In the latest video, Ricardo discusses the upcoming significant update for Elite Dangerous: Trailblazers, set for March 6th, which aims to fix various issues players encountered during the beta phase, including bugs related to colonization and system ownership. The update will also implement server-side improvements and correct typos, while Ricardo speculates on future updates to further refine the colonization system.
In the recent video, Ricardo discusses the significant update for Elite Dangerous: Trailblazers, set to be released on March 6th. This update, referred to as Update Number One, aims to address various issues that players have encountered during the beta phase. The downtime for the update will occur between 7 a.m. and 11 a.m. GMT, although these times may change. Ricardo highlights that players have managed to exploit certain aspects of the colonization system, leading to discrepancies in system ownership and other gameplay problems.
The update includes several bug fixes that are crucial for improving player experience. One of the main fixes addresses the issue where claimed systems were showing as unclaimed for the system architect, which was causing confusion among players. Additionally, the update aims to resolve problems related to colonization ships not arriving in claimed systems and crashes occurring when scanning mega ships or viewing system maps with Fleet Carrier stacks. Although Ricardo mentions that he personally did not experience some of these issues, he acknowledges that they were prevalent for other players.
Further improvements include the resolution of crashes linked to power play ranks and issues that arose during multiplayer interactions, particularly when completing another player’s construction effort. The update also addresses navigation problems within the financial support screen and facility selection screens, as well as unresponsiveness in the colonization ship transfer UI. Ricardo notes that while he did not encounter all these issues, they were significant enough for Frontier to prioritize their fixes.
In addition to bug fixes, the update also focuses on server-side improvements, such as enhancing the colonization information digest and ensuring that systems cannot be claimed by multiple commanders simultaneously. This is essential for maintaining fair gameplay and ensuring a smoother colonization process. Ricardo mentions that there have been various typos corrected in the colonization text, indicating that the developers are paying attention to detail.
Finally, Ricardo speculates on the future of updates for the colonization system, noting that the first update came just over a week after the initial release. He expresses curiosity about how many more updates may be needed to refine the system further. While he shares his observations about resource availability in the game, he invites viewers to share their thoughts and experiences regarding the update.