Cave Scanning Reliability
The cave scanning setup has been reworked to make cave locations more reliable when scanning planets from your ship.
This should make it easier to locate caves for exploration, missions, or resource hunting without relying on inconsistent scan results.
Salvage Contract Improvements
The salvage contract pool has been expanded to include additional ships.
Many of these ships are now Gold Standard and feature physicalized components, which means salvagers will encounter a wider range of recoverable materials and parts.
What this means for you:
- Greater variety in salvage targets
- More meaningful component recovery opportunities
- More dynamic salvage runs instead of repeatedly encountering the same ships
Missile Balance and Ship Access Points
A balance pass has been made for missiles and ship access points such as doors, ramps, and lifts.
Missile Changes
Missile explosions will no longer damage internal components inside a ship.
Previously, anything within the explosion radius could take damage, including modules and internal systems located inside the hull. Because of this, explosion radii had to remain very small to prevent ships from being destroyed by a single hit.
With internal damage removed, missiles can now be balanced more naturally around their explosion radius.
The new balance gives players a clearer choice in how they want their missiles to behave:
- Direct: higher damage with a smaller explosion radius
- Area: lower damage with a larger explosion radius
Damage values are also being adjusted, but overall balance should remain familiar. Specific values will shift slightly along the existing curve.
These adjustments also apply to ground vehicles.
Doors, Ramps, and Lifts
Because missile explosion radii are changing, we also reviewed the durability of ship access points.
Many doors, ramps, and lifts currently have very low health values and were never properly tuned. Without adjustments, the new missile explosions could blow open a ship with a single hit, which would look odd and break immersion.
To address this, we are increasing their health to better match overall ship durability.
This should result in more believable damage behavior while still allowing access points to be destroyed under sustained fire.





