I Tested 4.9 Early - People Are NOT Happy

The creator reviews Star Citizen’s 4.9 patch, praising the new instancing feature’s visuals and smooth in-instance performance despite some transition stalling and limited four-player capacity, while also highlighting new content like mission giver Rico Betaglia, loot-filled Combat Zones, and significant improvements to the Ironclad ship’s operator room and lighting. They also note gameplay changes such as increased fuel consumption for long-distance travel and quality-of-life updates, expressing cautious optimism about the patch’s potential despite some current bugs and restrictions.

In this video, the creator shares their early impressions of Star Citizen’s upcoming 4.9 patch, focusing primarily on the new instancing feature. They describe the process of entering the Siege of Orison instance, detailing the journey from the elevator to the tram and then through a security checkpoint featuring a blue holographic scanning wall marked “standby.” While the visual design impressed them, they expressed some disappointment with the noticeable game stalling during the transition into the instance, which interrupts the seamless experience they love about Star Citizen. Despite this, they appreciated the smooth performance inside the instance, noting a high frame rate of around 110 FPS compared to lower FPS in outdoor areas.

The reviewer also discussed issues encountered while exploring the Siege of Orison platforms, including repeatedly falling through the environment due to what appears to be server errors causing platforms to despawn. Although they managed to access the admin area briefly, they were quickly removed, suggesting some areas are restricted during testing. The instancing is limited to four players, a point that has caused dissatisfaction among the community. However, the creator is personally okay with this limitation for now, viewing it as a foundational step that could evolve to support larger groups in the future.

Regarding new content, the video covers the addition of Rico Betaglia, a new mission giver who introduces fresh mission types. Unfortunately, the creator was unable to trigger any missions during their testing, despite spending significant time in the relevant areas. They also highlighted the return of loot in Combat Zones (CZs), which are now filled with various loot crates, including a new ballistic heavy weapon. Although they could not use the weapon due to missing required equipment, the presence of such loot is promising for gameplay variety.

Significant improvements were noted in the Ironclad changes, particularly the ability to pilot the ship from the new operator room, which adds a more immersive and tactical element to crew roles. The lighting inside the Ironclad has been enhanced dramatically, making the interior brighter and more visually appealing, although possibly a bit too bright. The creator appreciated how these changes allow for better crew coordination and operational flexibility without rendering the existing command module obsolete.

Finally, the video touches on fuel consumption changes, which now make long-distance travel more resource-intensive, encouraging players to consider refueling strategies. The creator is generally supportive of this adjustment as it adds realism and gameplay depth. They also reviewed recent patch notes highlighting important quality-of-life updates, such as new vehicle armor hit markers that provide detailed feedback during combat. Overall, the creator is excited about the patch’s potential and plans to continue testing and streaming the content as it develops.