Eight Thought on the Star Citizen Inventory Tech Preview

Danny Raymond reviews the Star Citizen Evocati Tech Preview of the new inventory system, praising its intuitive design but recommending improvements like a trash can feature, hidden item states, multi-item selection, and better integration with upcoming gameplay mechanics such as item replacement and loadouts. He also emphasizes the importance of a secure player-to-player trading interface and notes that VR support was not yet demonstrated.

In this video, Danny Raymond from Ray’s Guide shares his impressions of the Star Citizen Evocati Tech Preview of the new inventory system. Initially, he experienced significant performance issues with low frame rates and slow response times, which made it difficult to assess the system. However, later during off-peak hours with fewer users, he was able to explore the system more effectively. Overall, he found the inventory interface intuitive and visually consistent with other game elements like the freight elevator kiosk but felt it lacked some important features to manage large inventories efficiently.

Danny suggests several improvements to enhance inventory management, starting with the addition of a trash can feature. This would allow players to drag unwanted items, either individually or in groups, into a trash bin for easy disposal. Ideally, this trash can would function like a recycle bin, enabling players to recover mistakenly discarded items before the inventory closes, helping to reduce clutter from items like empty bottles or unused magazines. He also proposes a hidden state option for items, similar to hidden files in operating systems, which could be especially useful for managing large collections of ship paints, hangar flare, and clothing that often accumulate and clutter the inventory.

Another key suggestion is the ability to select multiple items based on categories or attributes. For example, players could select all items of the same type, color scheme, or everything currently equipped. This would streamline inventory management, especially when combined with the option to mark items as favorites. Favorites could be displayed prominently at the top of the inventory or filtered to show only preferred items, giving players greater control over what they see and interact with. These tools would be essential as inventory sizes grow with ongoing gameplay and content additions.

Looking forward, Danny highlights the importance of integrating the new inventory system with upcoming game mechanics such as item replacement (tier 1). This system will allow players to repurchase lost gear for a fee after death, making it crucial to have features like registering or unregistering items directly from the inventory. He envisions functionalities like saving multiple loadouts (e.g., piloting, EVA, FPS) that players can quickly equip or unequip, enhancing gameplay fluidity. He also notes that the tech preview did not include VR mode, so it remains unclear how well the new inventory system will function in virtual reality.

Finally, Danny touches on the broader implications of the new inventory system, particularly its potential role in enabling secure player-to-player trading. He hopes the system will support a secure trade interface resembling those found in classic MMOs like Ultima Online, where both parties can place items and currency into trade windows and confirm transactions safely. Such a feature is overdue in Star Citizen and would significantly improve commerce and crafting interactions. Danny concludes by mentioning channel events and giveaways, encouraging viewers to engage with his community while signing off with his usual well wishes.