum travel or mid-flight
  • Potential Fix: Drake Ironclad vehicle items going offline after re-docking with the Command Module following a power cycle during undock
  • Potential Fix: Drake Ironclad Command Module cockpit missing a room connector, causing atmosphere and pressurization issues in the cockpit
  • Potential Fix: InterSec Ship Bounty missions not completing after the target ship was destroyed
  • Potential Fix: Defend Bunker friendly NPCs despawning when the mission timer reached zero instead of remaining until the mission concluded
  • Potential Fix: Hauling missions not applying a cooldown after the player abandoned them, allowing immediate re-acceptance
  • Potential Fix: Welcome to Nyx Vanduul-Tech Smuggler hauling missions not applying a cooldown on abandon
  • Potential Fix: Tactical Strike Group central hub door not opening when interacted with
  • Potential Fix: Expel Outlaws contract at Sakura Sun Goldenrod not generating correctly
  • Potential Fix: Invisible collision box in the Orbituary Contested Zone blocking player movement
  • Potential Fix: Salvage vehicle filler station UI not displaying current RMC and Construction Resource quantities
  • Potential Fix: Levski Strata helmet variants displaying placeholder text instead of their correct names and descriptions
  • Potential Fix: Nine Tails boss helmet UV mapping broken, causing texture stretching
  • Potential Fix: QRT medium helmet hose remaining visible when the helmet was worn without the matching QRT undersuit
  • Potential Fix: Prefilled fuel pod listings in shops showing the same name as empty fuel pods with no way to tell them apart (Removed prefilled fuel pods)

:cloud: (Tysdagr) We are currently putting together a new 4.9 build for a potential PTU release later today

[All Waves] Star Citizen Alpha 4.9 PTU Patch Notes 12180844

Testing/Feedback Focus

  • Stability, Bugfixes, LTP between PTU releases
  • Recco Battaglia Repeatable Missions (reputation sped up for tonight)
  • Vehicle Hit Marker Updates
  • Behring CQ7 Bullpup Rifle
  • Vehicle Cleanup Updates

Features & Gameplay

  • Abandoned Vehicle Cleanup
    • We have updated the new ship cleanup code for Grim Hex, Levski, and other social stations across Nyx.
    • This new code adds ship cleanup rules that will cleanup ships in an abandoned state after 5 hours.
    • This was already applied in the previous build for stations and major landing zones across Stanton and Pyro.
  • Ballistic Repeater Balance Pass
    • We have done a balance pass on Ballistic Repeater weapons to greatly reduce their damage.

Bug Fixes & Technical

  • Fixed 1 client crash
  • Fixed 2 server crashes
  • Potential Fix: Players unable to dock using docking collars. This fix is for one of the largest issues we have been seeing with docking. We suspect that there may be more issues, so if you run into anymore please let us know.
  • Potential Fix: Vanduul Stinger fighters appearing as neutral, human-piloted ships instead of hostile Vanduul during the “Welcome to Nyx” mission near Quasi Vera station.
  • Potential Fix: Missing or incorrect text in the Battaglia dossier, including reputation text for the Recco organization.
  • Potential Fix: Lowered the reputation rank required to unlock higher rated Battaglia Scan Mine missions from Rank 5 to Rank 2.
  • Potential Fix: There’s a chance that the blank memory drive will spawn under the floor during the ASD Delving Mission 2.
  • Potential Fix: Extra Plasma Fuel Cell hologram grid appears outside the Fuel Reactor, and the cell cannot be removed once attached during the ASD Delving Mission 3.
  • Potential Fix: Yormandi creatures freezing in place and failing to move after being staggered.
  • Potential Fix: Proximity voice chat failing to take over, and party voice chat dropping, at close range (60m or less).
  • Potential Fix: Vehicle hit marker audio playing inconsistently.

ETF-testing-chat | Wakapedia-CIG: :avocado: TECH-PREVIEW is opening shortly for a 4-6 hour playtest with Siege and Instancing!

https://robertsspaceindustries.com/spectrum/community/AVOCADO/forum/31515/thread/instancing-tech-preview-1

ETF-testing-chat | Spectral-CIG: :sparkles: :rocket: :sparkles: 4.10-TP.12182516 is now available for download on the RSI Launcher in the TECH-PREVIEW channel! :sparkles: :rocket: :sparkles:

:cloud: (Thor’s Day) We are currently preparing a new 4.9 build for a potential PTU release later today

[All Waves] Star Citizen Alpha 4.9 PTU Patch Notes 12198266

Testing/Feedback Focus

  • Stability, Bugfixes, LTP between PTU releases
  • Recco Battaglia Repeatable Missions (reputation sped up for tonight)
  • Vehicle Hit Marker Updates
  • Behring CQ7 Bullpup Rifle
  • Vehicle Cleanup Updates
  • Vehicle Weapon Balance Pass

Features & Gameplay

  • Nyx Waypoints
    • Named waypoints added to key locations across Nyx
  • Vehicle Weapon Balance
    • BEHR Ballistic Cannon S4: damage increased from 325 to 1200 physical per shot, correcting an outlier value
    • BEHR Ballistic Gatling S5: damage reduced from 126.5 to 102.5 physical per shot
    • Esperia Deadbolt Cannon S4: damage reduced from 683.1 to 610 physical per shot
    • Esperia Deadbolt Cannon S5: damage reduced from 1024.2 to 950 physical per shot
    • Vanduul Plasma Cannon S5: damage reduced from 1000 to 970 energy per shot
  • Hit Markers
    • Death hit marker duration increased for better readability

Bug Fixes & Technical

  • Fixed 2 Client Crashes, 3 Server Crashes, Mainthread Deadlock
  • Potential Fix for all GPU particle effects playing their audio from world position zero instead of their actual location in the world
  • Potential Fix: Server-side entity spawning failures causing objects, NPCs, or ships to not appear correctly in certain situations
  • Potential Fix: Inventory becoming inaccessible with backpack, station, and loot contents appearing empty
  • Potential Fix: Docking cancelled at 99% completion leaving the ship permanently attached to the docking collar, blocking all future docking attempts at that collar
  • Potential Fix: Welcome to Nyx Vanduul-Tech Smugglers mission stopping progression when the player collected decryption keys before reaching the objective location
  • Potential Fix: Welcome to Nyx Auxiliary Station spawning multiple laptops, making it unclear which one had the correct access code
  • Potential Fix: Yormandi creature missing its weakspot hit zones entirely
  • Potential Fix: Players can be given the same location for select Battaglia repeatable missions
  • Potential Fix: AI ships exhibiting incorrect combat behaviors, sitting still during fights or flying directly into the player instead of maneuvering
  • Potential Fix: Vanduul Stinger pilots flying passively and not engaging in combat correctly
  • Potential Fix: NPCs aboard a ship acquiring and firing on the ship they were spawned on after taking incidental damage from it
  • Potential Fix: Drake Caterpillar elevator clipping players through interior geometry during ascent and descent
  • Potential Fix: Mirai Razor (all variants) player getting stuck inside the ship when exiting to EVA
  • Potential Fix: Aegis Idris medical beds clipping through the actor after standing up, causing the actor to clip into the bed when lying down again
  • Potential Fix: QV Breaker Station airlock door panels not showing an interaction prompt unless approached from a specific angle
  • Potential Fix: Social AI unable to perform sub-activities at multiple city gates in Lorville
  • Potential Fix: Weapons failing to deal damage when hitting the outer edges or extremities of large ships
  • Potential Fix: Remote turrets defaulting to PIP aiming mode instead of target auto, inconsistent with manned turrets
  • Potential Fix: Players unable to place mining gadgets on asteroids while in EVA
  • Potential Fix: Yormandi freezing after stagger recovery and not resuming attacks
  • Potential Fix: Xy’kara helmet showing no head underneath when worn by the player
  • Potential Fix: Quantum Travel spooling audio from nearby ships bleeding through the interior of the Caterpillar during Battaglia Board Ship missions
  • Potential Fix: Anvil Paladin engineering kiosk screen suffering from z-fighting on the lower deck
  • Potential Fix: Scanning a target showed “Unavailable” alongside the faction name and pilot name, making the MFD cast info unclear

[All Waves] Star Citizen Alpha 4.9 PTU Patch Notes 12206539

Testing/Feedback Focus

  • Stability, Bugfixes, LTP between PTU releases
  • Recco Battaglia Repeatable Missions (reputation sped up for tonight)
  • Vehicle Hit Marker Updates
  • Behring CQ7 Bullpup Rifle
  • Vehicle Cleanup Updates
  • Vehicle Weapon Balance Pass
  • Valakkar Behavior Updates

Features & Updates

ASOP Terminal

Updates to ASOP terminal code to help ships that are currently spawning in transit to a pad to now correctly suppress the claim button, preventing a false claimable state during delivery. Further update have also been done to make it so the terminal can now correctly query vehicles stored in hangar inventory, preventing incorrect “Claim only” status on stored ships

Valakar Behavior Updates

Updates to Valakar behaviors have been made to further distinguish types as well as fix issues previously encountered. Sentry Valakkars will not Bite and will instead hide if you get too close. Mobile Valakkars will move in combat to chase you down or reposition. Juvenile Valakkars now have a Bite Attack. Ensured that Valakkars always have a purpose in being above ground (reduces idle wiggling). Fixed bugs with some Valakkar attacks not doing damage.

Additional Updates

  • Grenade HUD Markers: Live grenades will now display a warning marker on the HUD
  • Hit Markers: Hit marker visuals have been updated to thinner markers and flat crosshairs for a cleaner look
  • Bombing Run Missions: Bombing Run missions are now regional and will only appear in the area of space where the mission takes place, rather than being visible system-wide

Bug Fixes & Technical

  • Fixed a Client Crash
  • Potential Fix: Contested Zone airlocks in Pyro not cycling correctly, preventing players from entering the zone
  • Potential Fix: ATC defaulting landing requests to docking ports for ships that support both hangar and docking at dual-support locations such as Rest Stops, sending ships to the wrong landing type
  • Potential Fix: Ships disappearing when landing at or departing from Levski hangars, with the vehicle being stowed incorrectly and freight elevator recovery stalling as a result
  • Potential Fix: Vanduul-Tech Smugglers mission keycard or key-holding AI despawning before the player could retrieve them, blocking mission completion
  • Potential Fix: Patrol Ship Battles mission failing to progress when one of the scan areas had no satellite in range
  • Potential Fix: Second Yormandi failing to spawn at the Onyx Facility, and the first Yormandi sometimes failing to target hostile players after spawning
  • Potential Fix: FPS Human combat AI surrendering during a fight when failing to immediately select a weapon despite having valid weapons available
  • Potential Fix: Outlaw Legacy armor props (arms, core, legs) appearing as untextured material spheres when dropped or placed in the world
  • Potential Fix: Irradiated Valakkar Fang displaying its internal string ID instead of its correct name when tractor beamed
  • Potential Fix: ASOP terminal incorrectly showing a stored ship as “Claim only” instead of showing it as stored in the hangar
  • Potential Fix: Armor carry props floating far away from the player’s hands when picked up