#sc-news

This Week in Star Citizen:

Tuesday

  • September Subscriber Comm-Link + Newsletter
  • August Issue of Jump Point for Subscribers

Wednesday

  • Maintenance window starting from September 3, 2025 11:00 AM
  • August 2025 PU Monthly Report

Thursday

  • Squadron 42 Monthly Newsletter

Centurion Subscriber: Quirinus Tech ‘Daybreaker’ Undersuit and Helmet

(Calva Helmet and Sabine Undersuit)

Imperator Subscriber: GRX Prototype

Jump Point Magazine - August 2025

Articles on:

  • Behind the Scenes L-21 Wolf
  • Behind the scenes: RSI Meteor
  • Portfolio: Kruger Intergalactic

PU Monthly Report - August 2025

AI (Content):

  • Looked into the upcoming environments to make sure they’re properly set up for AI populations.

Animation:

  • Animation worked on improvements to the kopion as well as a new creature.
  • Created assets for the upcoming MedGel dispenser.
  • Facial Animation worked alongside Mo-cap and Narrative to capture additional content for releases coming soon and into early next year.
  • Worked through previously captured dialogue that will soon be available in-game, including for brand-new mission givers and additional lines for Amelia Boyd.

Art (Characters):

  • The Character Art team progressed with armor for a new gang
  • The Concept Art team started the exploration phase for new heavy armor.

Art (Ships):

  • Three unannounced ships progressed throughout August. All are currently in various stages within the greybox phase:
    • the 1st is approaching its final review.
    • the 2nd is receiving improvements to component accessibility.
    • The 3rd recently entered following its whitebox gate review.
  • The Anvil Paladin progressed into the LOD0 stage, having had feedback from the greybox gate review actioned. The exterior, which was slightly behind the interior, has now caught up, allowing for further refinement between the two.
  • The Drake Ironclad and Ironclad Assault progressed toward their whitebox reviews, with the team finalizing the asset kit that will be used across this and other Drake ships.
  • Work on the **RSI Aurora and Aegis Hammerhead **kicked off to bring them up to current standards, focusing first on their cockpit and dashboard views as well as physicalizing components.
  • The MISC Hull B entered pre-production following the approval of its updated concept.
  • the RSI Apollo Medivac and Triage continued to be prepared for release, with testing and bug fixing being the focus. Ships also supported the Gameplay teams with medical gameplay adjustments.
  • The RSI Perseus was prepared for its LOD0 gate review, with additional lighting and detail passes being done across both the interior and exterior.
  • The Drake Kraken’s pre-production phase continued too.

Core Gameplay:

  • Improvements to medical ship functionality are in progress, including the addition of MedGel, which will be required to allow respawning. This will further differentiate the utility of the various medical vehicles in the game.
  • The devs are working to close out the functionality required to support a new creature’s unique behaviors and attack moves.
  • The engineering screen was then updated to show the rate of heat change for components.
  • For item recovery, the team added the ability to disable components for ships that have been claimed. Additionally, items will now display a timer until they become ‘bricked’ after they’ve been claimed by the original owner. This is also displayed to the player as part of a notification when an item is bricked and a player attempts to use it.
  • For crafting, the team implemented an offline version of the Blueprint service, which is used as a stand-in to support the player-bound Blueprint Library until the actual service starts development
  • They also finished the first playable prototype of crafting in a multiplayer environment.
  • For Radar & Scanning, the team worked on various improvements and polish tasks, such as improved UI information about targets and better positioning of the scan information for very large targets.
  • The inventory rework is progressing well too, with the team implementing proximity looting, which will allow players to loot from multiple nearby inventory containers simultaneously. The new UI has also had filters and search implemented.

|| @General News ||




Q3 2025 Newsletter:

JOURNEY TO ODIN

ALL YOU NEED TO KNOW

This white-dwarf-centered system may seem outwardly cold, but its unique spectral anomalies and convenient hauling hubs make it well worth the visit (as long as you’re not expecting a handshake and a cup of cocoa). Discover the once vibrant Fortune’s Cross station, explore the treacherous tunnels of The Coil, and feel the magnetic pull of the system’s glorious auroras. Before you visit, be sure to download your very own map with all the information you’ll need to keep safe and keep flying.

https://cdn.discordapp.com/attachments/689519558326747152/1413198482122215534/SQ42_Newsletter_OdinMap_8K_040925.jpg?ex=68bb0f26&is=68b9bda6&hm=b1b0d3cbbcf7e79e59ad498fad5905681eeb1d45ab3a9dcc1ff8ffa35bf54388&

Link to Email:

Sneak peek of the week:

RSI Apollo Pilot Controls

Quote: Still trying to get a grip on things.

This Week in Star Citizen:

Wednesday

  • Pirate Week
  • Roadmap Update

Thursday

  • Star Citizen Live’s Tech Talk: Benoit Speaks II

Changes coming to medbeds in the PTU

  • Amount of MedGel contained within a single canister increased from 100 to 200. The cost of a single canister remains at 100,000 aUEC. Respawning still consumes 100 MedGel, however due to the canister change this is now the equivalent of 50,000 aUEC.

Tiered injuries now have different MedGel costs, rather than a flat amount for any and all injuries.

  • Healing a T3 injury will consume 5 MedGel, the - equivalent of 2,500 aUEC.
  • Healing a T2 injury will consume 10 MedGel, the equivalent of 5,000 aUEC.
  • Healing a T1 injury will consume 20 MedGel, the equivalent of 10,000 aUEC.

Medbeds have had their MedGel capacity increased

  • Tier 3 beds have had their capacity increased from 100 to 200.

  • Tier 2 beds have had their capacity increased from 200 to 400.

  • Tier 1 beds have had their capacity increased from 400 to 600.

  • Respawn distance of T1 beds is increased from 150,000,000 meters to 750,000,000,000 meters, enough to cover most star systems.

  • Medical canisters will be added to LTP.

CitizenCon Direct 2955 Digital Goodies Pack Now Available!

Pick up this year’s new collection of thirteen in-game wearables, weapons, décor, and collectibles. Includes two new complete armor sets, an exclusive flight suit, a bundle of new weapons and more, all alongside the classics like our CitizenCon challenge coin and trophy to add to your collection. The full list of digital goodies will be unveiled at CitizenCon Direct 2955, with all items being delivered in upcoming patches.

Includes:

  • New Armor Set #1
  • New Armor Set #2
  • New Undersuit
  • New Flight Suit w/ Helmet
  • New Jacket
  • New FPS Weapons #1
  • New FPS Weapons #2
  • New FPS Weapons #3
  • CitizenCon Direct 2955 Challenge Coin
  • CitizenCon Direct 2955 Trophy
  • New Decor #1
  • New Decor #2
  • New Decor #3

Note: the goodies pack cannot be melted as of right now. Last year’s pack is also unmeltable so this is likely intentional.

Goodies Pack is $35 Warbond only btw

-# Buy Hollow Knight & Silksong for $35 instead I promise you’ll enjoy it more

Do devs ever answer questions here?

Pirate Week 2025

Yo Ho! It’s Pirate Week, Ta Be Sure

Where be the yearning for excitement and the lure of liberty that called ye out to that vast starry horizon. Conjure it now and gather yer crew, ‘cause Pirate Week is here. Some may call us thieves or ruffians, but we’re nothin’ but old romantics, in love with adventure… and treasure. It’s our deviant duty to keep the UEE on its toes and all we ask in return is but a few wee trinkets (and everything they’ve got in their cargo holds). Be you a solo Stanton sailor or a Pyro privateer posse, make way for a wondrous, plunderous Pirate Week.

Yella-Bellies Beware - Pirate Swarm: Arena Commander

Ye might be needing a swig of Radegast to calm yer nerves before going cannon to cannon with the merciless Pirate Swarm. Thrusters willing, you’ll emerge victorious with a Pirate Aggressor badge granting ye access to a fearsome pirate Aegis Gladius or Drake Caterpillar. Mind ye watch yer flank, lest ye become naught but fodder and flotsam.

Bounty Abounds - Treasure Hunt

Cast yer one good eye far and wide, ‘cross Spectrum, socials, newsletters, and beyond to find the clues and fathom the salty secrets, savvy? Four clues are already waiting, with more yet to unfurl. Avast! And find the Pirate’s Code to win some hangar décorrrgh to rest yer bootstraps on.

Blast the Jolly Roger! - Fly Yer Own Flag

Your crest, your symbol, your colors to the sky - design yer flag and hoist it high. The flags that strike the most fear into the delicate wee hearts of landlubbers shall be rewarded with a vessel fit for a reprehensible rapscallion such as yerself.
Drop anchor in Spectrum to find out details.

Shiver Me Livery - Pirate Paints

The Skullcrusher paint is back to intimidate yer foes throughout the black. Brandish it on ye Asgards, Corsairs, Avengers, and Ursas to remind passersby of the ne’er-do-wells aboard and that they venture close at their own risk. All previous Pirate Week paints are also available for ye space-worn ships.