The video covers Star Citizen’s new instancing technology tested with Evocati players, which creates separate play spaces to prevent interference, starting with the Siege of Orison mission area, though the test revealed bugs like player merging and vulnerability during shuttle transfers. It also notes that instances run on a single server raising performance concerns, alongside other game changes like ship fuel adjustments, with the creator encouraging viewer feedback and expressing optimism about the tech’s future impact.
The video discusses the initial tech preview test of Star Citizen’s new instancing technology, conducted overnight with Evocati players. The test lasted about 12 hours, with the creator participating for a couple of hours to explore the new system. Instancing aims to create separate, protected play spaces for specific content, preventing interference from other players. The first content to utilize this technology is the Siege of Orison mission location, though the test environment only included the initial platform without active mission content.
Accessing the instanced area has changed compared to previous methods. Players start at Orison’s Cloudview Center, proceed to the Crusader tower, and then take an elevator to the top where a shuttle awaits. This shuttle takes players to a secondary platform near Orison, resembling a spaceport station with tram stops. From there, players transfer to specialized elevators that use a new transport system, allowing them to select and enter their own instance. Visual indicators such as green or red holographic barriers signal whether an instance is ready or still loading.
Upon entering an instance, players arrive at a customs-like area before boarding another shuttle that takes them to the Siege of Orison platform. The test revealed some bugs, including occasional black screens and unintended merging of players from different instances, which caused unexpected player overlap. Additionally, the shuttle transfer area lacks an armistice zone, making players vulnerable to attacks while waiting, an issue likely to be addressed before full release.
A notable observation is that instancing doesn’t seem to involve separate dedicated servers; instead, all instances appear to be managed by a single server, similar to how hangars currently function. This raises concerns about performance, as multiple instances with numerous NPCs and players could strain server resources rather than alleviate load. The developer hopes that future updates or explanations will clarify how server performance will be managed alongside instancing.
Finally, the video briefly touches on other changes noticed during the test, such as significant adjustments to quantum fuel capacities for various ships, hinting at broader balancing efforts. The creator invites viewers to share their experiences and thoughts on the instancing tech in the comments. The video concludes with encouragement to like and subscribe for more Star Citizen updates, expressing excitement for the potential improvements instancing will bring to gameplay.