Is Ship Combat Worth Playing in 2026 ? | STAR CITIZEN

In this video, the creator revisits Star Citizen and tries ship combat using an upgraded Aurora MK2, finding the experience somewhat engaging but hindered by gameplay issues like targeting difficulties and desync. Despite completing a moderate bounty mission, the creator expresses disappointment with the game’s current lack of exciting content and variety, concluding that while ship combat offers some entertainment, the overall experience remains underwhelming.

The video begins with the creator returning to play Star Citizen, reflecting on a previous less exciting session where most of the time was spent waiting during quantum travel and ship claiming, with only a brief moment of actual gameplay involving delivering a low-value item. Seeking a more engaging experience, the creator decides to switch to ship combat using the Aurora MK2, which is described as the best starter ship currently available, upgraded with better weapons and equipment.

The creator chooses a contract involving ship combat, opting for a moderate difficulty bounty mission that offers a decent payout. Despite being in a starter ship, the moderate target seems manageable. As the mission progresses, the creator notes some difficulties in reaching the target and engaging effectively, but remains optimistic about completing the contract without getting destroyed.

During the combat, the creator struggles with targeting and controlling the ship, mentioning that the ship’s nose area takes damage quickly, which is frustrating. Despite this, some damage is dealt to the opponent, though the enemy ship experiences desync issues, making the fight somewhat inconsistent. After some jousting and tactical maneuvering, the creator decides to disengage and retreat to preserve the ship.

Reflecting on the gameplay experience, the creator expresses a sense of disappointment with the current state of Star Citizen’s missions and gameplay variety. Many features and locations that once held promise, like depot locations and distribution centers, have lost their appeal or have been neglected. The overall feeling is that the game lacks the engaging content and excitement it once had, especially compared to previous versions or expectations.

In conclusion, the mission is completed in about six minutes, providing a slightly more enjoyable session than before but still falling short of the fun and depth the creator hoped for. The video ends on a somewhat resigned note, acknowledging that while ship combat can be somewhat entertaining, the current state of Star Citizen leaves much to be desired. The creator signs off with a casual farewell, inviting viewers to take care.