Elevator Fix INCOMING, 4.7 Evocati, & A Monthly Report | Star Citizen is Having a Crazy Week

This week in Star Citizen features a major tech preview of the revamped transport system in patch 4.7 for Evocati testers, aiming to fix long-standing transit issues and improve compatibility with server meshing, alongside ongoing support for the current 4.6 patch. Additionally, the community can look forward to developer insights during Star Citizen Live, regular updates through newsletters, and engaging events like the RPVP mission hosted by Order 66.

This week is shaping up to be an exciting and pivotal one for Star Citizen, with several key updates and events lined up. The week began with the release of the subscriber monthly newsletter and subscriber comm link on Tuesday, followed by a detailed monthly report on Wednesday. This report offers insights into ongoing development across various teams, focusing on upcoming releases and long-term projects, providing fans a deeper look into what’s happening behind the scenes. The highlight of the week is the return of Star Citizen Live on Thursday, featuring a tech talk with Sean Tracy, a veteran developer with deep experience in CryEngine and technical operations, who will discuss the game’s technology, engine, tools, character tech, and VR.

One of the most anticipated developments is the tech preview of the transport system, planned for release this week. This update addresses long-standing issues with the transit system, which includes elevators, trams, and other moving parts within the game that have been problematic, especially since the introduction of server meshing. The transit system had been in need of a major refactor for years, originally planned for earlier patches but delayed multiple times. The new transport system aims to be more robust, easier to design and integrate, and compatible with server meshing, potentially resolving many of the glitches and bugs players have experienced with in-game transit.

The history of the transit system’s challenges highlights the complexity of Star Citizen’s development. The original transit system was broken by server meshing, forcing the developers to maintain and patch the old system while simultaneously working on a new transport refactor. This dual approach has been ongoing since at least 2022, with a dedicated strike team addressing underlying issues even as the new system was being developed. The upcoming tech preview represents a significant milestone in this process, and its release to the Evocati testing group in patch 4.7 is highly anticipated. This could mark a turning point in improving the game’s overall functionality and player experience.

Meanwhile, the current live patch, Alpha 4.6, continues to receive support with hotfixes addressing various bugs, including NPC behavior issues. The developers are actively working to ensure the current release remains stable and enjoyable while preparing for future updates. Additionally, the RSI weekly newsletter will be sent out this Friday, keeping the community informed and engaged. These ongoing communications and fixes demonstrate the team’s commitment to maintaining and improving the game even as they work on major new features.

Finally, the community also has some exciting events to look forward to, such as the RPVP event hosted by the Order 66 organization this Saturday. This event involves a high-stakes mission to capture and self-destruct a Wiccolo Idris, promising intense gameplay and community interaction. Overall, with the tech preview of the transport system, the upcoming 4.7 patch going to Evocati, and various community activities, this week is set to be a dynamic and important one for Star Citizen players and fans.