The Witcher 3: Wild Hunt — Remastered | GPU Benchmark

The Witcher 3: Wild Hunt Remastered delivers enhanced visuals, upgraded gameplay mechanics, and modern rendering features like ray tracing, offering improved performance particularly at medium settings across a range of PC hardware. However, it experiences some driver-related performance issues, mixed reception to path tracing effects, and occasional slower performance at ultra settings, making it a solid but imperfect update for fans and newcomers alike.

The Witcher 3: Wild Hunt Remastered brings a significant visual and gameplay upgrade to the beloved 11-year-old RPG, available for free to existing owners and launching on multiple platforms including PC, PlayStation 5, Xbox Series X, and soon Nintendo Switch 2. The remaster features overhauled combat, a rebalanced skill tree, new brutal finishes, refined monster hitboxes, and an upgraded Red Engine 3 that supports modern rendering techniques like ray tracing and path tracing. These enhancements deliver improved lighting, shadows, textures, and foliage, making the game feel more modern, though opinions on the visual improvements remain subjective, particularly regarding lighting and texture quality.

Performance testing focused on PC, specifically comparing the remastered version to the original using a Ryzen 7 9800 X3D CPU and various GPUs from both AMD and Nvidia. Testing was conducted primarily in the demanding city area of Novagrad, revealing some odd performance behaviors, especially with AMD Radeon GPUs encountering driver-related bottlenecks that limited frame rates. Despite these issues, the remastered version generally runs slightly slower than the original at ultra settings but shows notable performance improvements at medium settings, with some GPUs achieving up to 58% better frame rates at 4K compared to the original game.

Ray tracing performance presented some unusual findings, including a hard FPS cap around 90-94 FPS on high-end Nvidia GPUs and inconsistent results with AMD cards. Path tracing, a newer feature in the remaster, often produced underwhelming or visually inferior results compared to ray tracing, sometimes overexposing characters or adding strange color filters. This led to mixed impressions about its implementation, with some scenes looking worse and the overall effect described as colder and less atmospheric than the original game’s warmer tone.

When comparing the latest generation GPUs, the RTX 5090 led in raw performance across resolutions, though its advantages diminished under certain settings due to engine or driver limitations. AMD’s RX 970 XT showed strong performance gains at higher resolutions and medium settings but was hampered by driver issues and VRAM limitations on some models. Budget GPUs like Intel’s Arc B580 and mid-tier cards still delivered playable frame rates at 1440p with medium settings, making the remastered game accessible to a wide range of players without requiring top-tier hardware.

In conclusion, The Witcher 3 Remastered offers a visually improved experience with significant performance enhancements at medium settings, making it easier to run on lower-end hardware while providing modern graphical features. However, some technical oddities, driver-related bottlenecks, and subjective visual changes, especially with path tracing, temper the overall upgrade. The remaster is a welcome update for fans, combining gameplay tweaks with graphical modernization, though it leaves room for further optimization and refinement in future patches.