Gears of War: E-Day | 44 GPU Benchmark

The video provides an extensive benchmark of 44 GPUs running Gears of War: E-Day, highlighting the RTX 5090’s top performance across resolutions and the importance of upscaling technologies like DLSS and FSR for maintaining playable frame rates at higher settings. While mid-range GPUs handle medium presets well and VRAM is generally sufficient except on low-end 4 GB cards, Intel’s ARC GPUs underperform, and ray tracing noise issues persist on ultra settings despite the game’s strong optimization and visual quality.

The video presents a comprehensive GPU benchmark analysis for the new game Gears of War: E-Day, testing 44 different graphics cards to help viewers determine the best GPU upgrade for their system. The testing utilized the game’s built-in benchmark tool, focusing on medium and ultra presets while skipping the Ludicrous preset due to poor performance gains. The benchmarks were conducted on a Ryzen 7 9800X 3D system with the latest drivers, and included tests at native resolutions and with upscaling technologies like DLSS for GeForce GPUs and FSR for Radeon and Arc GPUs across 1080p, 1440p, and 4K resolutions.

At 1080p with ultra settings, the RTX 5090 led the pack with 139 FPS, significantly outperforming the RTX 4090 and other high-end cards. The Radeon RX 970 XT and RTX 5070 Ti were closely matched, with the RX 970 XT slightly ahead. VRAM capacity was generally not a limiting factor at this resolution for 8 GB cards, though 4 GB models like the RX 950 struggled considerably. As resolution increased to 1440p and 4K, performance dropped sharply, with only the RTX 5090 consistently delivering playable frame rates at 4K. Upscaling proved essential at higher resolutions, improving performance and mitigating VRAM bottlenecks.

Using upscaling modes, the RTX 5090 achieved up to 162 FPS at 1080p and 125 FPS at 4K, maintaining its dominant position. Mid-range GPUs like the RTX 5070 Ti and Radeon RX 970 XT remained competitive, often trading places depending on resolution and settings. The 8 GB VRAM cards continued to perform well under upscaled conditions, effectively masking VRAM limitations that were apparent in native 4K rendering. Budget and older GPUs struggled, particularly the 4 GB RX 950 and Intel ARC B580, the latter performing poorly compared to expectations.

Medium preset testing showed that achieving 60 FPS at 1080p is relatively easy even with older or mid-range GPUs such as the RTX 3060 Ti and RX 6750 XT. At 1440p, more powerful cards like the RX 970 and RTX 4080 are recommended for native resolution, though balanced upscaling can make 60 FPS achievable with less powerful hardware like the RTX 4060 Ti 8 GB. The game is well-optimized and visually impressive even on medium settings, with VRAM not being a significant concern across most tested GPUs.

The presenter concludes by noting the game’s strong performance and visual quality, despite some ray tracing noise issues on ultra settings, for which tweaks are available. VRAM capacity is generally not a bottleneck except on the lowest-end 4 GB cards, and upscaling significantly enhances playability at higher resolutions. Intel’s ARC GPUs currently underperform in this title, but driver updates may improve their competitiveness. The presenter also mentions personal health challenges during recording and invites viewers to support the channel through memberships or Patreon for additional content.